sqwarmed/sdk_src/game/shared/swarm/asw_weapon_stim_shared.h

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2024-08-29 19:18:30 -04:00
#ifndef _INCLUDED_ASW_WEAPON_STIM_H
#define _INCLUDED_ASW_WEAPON_STIM_H
#pragma once
#ifdef CLIENT_DLL
#include "c_asw_weapon.h"
#define CASW_Weapon C_ASW_Weapon
#define CASW_Weapon_Stim C_ASW_Weapon_Stim
#define CASW_Marine C_ASW_Marine
#else
#include "asw_weapon.h"
#include "npc_combine.h"
#endif
#include "basegrenade_shared.h"
#include "asw_shareddefs.h"
class CASW_Weapon_Stim : public CASW_Weapon
{
public:
DECLARE_CLASS( CASW_Weapon_Stim, CASW_Weapon );
DECLARE_NETWORKCLASS();
DECLARE_PREDICTABLE();
CASW_Weapon_Stim();
virtual ~CASW_Weapon_Stim();
void Precache();
Activity GetPrimaryAttackActivity( void );
virtual int ASW_SelectWeaponActivity(int idealActivity);
void PrimaryAttack();
void InjectStim();
bool OffhandActivate();
virtual bool ShouldMarineMoveSlow() { return false; } // firing stims doesn't slow the marine down
#ifndef CLIENT_DLL
DECLARE_DATADESC();
int CapabilitiesGet( void ) { return bits_CAP_WEAPON_RANGE_ATTACK1; }
virtual const char* GetPickupClass() { return "asw_pickup_stim"; }
#endif
virtual bool IsOffensiveWeapon() { return false; }
// Classification
virtual Class_T Classify( void ) { return (Class_T) CLASS_ASW_STIM; }
};
#endif /* _INCLUDED_ASW_WEAPON_STIM_H */