18 lines
431 B
Plaintext
18 lines
431 B
Plaintext
//========== Copyright (c) Valve Corporation, All rights reserved. ==========//
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#include "common_ps_fxc.h"
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sampler TextureSampler : register( s0 );
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struct PS_INPUT
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{
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float4 vColor0 : COLOR0;
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float2 vTexCoord0 : TEXCOORD0;
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};
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float4 main( PS_INPUT i ) : COLOR
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{
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float4 result = i.vColor0 * tex2D( TextureSampler, i.vTexCoord0 );
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return FinalOutput( result, 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
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} |