63 lines
1.5 KiB
Plaintext
63 lines
1.5 KiB
Plaintext
//
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// vs 3.0 ps 3.0 shaders collection
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//
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// These shaders are forced to compile as shader model 3.0
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// using the new compiler.
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// _ps30.vcs
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// _vs30.vcs
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//
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cloak_vs20.fxc
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cloak_ps2x.fxc
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cloak_blended_pass_vs20.fxc
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cloak_blended_pass_ps2x.fxc
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debugmorphaccumulator_vs30.fxc
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debugmorphaccumulator_ps30.fxc
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decalmodulate_ps2x.fxc
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decalmodulate_vs20.fxc
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depthwrite_ps2x.fxc
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depthwrite_vs20.fxc
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emissive_scroll_blended_pass_vs20.fxc
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emissive_scroll_blended_pass_ps2x.fxc
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eye_refract_vs20.fxc
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eye_refract_ps2x.fxc
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eyes_vs20.fxc
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eyes_ps2x.fxc
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eyes_flashlight_vs20.fxc
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eyes_flashlight_ps2x.fxc
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flashlight_ps2x.fxc
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flesh_vs30.fxc
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flesh_ps30.fxc
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lightmappedgeneric_vs20.fxc
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lightmappedgeneric_flashlight_vs20.fxc
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lightshafts_vs30.fxc
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lightshafts_ps30.fxc
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modulate_ps2x.fxc
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morphaccumulate_vs30.fxc
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morphaccumulate_ps30.fxc
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morphweight_vs30.fxc
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morphweight_ps30.fxc
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multiblend_vs20.fxc
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multiblend_ps2x.fxc
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parallaxtest_vs30.fxc
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parallaxtest_ps30.fxc
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projected_vs20.fxc
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projected_ps2x.fxc
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shadowbuildtexture_ps2x.fxc
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phong_vs20.fxc
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phong_ps20b.fxc
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teeth_vs20.fxc
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teeth_ps2x.fxc
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teeth_bump_vs20.fxc
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teeth_bump_ps2x.fxc
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teeth_flashlight_vs20.fxc
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teeth_flashlight_ps2x.fxc
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unlitgeneric_vs20.fxc
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unlitgeneric_ps2x.fxc
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vertexlit_and_unlit_generic_vs20.fxc
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vertexlit_and_unlit_generic_ps2x.fxc
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vertexlit_and_unlit_generic_bump_vs20.fxc
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vertexlit_and_unlit_generic_bump_ps2x.fxc
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vortwarp_vs20.fxc
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vortwarp_ps2x.fxc
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worldtwotextureblend_ps2x.fxc |