2021-02-16 22:59:28 -05:00
|
|
|
// Copyright 2021 yuzu Emulator Project
|
|
|
|
// Licensed under GPLv2 or any later version
|
|
|
|
// Refer to the license.txt file included.
|
|
|
|
|
|
|
|
#pragma once
|
|
|
|
|
2021-03-24 00:33:45 -04:00
|
|
|
#include <array>
|
2021-03-30 02:58:46 -04:00
|
|
|
#include <optional>
|
2021-03-24 00:33:45 -04:00
|
|
|
|
|
|
|
#include "common/common_types.h"
|
|
|
|
|
2021-02-16 22:59:28 -05:00
|
|
|
namespace Shader {
|
|
|
|
|
2021-03-24 00:33:45 -04:00
|
|
|
enum class AttributeType : u8 {
|
|
|
|
Float,
|
|
|
|
SignedInt,
|
|
|
|
UnsignedInt,
|
2021-03-27 03:59:58 -04:00
|
|
|
Disabled,
|
2021-03-24 00:33:45 -04:00
|
|
|
};
|
|
|
|
|
2021-02-16 22:59:28 -05:00
|
|
|
struct Profile {
|
2021-03-28 18:53:34 -04:00
|
|
|
u32 supported_spirv{0x00010000};
|
|
|
|
|
2021-02-20 01:30:13 -05:00
|
|
|
bool unified_descriptor_binding{};
|
2021-03-20 18:11:56 -04:00
|
|
|
bool support_vertex_instance_id{};
|
2021-02-20 01:30:13 -05:00
|
|
|
bool support_float_controls{};
|
|
|
|
bool support_separate_denorm_behavior{};
|
|
|
|
bool support_separate_rounding_mode{};
|
|
|
|
bool support_fp16_denorm_preserve{};
|
|
|
|
bool support_fp32_denorm_preserve{};
|
|
|
|
bool support_fp16_denorm_flush{};
|
|
|
|
bool support_fp32_denorm_flush{};
|
2021-03-14 01:51:40 -05:00
|
|
|
bool support_fp16_signed_zero_nan_preserve{};
|
|
|
|
bool support_fp32_signed_zero_nan_preserve{};
|
2021-03-21 19:28:37 -04:00
|
|
|
bool support_fp64_signed_zero_nan_preserve{};
|
2021-03-28 18:53:34 -04:00
|
|
|
bool support_explicit_workgroup_layout{};
|
2021-03-23 20:27:17 -04:00
|
|
|
bool support_vote{};
|
2021-04-01 02:34:45 -04:00
|
|
|
bool support_viewport_index_layer_non_geometry{};
|
2021-03-23 20:27:17 -04:00
|
|
|
bool warp_size_potentially_larger_than_guest{};
|
2021-02-21 21:42:38 -05:00
|
|
|
|
|
|
|
// FClamp is broken and OpFMax + OpFMin should be used instead
|
|
|
|
bool has_broken_spirv_clamp{};
|
2021-03-24 00:33:45 -04:00
|
|
|
|
|
|
|
std::array<AttributeType, 32> generic_input_types{};
|
|
|
|
bool convert_depth_mode{};
|
2021-03-30 02:58:46 -04:00
|
|
|
|
|
|
|
std::optional<float> fixed_state_point_size;
|
2021-02-16 22:59:28 -05:00
|
|
|
};
|
|
|
|
|
|
|
|
} // namespace Shader
|