30 lines
593 B
Plaintext
30 lines
593 B
Plaintext
//========== Copyright (c) Valve Corporation, All rights reserved. ==========//
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#include "common_vs_fxc.h"
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struct VS_INPUT
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{
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float3 vPos : POSITION;
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float3 vTexCoord : TEXCOORD0;
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float4 vColor : COLOR0;
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};
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struct VS_OUTPUT
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{
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float4 projPos : POSITION;
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float3 vTexCoord : TEXCOORD0;
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float4 vColor : TEXCOORD1;
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};
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VS_OUTPUT main( const VS_INPUT v )
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{
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VS_OUTPUT o = ( VS_OUTPUT )0;
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o.projPos.xyzw = mul( float4( v.vPos.xyz, 1.0f ), cModelViewProj );
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o.vTexCoord = v.vTexCoord;
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o.vColor.rgba = v.vColor.rgba;
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return o;
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}
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