ReinUsesLisp
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2be5c7eff4
|
shader: Fold interpolation multiplications
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2021-07-22 21:51:24 -04:00 |
ameerj
|
e4e1cc11b8
|
shader: Implement DMNMX, DSET, DSETP
|
2021-07-22 21:51:24 -04:00 |
FernandoS27
|
a62f04efab
|
shader: Implement F2F
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2021-07-22 21:51:24 -04:00 |
ReinUsesLisp
|
8b3b9c3371
|
shader: Add missing fp64 usage flags
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2021-07-22 21:51:24 -04:00 |
ReinUsesLisp
|
a77e764726
|
shader: Add support for fp16 comparisons and misc fixes
|
2021-07-22 21:51:24 -04:00 |
FernandoS27
|
27fb97377e
|
shader: Fix floating point comparison for FP16
|
2021-07-22 21:51:23 -04:00 |
ReinUsesLisp
|
76c8a962ac
|
spirv: Implement VertexId and InstanceId, refactor code
|
2021-07-22 21:51:23 -04:00 |
ReinUsesLisp
|
f91859efd2
|
shader: Implement I2F
|
2021-07-22 21:51:23 -04:00 |
ReinUsesLisp
|
260743f371
|
shader: Add partial rasterizer integration
|
2021-07-22 21:51:23 -04:00 |
ReinUsesLisp
|
32b6c63485
|
shader: Reorder phi nodes when redefined as undefined opcodes
|
2021-07-22 21:51:23 -04:00 |
ReinUsesLisp
|
71f96fa636
|
shader: Implement CAL inlining function calls
|
2021-07-22 21:51:23 -04:00 |
ameerj
|
ba8c1d2eb4
|
shader: Implement FCMP
still need to configure some settings for NV denorm flush and intel NaN
|
2021-07-22 21:51:23 -04:00 |
ReinUsesLisp
|
3a63fa0477
|
shader: Partial implementation of LDC
|
2021-07-22 21:51:23 -04:00 |
ReinUsesLisp
|
ab46371247
|
shader: Initial support for textures and TEX
|
2021-07-22 21:51:23 -04:00 |
ReinUsesLisp
|
4006929c98
|
shader: Implement HADD2
|
2021-07-22 21:51:23 -04:00 |
ameerj
|
8810c88b7e
|
shader: Implement SEL
|
2021-07-22 21:51:22 -04:00 |
ReinUsesLisp
|
3bc857f2f3
|
shader: Avoid infinite recursion when tracking global memory
|
2021-07-22 21:51:22 -04:00 |
ReinUsesLisp
|
e44752ddc8
|
shader: FMUL, select, RRO, and MUFU fixes
|
2021-07-22 21:51:22 -04:00 |
ReinUsesLisp
|
e2bc05b17d
|
shader: Add denorm flush support
|
2021-07-22 21:51:22 -04:00 |
ReinUsesLisp
|
6db69990da
|
spirv: Add lower fp16 to fp32 pass
|
2021-07-22 21:51:22 -04:00 |
ReinUsesLisp
|
58914796c0
|
shader: Add XMAD multiplication folding optimization
|
2021-07-22 21:51:22 -04:00 |
ReinUsesLisp
|
b5d7279d87
|
spirv: Initial bindings support
|
2021-07-22 21:51:22 -04:00 |
ReinUsesLisp
|
1c0b8bca5e
|
shader: Fix tracking
|
2021-07-22 21:51:22 -04:00 |
ReinUsesLisp
|
1b0cf2309c
|
shader: Add support for forward declarations
|
2021-07-22 21:51:22 -04:00 |
ReinUsesLisp
|
cbfb7d182a
|
shader: Support SSA loops on IR
|
2021-07-22 21:51:22 -04:00 |
ReinUsesLisp
|
8af9297f09
|
shader: Misc fixes
|
2021-07-22 21:51:22 -04:00 |
ReinUsesLisp
|
9170200a11
|
shader: Initial implementation of an AST
|
2021-07-22 21:51:22 -04:00 |
ReinUsesLisp
|
2930dccecc
|
spirv: Initial SPIR-V support
|
2021-07-22 21:51:22 -04:00 |
ReinUsesLisp
|
6dafb08f52
|
shader: Better constant folding
|
2021-07-22 21:51:22 -04:00 |
ReinUsesLisp
|
da8096e6e3
|
shader: Properly store phi on Inst
|
2021-07-22 21:51:21 -04:00 |
ReinUsesLisp
|
16cb00c521
|
shader: Add pools and rename files
|
2021-07-22 21:51:21 -04:00 |
ReinUsesLisp
|
be94ee88d2
|
shader: Make typed IR
|
2021-07-22 21:51:21 -04:00 |
ReinUsesLisp
|
dc04a50ac2
|
shader: Remove illegal character in SSA pass
|
2021-07-22 21:51:21 -04:00 |
ReinUsesLisp
|
e81739493a
|
shader: Constant propagation and global memory to storage buffer
|
2021-07-22 21:51:21 -04:00 |
ReinUsesLisp
|
d24a16045f
|
shader: Initial instruction support
|
2021-07-22 21:51:21 -04:00 |
ReinUsesLisp
|
6c4cc0cd06
|
shader: SSA and dominance
|
2021-07-22 21:51:21 -04:00 |
ReinUsesLisp
|
2d48a7b4d0
|
shader: Initial recompiler work
|
2021-07-22 21:51:21 -04:00 |