sqwarmed/sdk_src/materialsystem/stdshaders/bloomadd_ps2x.fxc

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//========== Copyright (c) Valve Corporation, All rights reserved. ==========//
#include "common_ps_fxc.h"
sampler TexSampler : register( s0 );
float g_flBloomAmount : register( c0 );
struct PS_INPUT
{
HALF2 baseTexCoord : TEXCOORD0; // Base texture coordinate
};
float4 main( PS_INPUT i ) : COLOR
{
float4 result = g_flBloomAmount * tex2D( TexSampler, i.baseTexCoord );
result.a = 1.0f;
return result; //FinalOutput( result, 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
}