sqwarmed/sdk_src/materialsystem/stdshaders/depthtodestalpha_vs20.fxc

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#include "common_vs_fxc.h"
struct VS_INPUT
{
float4 vPos : POSITION;
};
struct VS_OUTPUT
{
float4 vProjPos : POSITION;
float projPosZ : TEXCOORD0;
};
VS_OUTPUT main( const VS_INPUT v )
{
VS_OUTPUT o = ( VS_OUTPUT )0;
o.vProjPos = mul( v.vPos, cModelViewProj );
o.projPosZ = o.vProjPos.z;
return o;
}