Minor updates to versioning, and added raw icon file support to both node clients.
And that's it from me. Other than using GLB instead of .glTF triplets, I don't know what to do with the exporter. Would update the HTML client, yet I'm not sure on the implementation details yet.
comment: "was going to update icon.js to use more for of loops, but didn't actually see a good use for them, oh well."
all intentional console.logs are now console.info or console.debug depending on use.
enabled back-face culling on HTML client, as a few models depended on it for certain effects (VJ2, Okami 2).
---
Likely my last commit for a while, again.
Also add helpers to exports (uncompress and bgr2rgb functions)
Still stuck on the whole oversaturation thing.
Considering writing something to convert icon objects to a more usable model format.
caveat: some icons aren't meant to do this and will be over-saturated. Some icons are meant to over-saturate, but I don't mind that as much as the one's that aren't. The criteria that allows this is unknown to me.
Long version:
Putting an SPS|XPS into the PSU input would read as if the file was very long, so added a 127-file limit (I think this is reasonable) to prevent prolonged stalling.
Added SPS|XPS support to the library, which is the third most common contained format besides PSU and PSV.
Updated demos.
Technical changes:
removed unused u16le definition from readEntryBlock(), since permissions are better read as a u32 instead
added PSV and SPS|XPS reader functions to c6 exports, since I forgot in 0.3.4
moved some stuff around in HTML demo, especially the old raw icon.sys and icon input boxes, since I'm finding parsing a collection of files more useful then the actual standalone files themselves.
HTML-demo: added an "show advanced options" checkbox that unhides features deemed too niche for conventional use