sqwarmed/sdk_src/materialsystem/stdshaders/object_motion_blur_vs20.fxc

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//====== Copyright © 1996-2007, Valve Corporation, All rights reserved. ===========================
// Includes =======================================================================================
#include "common_vs_fxc.h"
// Input values ===================================================================================
struct VS_INPUT
{
float3 vPos : POSITION;
float2 vBaseTexCoord : TEXCOORD0;
};
// Interpolated values ============================================================================
struct VS_OUTPUT
{
float4 projPos : POSITION;
float2 vUv0 : TEXCOORD0;
};
// Main ===========================================================================================
VS_OUTPUT main( const VS_INPUT i )
{
VS_OUTPUT o;
o.projPos.xyzw = float4( i.vPos.xyz, 1.0f );
o.vUv0.xy = i.vBaseTexCoord.xy;
return o;
}