more crash preventions, support X/SharkPort files
Long version: Putting an SPS|XPS into the PSU input would read as if the file was very long, so added a 127-file limit (I think this is reasonable) to prevent prolonged stalling. Added SPS|XPS support to the library, which is the third most common contained format besides PSU and PSV. Updated demos. Technical changes: removed unused u16le definition from readEntryBlock(), since permissions are better read as a u32 instead added PSV and SPS|XPS reader functions to c6 exports, since I forgot in 0.3.4 moved some stuff around in HTML demo, especially the old raw icon.sys and icon input boxes, since I'm finding parsing a collection of files more useful then the actual standalone files themselves. HTML-demo: added an "show advanced options" checkbox that unhides features deemed too niche for conventional use
This commit is contained in:
parent
4d1b790a7c
commit
a8f47aa7fb
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@ -1,4 +1,15 @@
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# Extracted files
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*.ico
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*.icn
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icon.sys
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*.psu
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# Save export files
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*.psu
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*.psv
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*.xps
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*.sps
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# Unused data
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tmp/*
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@ -3,8 +3,11 @@ A JavaScript library (sorta) to read PS2 icons, and their related formats.
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## What it supports
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* EMS Memory Adapter export files (.psu)
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* PS3 virtual memory card export files (.psv)
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* SharkPort export files (.sps)
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* X-Port export files (.xps)
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* PS2 icons (.ico, .icn)
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* PS2D format (icon.sys)
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* PS2D format (icon.sys)
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## What can it do
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* Allow any file in a PSU's virtual filesystem to be dumped.
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@ -22,4 +25,4 @@ A JavaScript library (sorta) to read PS2 icons, and their related formats.
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(todo: write this)
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## Why "icondumper2"?
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Because it replaced what *was* left of icondumper.
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Because it replaced what *was* left of icondumper (1).
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110
icon.js
110
icon.js
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@ -1,7 +1,7 @@
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//todo: Make this a module/mjs file. C6 compatibility can stay, if needed.
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ICONJS_DEBUG = false;
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ICONJS_STRICT = true;
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ICONJS_VERSION = "0.3.4";
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ICONJS_VERSION = "0.3.5";
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function setDebug(value) {
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ICONJS_DEBUG = !!value;
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@ -65,7 +65,8 @@ function readPS2D(input) {
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{r: f32le(160), g: f32le(164), b: f32le(168), a: f32le(172)},
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{r: f32le(176), g: f32le(180), b: f32le(184), a: f32le(188)}
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]
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// save builder says color 1 is ambient, 2-4 are for 3-point cameras
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// P2SB says color 1 is ambient, 2-4 are for 3-point cameras
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// official HDD icon.sys files (completely different PS2ICON text-based format) also say the same.
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const int_title = input.slice(0xc0, 0x100);
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const tmp_title16 = new Uint16Array(int_title);
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for (let index = 0; index < 32; index++) {
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@ -214,7 +215,6 @@ function readIconFile(input) {
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function readEntryBlock(input) {
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const view = new DataView(input);
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const u32le = function(i){return view.getUint32(i, 1)};
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const u16le = function(i){return view.getUint16(i, 1)};
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const t64le = function(i){return {
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seconds: view.getUint8(i+1),
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minutes: view.getUint8(i+2),
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@ -254,6 +254,9 @@ function readEntryBlock(input) {
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function readEmsPsuFile(input){
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const header = readEntryBlock(input.slice(0,0x1ff));
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if(header.size > 0x7f) {
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throw `Directory is too large! (maximum size: ${0x7f}, was ${header.size})`
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}
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let fsOut = {length: header.size, rootDirectory: header.filename, timestamps: {created: header.createdTime, modified: header.modifiedTime}};
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let output = new Object();
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let offset = 512;
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@ -346,7 +349,106 @@ function readPsvFile(input){
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return {icons, "icon.sys": input.slice(ps2dOffset, ps2dOffset+ps2dSize), timestamps};
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}
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function readSxpsDescriptor(input) {
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const view = new DataView(input);
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const u32le = function(i){return view.getUint32(i, 1)};
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const t64le = function(i){return {
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seconds: view.getUint8(i+1),
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minutes: view.getUint8(i+2),
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hours: view.getUint8(i+3),
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day: view.getUint8(i+4),
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month: view.getUint8(i+5),
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year: view.getUint16(i+6, 1)
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}}; //NOTE: times are in JST timezone (GMT+09:00), so clients should implement correctly!
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//!pattern sps-xps_file.hexpat
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//:skip 2 // ... it's the file descriptor block size (including the bytes themselves, so 250)
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const int_filename = input.slice(2, 66);
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const filename = stringScrubber((new TextDecoder("utf-8")).decode(int_filename));
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const size = u32le(66);
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const startSector = u32le(70);
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const endSector = u32le(74);
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const permissions = u32le(78); // the first two bytes are *swapped*. The comments that ensued were not kept.
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let type;
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if (permissions>0xffff) {
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throw `Not a SharkPort (SPS) or X-Port (XPS) export file (was ${permissions}, expected less than ${0xffff})`;
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}
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if((permissions & 0b0010000000000000)>=1){
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type = "directory";
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}
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if((permissions & 0b0001000000000000)>=1){
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type = "file";
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}
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if((permissions & 0b00011000)>=1){
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throw `I don't parse portable applications or legacy save data. (${permissions} has bits 4 or 5 set)`;
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}
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const timestamps = {created: t64le(82), modified: t64le(90)};
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//:skip 4
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//:skip 4 - u32 optional (98)
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//:skip 8 - t64 optionalTime (102) // I don't know why this is here.
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const int_asciiName = input.slice(114, 178);
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const int_shiftjisName = input.slice(178, 242); // Because why parse a PS2D when you can hard-code it?
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//:skip 8
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if(ICONJS_DEBUG) {
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console.log({int_filename, size, startSector, endSector, permissions, type, timestamps, int_asciiName, int_shiftjisName});
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}
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return {type, size, filename, timestamps};
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}
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function readSharkXPortSxpsFile(input) {
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const view = new DataView(input);
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const u32le = function(i){return view.getUint32(i, 1)};
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//!pattern sps-xps_file.hexpat
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const identLength = u32le(0);
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let offset = 4;
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const ident = input.slice(offset, offset+identLength);
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if((new TextDecoder("utf-8")).decode(ident) !== "SharkPortSave") {
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throw `Unrecognized file identification string. Expected "SharkPortSave".`
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}
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offset += (identLength + 4);
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const titleLength = u32le(offset);
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const title = input.slice(offset + 4, (offset + 4) + titleLength);
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offset += (titleLength + 4);
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const descriptionLength = u32le(offset);
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const description = input.slice(offset + 4, (offset + 4) + descriptionLength);
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offset += (descriptionLength + 8);
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const comments = {
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"game": stringScrubber((new TextDecoder("utf-8")).decode(title)),
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"name": stringScrubber((new TextDecoder("utf-8")).decode(description))
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}
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const totalSize = u32le(offset);
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offset += 4;
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const header = readSxpsDescriptor(input.slice(offset, offset + 250));
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offset += 250;
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// alright now lets parse some actual data
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let fsOut = {length: header.size, rootDirectory: header.filename, timestamps: header.timestamps, comments};
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let output = new Object();
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for (let index = 0; index < (header.size - 2); index++) {
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fdesc = readSxpsDescriptor(input.slice(offset, offset + 250));
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switch(fdesc.type) {
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case "directory": {
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offset += 250;
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output[fdesc.filename] = null;
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break;
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}
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case "file": {
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if(ICONJS_DEBUG){
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console.log(`PARSING | F: "${fdesc.filename}" O: ${offset} S: ${fdesc.size}`);
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}
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offset += 250;
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output[fdesc.filename] = {
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size: fdesc.size,
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data: input.slice(offset, offset+fdesc.size)
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};
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offset += fdesc.size;
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break;
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}
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}
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}
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fsOut[header.filename] = output;
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return fsOut;
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}
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if(typeof module !== "undefined") {
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// for C6JS
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module.exports = {readIconFile, readPS2D, readEmsPsuFile, setDebug, setStrictness};
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module.exports = {readIconFile, readPS2D, readEmsPsuFile, readPsvFile, readSharkXPortSxpsFile, setDebug, setStrictness};
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}
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11
index.js
11
index.js
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@ -12,7 +12,6 @@ iconjs.setDebug(false);
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// node.js client
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if(processObj.argv[2] === "psu") {
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let output = new Object();
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let inputFile = filesystem.readFileSync(processObj.argv[3] ? processObj.argv[3] : "file.psu");
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const parsed = iconjs.readEmsPsuFile(inputFile.buffer.slice(inputFile.byteOffset, inputFile.byteOffset + inputFile.byteLength));
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const PS2D = iconjs.readPS2D(parsed[parsed.rootDirectory]["icon.sys"].data);
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const PS2D = iconjs.readPS2D(parsed["icon.sys"]);
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let output = {parsed, PS2D};
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console.log(output);
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} else if(processObj.argv[2] === "sps") {
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let inputFile = filesystem.readFileSync(processObj.argv[3] ? processObj.argv[3] : "file.sps");
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const parsed = iconjs.readSharkXPortSxpsFile(inputFile.buffer.slice(inputFile.byteOffset, inputFile.byteOffset + inputFile.byteLength));
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console.log(parsed);
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const PS2D = iconjs.readPS2D(parsed[parsed.rootDirectory]["icon.sys"].data);
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let output = {parsed, PS2D}
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Object.keys(PS2D.filenames).forEach(function(file) {
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output[file] = iconjs.readIconFile(parsed[parsed.rootDirectory][PS2D.filenames[file]].data);
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});
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console.log(output);
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} else {
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let inputFile = filesystem.readFileSync(processObj.argv[2] ? processObj.argv[2] : "icon.sys");
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const metadata = iconjs.readPS2D(inputFile.buffer.slice(inputFile.byteOffset, inputFile.byteOffset + inputFile.byteLength));
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58
input.htm
58
input.htm
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margin: 0;
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}
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#version {position: fixed;bottom:4px;right:4px}
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#advanced {display: none}
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</style>
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<script type="text/plain" id="verts1">
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attribute vec4 a_position;
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<body>
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<label for="strictnessOption">enable strict mode</label>
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<input id="strictnessOption" type="checkbox" checked></input>
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<span>(enables console-accurate title parsing)</span>
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<span>(enables console-accurate title parsing) | </span>
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<label for="showExtractedInputOption">show other import options</label>
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<input id="showExtractedInputOption" type="checkbox"></input>
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<hr>
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<label for="input">icon.sys goes here:</label>
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<input type="file" id="input" name="input" accept=".sys" />
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<br>
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<h1 id="title1">No File</h1>
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<h1 id="title2">Loaded</h1>
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<p>Normal: <kbd id="iconn">(no file)</kbd></p>
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<p>Copying: <kbd id="iconc">(no file)</kbd></p>
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<p>Deleting: <kbd id="icond">(no file)</kbd></p>
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<hr>
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<label for="icon">.ic(n|o) goes here:</label>
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<input type="file" id="icon" name="icon" accept=".icn, .ico" />
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<br>
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<div id="advanced">
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<hr>
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<label for="input">icon.sys goes here:</label>
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<input type="file" id="input" name="input" accept=".sys" />
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<br>
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<label for="icon">.ic(n|o) goes here:</label>
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<input type="file" id="icon" name="icon" accept=".icn, .ico" />
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<br>
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</div>
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<hr>
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<label for="psuinput">EMS Memory Adapter export file (.psu) goes here:</label>
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<input type="file" id="psuinput" name="psuinput" accept=".psu" />
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<label for="psvinput">PS3 export file (.psv) goes here:</label>
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<input type="file" id="psvinput" name="psvinput" accept=".psv" />
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<br>
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<label for="spsinput">SharkPort/X-Port export file (.sps, .xps) goes here:</label>
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<input type="file" id="spsinput" name="spsinput" accept=".sps, .xps" />
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<br>
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<p>
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<span>Date created: </span><span id="dateCreated">--:--:-- --/--/----</span><span> UTC+09:00</span>
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<br>
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<span>Date modified: </span><span id="dateModified">--:--:-- --/--/----</span><span> UTC+09:00</span>
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</p>
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<p>
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<span>File comments: </span><span id="fileCommentGame">(no title)</span></span><span> - </span><span id="fileCommentName">(no description)</span>
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</p>
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<!-- TODO MAKE NEW DISPLAY BOXES !-->
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<script>
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// i know this is sinful, but i don't want to load from an event again
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}
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});
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}
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spsbox = document.getElementById("spsinput");
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spsbox.onchange = function(e) {
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resetDisplay();
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if(spsbox.files.length === 0) {
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return;
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}
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spsbox.files[0].arrayBuffer().then(function(d){
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try {
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let vFilesystem = readSharkXPortSxpsFile(d);
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let output = readPS2D(vFilesystem[vFilesystem.rootDirectory]["icon.sys"].data);
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updateDisplay(output);
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let output2 = new Object();
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Object.keys(output.filenames).forEach(function(file) {
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output2[file] = readIconFile(vFilesystem[vFilesystem.rootDirectory][output.filenames[file]].data);
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});
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let cTime = vFilesystem.timestamps.created;
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let mTime = vFilesystem.timestamps.modified;
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//TODO: use Time() to align JST times to user-local timezone
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document.getElementById("dateCreated").textContent = `${cTime.hours.toString().padStart("2","0")}:${cTime.minutes.toString().padStart("2","0")}:${cTime.seconds.toString().padStart("2","0")} ${cTime.day.toString().padStart("2","0")}/${cTime.month.toString().padStart("2","0")}/${cTime.year}`;
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document.getElementById("dateModified").textContent = `${mTime.hours.toString().padStart("2","0")}:${mTime.minutes.toString().padStart("2","0")}:${mTime.seconds.toString().padStart("2","0")} ${mTime.day.toString().padStart("2","0")}/${mTime.month.toString().padStart("2","0")}/${mTime.year}`;
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document.getElementById("fileCommentGame").textContent = vFilesystem.comments.game;
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document.getElementById("fileCommentName").textContent = vFilesystem.comments.name;
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console.log("model files", output2);
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} catch(e) {
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if(glContext!==null){glContext.clear(glContext.COLOR_BUFFER_BIT);}
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alert(e);
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}
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});
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}
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function createShader(gl, type, source) {
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var shader = gl.createShader(type);
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gl.shaderSource(shader, source);
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} else {
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canvas.style.display = "none";
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}
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document.getElementById("showExtractedInputOption").onchange = function(e) {
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document.getElementById("advanced").style.display = ((e.target.checked) ? "block" : "none");
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}
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//todo: Model rendering, animation parsing, animation tweening
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</script>
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<span id="version">icondumper2 <span id="iconjsVersion">(unknown icon.js version)</span> - © 2023 yellows111</span>
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