sqwarmed/sdk_src/materialsystem/stdshaders
mv c044ead770 v14 2024-08-30 03:15:33 +03:00
..
BaseVSShader.cpp v14 2024-08-30 03:15:33 +03:00
BaseVSShader.h v14 2024-08-30 03:15:33 +03:00
Bloom.cpp v14 2024-08-30 03:15:33 +03:00
Bloom_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
BlurFilterX.cpp v14 2024-08-30 03:15:33 +03:00
BlurFilterY.cpp v14 2024-08-30 03:15:33 +03:00
BlurFilter_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
BlurFilter_vs20.fxc v14 2024-08-30 03:15:33 +03:00
BufferClearObeyStencil_dx9.cpp v14 2024-08-30 03:15:33 +03:00
DebugDrawDepth_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
DebugDrawDepth_vs20.fxc v14 2024-08-30 03:15:33 +03:00
DebugDrawEnvmapMask.cpp v14 2024-08-30 03:15:33 +03:00
DebugDrawEnvmapMask_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
DebugDrawEnvmapMask_vs20.fxc v14 2024-08-30 03:15:33 +03:00
DebugTextureView.cpp v14 2024-08-30 03:15:33 +03:00
DebugTextureView_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
DebugTextureView_vs20.fxc v14 2024-08-30 03:15:33 +03:00
DecalModulate_dx9.cpp v14 2024-08-30 03:15:33 +03:00
DepthOfField_dx9.cpp v14 2024-08-30 03:15:33 +03:00
Downsample.cpp v14 2024-08-30 03:15:33 +03:00
Downsample_nohdr_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
Downsample_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
Downsample_vs20.fxc v14 2024-08-30 03:15:33 +03:00
Engine_Post_dx9.cpp v14 2024-08-30 03:15:33 +03:00
Engine_Post_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
Eyes_vs20.fxc v14 2024-08-30 03:15:33 +03:00
HDRCombineTo16Bit.cpp v14 2024-08-30 03:15:33 +03:00
HDRCombineTo16Bit_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
HDRCombineTo16Bit_vs20.fxc v14 2024-08-30 03:15:33 +03:00
HDRSelectRange.cpp v14 2024-08-30 03:15:33 +03:00
HDRSelectRange_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
HDRSelectRange_vs20.fxc v14 2024-08-30 03:15:33 +03:00
MonitorScreen_dx9.cpp v14 2024-08-30 03:15:33 +03:00
Refract_vs20.fxc v14 2024-08-30 03:15:33 +03:00
ScreenSpaceEffect.vsh v14 2024-08-30 03:15:33 +03:00
SetZ.cpp v14 2024-08-30 03:15:33 +03:00
ShadowModel.psh v14 2024-08-30 03:15:33 +03:00
ShadowModel.vsh v14 2024-08-30 03:15:33 +03:00
ShatteredGlass_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
ShatteredGlass_vs20.fxc v14 2024-08-30 03:15:33 +03:00
TreeLeaf.cpp v14 2024-08-30 03:15:33 +03:00
TreeLeaf_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
TreeLeaf_vs20.fxc v14 2024-08-30 03:15:33 +03:00
UnlitGeneric.psh v14 2024-08-30 03:15:33 +03:00
WaterCheap_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
WaterCheap_vs20.fxc v14 2024-08-30 03:15:33 +03:00
Water_vs20.fxc v14 2024-08-30 03:15:33 +03:00
WorldVertexAlpha.psh v14 2024-08-30 03:15:33 +03:00
WorldVertexAlpha.vsh v14 2024-08-30 03:15:33 +03:00
WorldVertexAlpha_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
WorldVertexTransition.vsh v14 2024-08-30 03:15:33 +03:00
WorldVertexTransition_BlendBase2.psh v14 2024-08-30 03:15:33 +03:00
WorldVertexTransition_Editor.psh v14 2024-08-30 03:15:33 +03:00
WorldVertexTransition_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
WorldVertexTransition_vs20.fxc v14 2024-08-30 03:15:33 +03:00
aftershock.cpp v14 2024-08-30 03:15:33 +03:00
aftershock_helper.cpp v14 2024-08-30 03:15:33 +03:00
aftershock_helper.h v14 2024-08-30 03:15:33 +03:00
aftershock_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
aftershock_vs20.fxc v14 2024-08-30 03:15:33 +03:00
bloomadd_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
blurentity_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
blurgaussian_3x3_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
bufferclearobeystencil_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
bufferclearobeystencil_vs20.fxc v14 2024-08-30 03:15:33 +03:00
buildsdkshaders.bat v14 2024-08-30 03:15:33 +03:00
buildshaders.bat v14 2024-08-30 03:15:33 +03:00
cable_dx9.cpp v14 2024-08-30 03:15:33 +03:00
cable_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
cable_vs20.fxc v14 2024-08-30 03:15:33 +03:00
clean.bat v14 2024-08-30 03:15:33 +03:00
cleantemps.bat v14 2024-08-30 03:15:33 +03:00
clearalpha_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
cloak.cpp v14 2024-08-30 03:15:33 +03:00
cloak_blended_pass_helper.cpp v14 2024-08-30 03:15:33 +03:00
cloak_blended_pass_helper.h v14 2024-08-30 03:15:33 +03:00
cloak_blended_pass_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
cloak_blended_pass_vs20.fxc v14 2024-08-30 03:15:33 +03:00
cloak_dx9_helper.cpp v14 2024-08-30 03:15:33 +03:00
cloak_dx9_helper.h v14 2024-08-30 03:15:33 +03:00
cloak_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
cloak_vs20.fxc v14 2024-08-30 03:15:33 +03:00
cloud.cpp v14 2024-08-30 03:15:33 +03:00
colorcorrection.cpp v14 2024-08-30 03:15:33 +03:00
colorcorrection_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
common_flashlight_fxc.h v14 2024-08-30 03:15:33 +03:00
common_fog_ps_forcevertexfog_fxc.h v14 2024-08-30 03:15:33 +03:00
common_fog_ps_fxc.h v14 2024-08-30 03:15:33 +03:00
common_fog_ps_supportsvertexfog_fxc.h v14 2024-08-30 03:15:33 +03:00
common_fog_vs_forcevertexfog_fxc.h v14 2024-08-30 03:15:33 +03:00
common_fog_vs_fxc.h v14 2024-08-30 03:15:33 +03:00
common_fog_vs_supportsvertexfog_fxc.h v14 2024-08-30 03:15:33 +03:00
common_fxc.h v14 2024-08-30 03:15:33 +03:00
common_hlsl_cpp_consts.h v14 2024-08-30 03:15:33 +03:00
common_lightmappedgeneric_fxc.h v14 2024-08-30 03:15:33 +03:00
common_pragmas.h v14 2024-08-30 03:15:33 +03:00
common_ps_fxc.h v14 2024-08-30 03:15:33 +03:00
common_shinyblood_fxc.h v14 2024-08-30 03:15:33 +03:00
common_splinerope_fxc.h v14 2024-08-30 03:15:33 +03:00
common_spritecard_fxc.h v14 2024-08-30 03:15:33 +03:00
common_vertexlitgeneric_dx9.h v14 2024-08-30 03:15:33 +03:00
common_vertexlitgeneric_vs20.fxc v14 2024-08-30 03:15:33 +03:00
common_vs_fxc.h v14 2024-08-30 03:15:33 +03:00
compositedeferredshadow_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
constant_color_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
copy_fp_rt_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
cpp_shader_constant_register_map.h v14 2024-08-30 03:15:33 +03:00
debugdepth.cpp v14 2024-08-30 03:15:33 +03:00
debugluxel.cpp v14 2024-08-30 03:15:33 +03:00
debugluxel_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
debugluxel_vs20.fxc v14 2024-08-30 03:15:33 +03:00
debugmodifyvertex.cpp v14 2024-08-30 03:15:33 +03:00
debugmorphaccumulator_dx9.cpp v14 2024-08-30 03:15:33 +03:00
debugmorphaccumulator_ps30.fxc v14 2024-08-30 03:15:33 +03:00
debugmorphaccumulator_vs30.fxc v14 2024-08-30 03:15:33 +03:00
debugmrttexture.cpp v14 2024-08-30 03:15:33 +03:00
debugmrttexture_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
debugmrttexture_vs20.fxc v14 2024-08-30 03:15:33 +03:00
debugnormalmap.cpp v14 2024-08-30 03:15:33 +03:00
debugsoftwarevertexshader.cpp v14 2024-08-30 03:15:33 +03:00
debugtangentspace.cpp v14 2024-08-30 03:15:33 +03:00
debugtangentspace.vsh v14 2024-08-30 03:15:33 +03:00
debugtangentspace_vs20.fxc v14 2024-08-30 03:15:33 +03:00
decal.cpp v14 2024-08-30 03:15:33 +03:00
decalmodulate.cpp v14 2024-08-30 03:15:33 +03:00
decalmodulate_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
decalmodulate_vs20.fxc v14 2024-08-30 03:15:33 +03:00
depth_of_field_ps20b.fxc v14 2024-08-30 03:15:33 +03:00
depth_of_field_vs20.fxc v14 2024-08-30 03:15:33 +03:00
depthtodestalpha_ps20b.fxc v14 2024-08-30 03:15:33 +03:00
depthtodestalpha_vs20.fxc v14 2024-08-30 03:15:33 +03:00
depthwrite.cpp v14 2024-08-30 03:15:33 +03:00
depthwrite_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
depthwrite_vs20.fxc v14 2024-08-30 03:15:33 +03:00
detail.cpp v14 2024-08-30 03:15:33 +03:00
downsample_nohdr.cpp v14 2024-08-30 03:15:33 +03:00
downsample_nohdr_dx80.cpp v14 2024-08-30 03:15:33 +03:00
downsampledepth_extractnormal_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
emissive_scroll_blended_pass_helper.cpp v14 2024-08-30 03:15:33 +03:00
emissive_scroll_blended_pass_helper.h v14 2024-08-30 03:15:33 +03:00
emissive_scroll_blended_pass_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
emissive_scroll_blended_pass_vs20.fxc v14 2024-08-30 03:15:33 +03:00
eye_refract.cpp v14 2024-08-30 03:15:33 +03:00
eye_refract_helper.cpp v14 2024-08-30 03:15:33 +03:00
eye_refract_helper.h v14 2024-08-30 03:15:33 +03:00
eye_refract_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
eye_refract_vs20.fxc v14 2024-08-30 03:15:33 +03:00
eyeball.cpp v14 2024-08-30 03:15:33 +03:00
eyeglint_dx9.cpp v14 2024-08-30 03:15:33 +03:00
eyeglint_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
eyeglint_vs20.fxc v14 2024-08-30 03:15:33 +03:00
eyes.cpp v14 2024-08-30 03:15:33 +03:00
eyes_dx8_dx9_helper.cpp v14 2024-08-30 03:15:33 +03:00
eyes_dx8_dx9_helper.h v14 2024-08-30 03:15:33 +03:00
eyes_dx9.cpp v14 2024-08-30 03:15:33 +03:00
eyes_flashlight_inc.fxc v14 2024-08-30 03:15:33 +03:00
eyes_flashlight_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
eyes_flashlight_vs20.fxc v14 2024-08-30 03:15:33 +03:00
eyes_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
fade_blur_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
fillrate.cpp v14 2024-08-30 03:15:33 +03:00
fillrate_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
fillrate_vs20.fxc v14 2024-08-30 03:15:33 +03:00
filmdust.cpp v14 2024-08-30 03:15:33 +03:00
filmdust_ps20.fxc v14 2024-08-30 03:15:33 +03:00
filmgrain.cpp v14 2024-08-30 03:15:33 +03:00
filmgrain_ps20.fxc v14 2024-08-30 03:15:33 +03:00
filmgrain_vs20.fxc v14 2024-08-30 03:15:33 +03:00
flashlight_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
flesh_dx9.cpp v14 2024-08-30 03:15:33 +03:00
flesh_helper.cpp v14 2024-08-30 03:15:33 +03:00
flesh_helper.h v14 2024-08-30 03:15:33 +03:00
flesh_interior_blended_pass_helper.cpp v14 2024-08-30 03:15:33 +03:00
flesh_interior_blended_pass_helper.h v14 2024-08-30 03:15:33 +03:00
flesh_interior_blended_pass_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
flesh_interior_blended_pass_vs20.fxc v14 2024-08-30 03:15:33 +03:00
flesh_ps30.fxc v14 2024-08-30 03:15:33 +03:00
flesh_vs30.fxc v14 2024-08-30 03:15:33 +03:00
floatcombine.cpp v14 2024-08-30 03:15:33 +03:00
floatcombine_autoexpose.cpp v14 2024-08-30 03:15:33 +03:00
floatcombine_autoexpose_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
floatcombine_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
floattoscreen.cpp v14 2024-08-30 03:15:33 +03:00
floattoscreen_notonemap_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
floattoscreen_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
floattoscreen_vanilla.cpp v14 2024-08-30 03:15:33 +03:00
floattoscreen_vanilla_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
fow_ps_fxc.h v14 2024-08-30 03:15:33 +03:00
fow_vs_fxc.h v14 2024-08-30 03:15:33 +03:00
gamecontrols.cpp v14 2024-08-30 03:15:33 +03:00
gamecontrols_ps20.fxc v14 2024-08-30 03:15:33 +03:00
gamecontrols_vs20.fxc v14 2024-08-30 03:15:33 +03:00
genwaterloop.pl v14 2024-08-30 03:15:33 +03:00
haloadd_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
hsl_filmgrain_pass1.cpp v14 2024-08-30 03:15:33 +03:00
hsl_filmgrain_pass1_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
hsl_filmgrain_pass2.cpp v14 2024-08-30 03:15:33 +03:00
hsl_filmgrain_pass2_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
hsv.cpp v14 2024-08-30 03:15:33 +03:00
hsv_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
lightingonly_vs20.fxc v14 2024-08-30 03:15:33 +03:00
lightmappedgeneric_decal.cpp v14 2024-08-30 03:15:33 +03:00
lightmappedgeneric_decal_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
lightmappedgeneric_decal_vs20.fxc v14 2024-08-30 03:15:33 +03:00
lightmappedgeneric_dx9.cpp v14 2024-08-30 03:15:33 +03:00
lightmappedgeneric_dx9_helper.cpp v14 2024-08-30 03:15:33 +03:00
lightmappedgeneric_dx9_helper.h v14 2024-08-30 03:15:33 +03:00
lightmappedgeneric_flashlight_vs20.fxc v14 2024-08-30 03:15:33 +03:00
lightmappedgeneric_ps2_3_x.h v14 2024-08-30 03:15:33 +03:00
lightmappedgeneric_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
lightmappedgeneric_ps11.fxc v14 2024-08-30 03:15:33 +03:00
lightmappedgeneric_vs20.fxc v14 2024-08-30 03:15:33 +03:00
lightmappedpaint_dx9_helper.cpp v14 2024-08-30 03:15:33 +03:00
lightmappedpaint_dx9_helper.h v14 2024-08-30 03:15:33 +03:00
lightmappedpaint_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
lightmappedreflective.cpp v14 2024-08-30 03:15:33 +03:00
lightmappedreflective_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
lightmappedreflective_vs20.fxc v14 2024-08-30 03:15:33 +03:00
lightmappedtwotexture.cpp v14 2024-08-30 03:15:33 +03:00
lightshafts.cpp v14 2024-08-30 03:15:33 +03:00
lightshafts_helper.cpp v14 2024-08-30 03:15:33 +03:00
lightshafts_helper.h v14 2024-08-30 03:15:33 +03:00
lightshafts_ps30.fxc v14 2024-08-30 03:15:33 +03:00
lightshafts_vs30.fxc v14 2024-08-30 03:15:33 +03:00
lpreview1_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
lpreview1_vs20.fxc v14 2024-08-30 03:15:33 +03:00
lpreview_output_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
luminance_compare_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
macros.vsh v14 2024-08-30 03:15:33 +03:00
modulate_dx9.cpp v14 2024-08-30 03:15:33 +03:00
modulate_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
monitorscreen_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
morphaccumulate_dx9.cpp v14 2024-08-30 03:15:33 +03:00
morphaccumulate_ps30.fxc v14 2024-08-30 03:15:33 +03:00
morphaccumulate_vs30.fxc v14 2024-08-30 03:15:33 +03:00
morphweight_dx9.cpp v14 2024-08-30 03:15:33 +03:00
morphweight_ps30.fxc v14 2024-08-30 03:15:33 +03:00
morphweight_vs30.fxc v14 2024-08-30 03:15:33 +03:00
motion_blur_dx9.cpp v14 2024-08-30 03:15:33 +03:00
motion_blur_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
motion_blur_vs20.fxc v14 2024-08-30 03:15:33 +03:00
multiblend.cpp v14 2024-08-30 03:15:33 +03:00
multiblend_dx9_helper.cpp v14 2024-08-30 03:15:33 +03:00
multiblend_dx9_helper.h v14 2024-08-30 03:15:33 +03:00
multiblend_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
multiblend_vs20.fxc v14 2024-08-30 03:15:33 +03:00
object_motion_blur_dx9.cpp v14 2024-08-30 03:15:33 +03:00
object_motion_blur_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
object_motion_blur_vs20.fxc v14 2024-08-30 03:15:33 +03:00
occlusion_dx9.cpp v14 2024-08-30 03:15:33 +03:00
overlay_fit.cpp v14 2024-08-30 03:15:33 +03:00
parallaxtest.cpp v14 2024-08-30 03:15:33 +03:00
parallaxtest_ps30.fxc v14 2024-08-30 03:15:33 +03:00
parallaxtest_vs30.fxc v14 2024-08-30 03:15:33 +03:00
particlelitgeneric_dx9.cpp v14 2024-08-30 03:15:33 +03:00
particlelitgeneric_dx9_helper.cpp v14 2024-08-30 03:15:33 +03:00
particlelitgeneric_dx9_helper.h v14 2024-08-30 03:15:33 +03:00
particlesphere_dx9.cpp v14 2024-08-30 03:15:33 +03:00
particlesphere_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
particlesphere_vs20.fxc v14 2024-08-30 03:15:33 +03:00
phong_dx9_helper.cpp v14 2024-08-30 03:15:33 +03:00
phong_dx9_helper.h v14 2024-08-30 03:15:33 +03:00
phong_ps20b.fxc v14 2024-08-30 03:15:33 +03:00
phong_vs20.fxc v14 2024-08-30 03:15:33 +03:00
projected.cpp v14 2024-08-30 03:15:33 +03:00
projected_dx9_helper.cpp v14 2024-08-30 03:15:33 +03:00
projected_dx9_helper.h v14 2024-08-30 03:15:33 +03:00
projected_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
projected_vs20.fxc v14 2024-08-30 03:15:33 +03:00
prototype.cpp v14 2024-08-30 03:15:33 +03:00
prototype_helper.cpp v14 2024-08-30 03:15:33 +03:00
prototype_helper.h v14 2024-08-30 03:15:33 +03:00
prototype_ps20b.fxc v14 2024-08-30 03:15:33 +03:00
prototype_vs20.fxc v14 2024-08-30 03:15:33 +03:00
refract.cpp v14 2024-08-30 03:15:33 +03:00
refract_dx9_helper.cpp v14 2024-08-30 03:15:33 +03:00
refract_dx9_helper.h v14 2024-08-30 03:15:33 +03:00
refract_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
rendertargetblit_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
rendertargetblit_vs20.fxc v14 2024-08-30 03:15:33 +03:00
rendertargetblit_x360.cpp v14 2024-08-30 03:15:33 +03:00
sample4x4.cpp v14 2024-08-30 03:15:33 +03:00
sample4x4_blend.cpp v14 2024-08-30 03:15:33 +03:00
sample4x4_blend_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
sample4x4_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
sample4x4delog_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
sample4x4log_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
sample4x4maxmin_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
screenspace_general.cpp v14 2024-08-30 03:15:33 +03:00
screenspaceeffect_vs20.fxc v14 2024-08-30 03:15:33 +03:00
shader_constant_register_map.h v14 2024-08-30 03:15:33 +03:00
shadow.cpp v14 2024-08-30 03:15:33 +03:00
shadow_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
shadow_vs20.fxc v14 2024-08-30 03:15:33 +03:00
shadowbuild_dx9.cpp v14 2024-08-30 03:15:33 +03:00
shadowbuildtexture_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
shadowmodel_dx9.cpp v14 2024-08-30 03:15:33 +03:00
shatteredglass.cpp v14 2024-08-30 03:15:33 +03:00
showz.cpp v14 2024-08-30 03:15:33 +03:00
showz_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
showz_vs11.fxc v14 2024-08-30 03:15:33 +03:00
sky_hdr_compressed_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
sky_hdr_compressed_rgbs_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
sky_hdr_dx9.cpp v14 2024-08-30 03:15:33 +03:00
sky_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
sky_vs20.fxc v14 2024-08-30 03:15:33 +03:00
spline_fxc.h v14 2024-08-30 03:15:33 +03:00
splinecard_vsxx.fxc v14 2024-08-30 03:15:33 +03:00
splinerope.cpp v14 2024-08-30 03:15:33 +03:00
splinerope_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
splinerope_vsxx.fxc v14 2024-08-30 03:15:33 +03:00
sprite_dx9.cpp v14 2024-08-30 03:15:33 +03:00
sprite_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
sprite_vs20.fxc v14 2024-08-30 03:15:33 +03:00
spritecard.cpp v14 2024-08-30 03:15:33 +03:00
spritecard_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
spritecard_vsxx.fxc v14 2024-08-30 03:15:33 +03:00
stdshader_dx9_20b.txt v14 2024-08-30 03:15:33 +03:00
stdshader_dx9_20b_new.txt v14 2024-08-30 03:15:33 +03:00
stdshader_dx9_30.txt v14 2024-08-30 03:15:33 +03:00
stdshader_dx9_30_SDK.txt v14 2024-08-30 03:15:33 +03:00
stdshader_dx9_sdk.vcproj v14 2024-08-30 03:15:33 +03:00
stdshader_dx10.txt v14 2024-08-30 03:15:33 +03:00
teeth.cpp v14 2024-08-30 03:15:33 +03:00
teeth_bump_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
teeth_bump_vs20.fxc v14 2024-08-30 03:15:33 +03:00
teeth_flashlight_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
teeth_flashlight_vs20.fxc v14 2024-08-30 03:15:33 +03:00
teeth_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
teeth_vs20.fxc v14 2024-08-30 03:15:33 +03:00
tessellation_vs_fxc.h v14 2024-08-30 03:15:33 +03:00
tree_sway.h v14 2024-08-30 03:15:33 +03:00
unlitgeneric_dx9.cpp v14 2024-08-30 03:15:33 +03:00
unlitgeneric_notexture_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
unlitgeneric_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
unlitgeneric_vs20.fxc v14 2024-08-30 03:15:33 +03:00
unlittwotexture_dx9.cpp v14 2024-08-30 03:15:33 +03:00
unlittwotexture_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
unlittwotexture_vs20.fxc v14 2024-08-30 03:15:33 +03:00
vertexlit_and_unlit_generic_bump_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
vertexlit_and_unlit_generic_bump_vs20.fxc v14 2024-08-30 03:15:33 +03:00
vertexlit_and_unlit_generic_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
vertexlit_and_unlit_generic_vs20.fxc v14 2024-08-30 03:15:33 +03:00
vertexlit_lighting_only_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
vertexlitgeneric_dx9.cpp v14 2024-08-30 03:15:33 +03:00
vertexlitgeneric_dx9_helper.cpp v14 2024-08-30 03:15:33 +03:00
vertexlitgeneric_dx9_helper.h v14 2024-08-30 03:15:33 +03:00
vertexlitgeneric_flashlight_vs11.vsh v14 2024-08-30 03:15:33 +03:00
vertexlitgeneric_flashlight_vs20.fxc v14 2024-08-30 03:15:33 +03:00
viewalpha.cpp v14 2024-08-30 03:15:33 +03:00
volume_clouds.cpp v14 2024-08-30 03:15:33 +03:00
volume_clouds_helper.cpp v14 2024-08-30 03:15:33 +03:00
volume_clouds_helper.h v14 2024-08-30 03:15:33 +03:00
volume_clouds_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
volume_clouds_vs20.fxc v14 2024-08-30 03:15:33 +03:00
volumetricfog.cpp v14 2024-08-30 03:15:33 +03:00
vortwarp_dx9.cpp v14 2024-08-30 03:15:33 +03:00
vortwarp_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
vortwarp_vs20.fxc v14 2024-08-30 03:15:33 +03:00
vortwarp_vs20_helper.h v14 2024-08-30 03:15:33 +03:00
water.cpp v14 2024-08-30 03:15:33 +03:00
water_dudv.cpp v14 2024-08-30 03:15:33 +03:00
water_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
white_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
windowimposter_dx90.cpp v14 2024-08-30 03:15:33 +03:00
windowimposter_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
windowimposter_vs20.fxc v14 2024-08-30 03:15:33 +03:00
wireframe_dx9.cpp v14 2024-08-30 03:15:33 +03:00
worldtwotextureblend.cpp v14 2024-08-30 03:15:33 +03:00
worldtwotextureblend_ps2x.fxc v14 2024-08-30 03:15:33 +03:00
worldvertexalpha.cpp v14 2024-08-30 03:15:33 +03:00
worldvertextransition.cpp v14 2024-08-30 03:15:33 +03:00
worldvertextransition_dx8_helper.cpp v14 2024-08-30 03:15:33 +03:00
worldvertextransition_dx8_helper.h v14 2024-08-30 03:15:33 +03:00
writestencil_dx9.cpp v14 2024-08-30 03:15:33 +03:00
writez_dx9.cpp v14 2024-08-30 03:15:33 +03:00
writez_vs20.fxc v14 2024-08-30 03:15:33 +03:00
yuv.cpp v14 2024-08-30 03:15:33 +03:00