yellows111
654fa45e69
Now that I've used the reference client to generate some glTF files, I've learned what I was doing wrong. to be honest, rotating on X wasn't my first thought either. Turns out the whole colour thing was because of colour spaces. I feel like I'm going to have a distaste for those in the future. |
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.gitignore | ||
README.md | ||
gltf-exporter.js | ||
icon.js | ||
index.js | ||
input.htm |
README.md
icondumper2 (working title)
A JavaScript library (sorta) to read PS2 icons, and their related formats.
What it supports
- EMS Memory Adapter export files (.psu)
- PS3 virtual memory card export files (.psv)
- SharkPort export files (.sps)
- X-Port export files (.xps)
- PS2 icons (.ico, .icn)
- PS2D format (icon.sys)
What can it do
- Allow any file in a PSU's virtual filesystem to be dumped.
- Warn of invalid icon.sys titles.
- Read and parse an EMS MA export file.
- Export the icon model, with all seperate shapes included to a JavaScript Object.
- Node.js compatible (CommonJS) exporting while still being compatible with other JavaScript implementations.
- Convert a 128x128x16 BGR5A1 bitmap to a RGB5A1 format.
What it doesn't do
- (Re)build save files.
- Modify the original input files.
- Use any Node.js-exclusive features.
Client compatibility
(todo: write this)
Why "icondumper2"?
Because it replaced what was left of icondumper (1).