76 lines
1.4 KiB
C
76 lines
1.4 KiB
C
#ifdef PIXELSHADER
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#define VS_OUTPUT PS_INPUT
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#endif
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#ifndef ADDBASETEXTURE2
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#error "missing define"
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#endif
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#ifndef EXTRACTGREENALPHA
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#error "missing define"
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#endif
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#ifndef ANIMBLEND
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#error "missing define"
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#endif
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#ifndef MAXLUMFRAMEBLEND1
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#error "missing define"
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#endif
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#ifndef DUALSEQUENCE
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#error "missing define"
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#endif
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#ifndef PACKED_INTERPOLATOR
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#error "missing define"
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#endif
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#define HAS_BLENDFACTOR0 ( ANIMBLEND || MAXLUMFRAMEBLEND1 || EXTRACTGREENALPHA || DUALSEQUENCE )
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struct VS_OUTPUT
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{
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#ifndef PIXELSHADER
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float4 projPos : POSITION;
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#endif
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float4 texCoord0_1 : TEXCOORD0;
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#if ( PACKED_INTERPOLATOR == 0 )
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// in packed-interpolator case, texCoord0_1.zw store argbcolor.ra
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float4 argbcolor : COLOR;
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#endif
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#if HAS_BLENDFACTOR0
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float4 blendfactor0 : TEXCOORD1;
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#endif
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#if ADDBASETEXTURE2
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float2 texCoord2 : TEXCOORD2;
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#endif
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#if EXTRACTGREENALPHA
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float4 blendfactor1 : TEXCOORD3;
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#endif
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#if DUALSEQUENCE
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float4 vSeq2TexCoord0_1 : TEXCOORD4;
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#else
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float4 vecOutlineTint : TEXCOORD4;
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#endif
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#if DEPTHBLEND
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#if defined( REVERSE_DEPTH_ON_X360 )
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float4 vScreenPos_ReverseZ : TEXCOORD5;
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#else
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float4 vScreenPos : TEXCOORD7;
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#endif
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#endif
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#ifndef PIXELSHADER
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#if !defined( _X360 ) && !defined( SHADER_MODEL_VS_3_0 )
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float fog : FOG;
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#endif
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#endif
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};
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