sqwarmed/sdk_src/materialsystem/stdshaders/floattoscreen_ps2x.fxc

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//========== Copyright (c) Valve Corporation, All rights reserved. ==========//
#include "common_ps_fxc.h"
sampler FBSampler : register( s0 );
struct PS_INPUT
{
float2 texCoord : TEXCOORD0;
};
float4 main( PS_INPUT i ) : COLOR
{
float4 fbSample = tex2D( FBSampler, i.texCoord );
// Temporary hack to work around color tint problem in float HDR mode.
// fbSample *= float4(cLightScale.xyz, 1);
return FinalOutput( fbSample, 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
}