60 lines
1.9 KiB
C++
60 lines
1.9 KiB
C++
//====== Copyright © 1996-2006, Valve Corporation, All rights reserved. =======
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef MULTIBLEND_DX9_HELPER_H
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#define MULTIBLEND_DX9_HELPER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <string.h>
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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class CBaseVSShader;
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class IMaterialVar;
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class IShaderDynamicAPI;
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class IShaderShadow;
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//-----------------------------------------------------------------------------
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// Init params/ init/ draw methods
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//-----------------------------------------------------------------------------
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struct Multiblend_DX9_Vars_t
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{
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Multiblend_DX9_Vars_t() { memset( this, 0xFF, sizeof( *this ) ); }
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int m_nBaseTextureTransform;
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int m_nBaseTexture;
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int m_nSpecTexture;
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int m_nBaseTexture2;
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int m_nSpecTexture2;
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int m_nBaseTexture3;
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int m_nSpecTexture3;
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int m_nBaseTexture4;
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int m_nSpecTexture4;
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int m_nFoW;
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int m_nRotation;
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int m_nRotation2;
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int m_nRotation3;
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int m_nRotation4;
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int m_nScale;
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int m_nScale2;
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int m_nScale3;
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int m_nScale4;
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int m_nFlashlightTexture;
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int m_nFlashlightTextureFrame;
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};
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void InitParamsMultiblend_DX9( CBaseVSShader *pShader, IMaterialVar** params, const char *pMaterialName,
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Multiblend_DX9_Vars_t &info );
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void InitMultiblend_DX9( CBaseVSShader *pShader, IMaterialVar** params, Multiblend_DX9_Vars_t &info );
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void DrawMultiblend_DX9( CBaseVSShader *pShader, IMaterialVar** params, IShaderDynamicAPI *pShaderAPI,
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IShaderShadow* pShaderShadow, Multiblend_DX9_Vars_t &info, VertexCompressionType_t vertexCompression,
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CBasePerMaterialContextData **pContextDataPtr );
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#endif // MULTIBLEND_DX9_HELPER_H
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