82 lines
2.2 KiB
C++
82 lines
2.2 KiB
C++
//========= Copyright © 1996-2004, Valve LLC, All rights reserved. ============
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================
|
|
|
|
#include "BaseVSShader.h"
|
|
#include "common_hlsl_cpp_consts.h"
|
|
#include "hdrcombineto16bit_ps20.inc"
|
|
#include "hdrcombineto16bit_ps20b.inc"
|
|
#include "hdrcombineto16bit_vs20.inc"
|
|
#include "convar.h"
|
|
|
|
// NOTE: This has to be the last file included!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
|
|
BEGIN_VS_SHADER_FLAGS( HDRCombineTo16Bit, "Help for HDRCombineTo16Bit", SHADER_NOT_EDITABLE )
|
|
BEGIN_SHADER_PARAMS
|
|
SHADER_PARAM( SOURCEMRTRENDERTARGET, SHADER_PARAM_TYPE_TEXTURE, "", "" )
|
|
END_SHADER_PARAMS
|
|
|
|
SHADER_INIT
|
|
{
|
|
LoadTexture( SOURCEMRTRENDERTARGET );
|
|
}
|
|
|
|
SHADER_FALLBACK
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
SHADER_DRAW
|
|
{
|
|
SHADOW_STATE
|
|
{
|
|
pShaderShadow->EnableDepthWrites( false );
|
|
pShaderShadow->EnableAlphaWrites( false );
|
|
pShaderShadow->EnableDepthTest( false );
|
|
|
|
pShaderShadow->EnableTexture( SHADER_SAMPLER0, true );
|
|
pShaderShadow->EnableTexture( SHADER_SAMPLER1, true );
|
|
int fmt = VERTEX_POSITION;
|
|
pShaderShadow->VertexShaderVertexFormat( fmt, 1, 0, 0 );
|
|
|
|
DECLARE_STATIC_VERTEX_SHADER( hdrcombineto16bit_vs20 );
|
|
SET_STATIC_VERTEX_SHADER( hdrcombineto16bit_vs20 );
|
|
|
|
if( g_pHardwareConfig->SupportsPixelShaders_2_b() )
|
|
{
|
|
DECLARE_STATIC_PIXEL_SHADER( hdrcombineto16bit_ps20b );
|
|
SET_STATIC_PIXEL_SHADER( hdrcombineto16bit_ps20b );
|
|
}
|
|
else
|
|
{
|
|
DECLARE_STATIC_PIXEL_SHADER( hdrcombineto16bit_ps20 );
|
|
SET_STATIC_PIXEL_SHADER( hdrcombineto16bit_ps20 );
|
|
}
|
|
}
|
|
|
|
DYNAMIC_STATE
|
|
{
|
|
BindTexture( SHADER_SAMPLER0, SOURCEMRTRENDERTARGET, -1 );
|
|
DECLARE_DYNAMIC_VERTEX_SHADER( hdrcombineto16bit_vs20 );
|
|
SET_DYNAMIC_VERTEX_SHADER( hdrcombineto16bit_vs20 );
|
|
|
|
if( g_pHardwareConfig->SupportsPixelShaders_2_b() )
|
|
{
|
|
DECLARE_DYNAMIC_PIXEL_SHADER( hdrcombineto16bit_ps20b );
|
|
SET_DYNAMIC_PIXEL_SHADER( hdrcombineto16bit_ps20b );
|
|
}
|
|
else
|
|
{
|
|
DECLARE_DYNAMIC_PIXEL_SHADER( hdrcombineto16bit_ps20 );
|
|
SET_DYNAMIC_PIXEL_SHADER( hdrcombineto16bit_ps20 );
|
|
}
|
|
}
|
|
Draw();
|
|
}
|
|
END_SHADER
|