#ifndef _INCLUDED_ASW_WEAPON_STIM_H #define _INCLUDED_ASW_WEAPON_STIM_H #pragma once #ifdef CLIENT_DLL #include "c_asw_weapon.h" #define CASW_Weapon C_ASW_Weapon #define CASW_Weapon_Stim C_ASW_Weapon_Stim #define CASW_Marine C_ASW_Marine #else #include "asw_weapon.h" #include "npc_combine.h" #endif #include "basegrenade_shared.h" #include "asw_shareddefs.h" class CASW_Weapon_Stim : public CASW_Weapon { public: DECLARE_CLASS( CASW_Weapon_Stim, CASW_Weapon ); DECLARE_NETWORKCLASS(); DECLARE_PREDICTABLE(); CASW_Weapon_Stim(); virtual ~CASW_Weapon_Stim(); void Precache(); Activity GetPrimaryAttackActivity( void ); virtual int ASW_SelectWeaponActivity(int idealActivity); void PrimaryAttack(); void InjectStim(); bool OffhandActivate(); virtual bool ShouldMarineMoveSlow() { return false; } // firing stims doesn't slow the marine down #ifndef CLIENT_DLL DECLARE_DATADESC(); int CapabilitiesGet( void ) { return bits_CAP_WEAPON_RANGE_ATTACK1; } virtual const char* GetPickupClass() { return "asw_pickup_stim"; } #endif virtual bool IsOffensiveWeapon() { return false; } // Classification virtual Class_T Classify( void ) { return (Class_T) CLASS_ASW_STIM; } }; #endif /* _INCLUDED_ASW_WEAPON_STIM_H */