13 lines
328 B
Plaintext
13 lines
328 B
Plaintext
//========== Copyright (c) Valve Corporation, All rights reserved. ==========//
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#include "common_ps_fxc.h"
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const float4 g_ColorConstant : register( c0 );
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float4 main( void ) : COLOR
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{
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float4 result = (g_ColorConstant * (1.0 / 2.0));
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return FinalOutput( result, 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
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}
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