yuzu-android/src/shader_recompiler/profile.h

50 lines
1.3 KiB
C++
Raw Normal View History

2021-02-16 22:59:28 -05:00
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
2021-03-30 02:58:46 -04:00
#include <optional>
#include "common/common_types.h"
2021-02-16 22:59:28 -05:00
namespace Shader {
enum class AttributeType : u8 {
Float,
SignedInt,
UnsignedInt,
Disabled,
};
2021-02-16 22:59:28 -05:00
struct Profile {
u32 supported_spirv{0x00010000};
2021-02-20 01:30:13 -05:00
bool unified_descriptor_binding{};
bool support_vertex_instance_id{};
2021-02-20 01:30:13 -05:00
bool support_float_controls{};
bool support_separate_denorm_behavior{};
bool support_separate_rounding_mode{};
bool support_fp16_denorm_preserve{};
bool support_fp32_denorm_preserve{};
bool support_fp16_denorm_flush{};
bool support_fp32_denorm_flush{};
bool support_fp16_signed_zero_nan_preserve{};
bool support_fp32_signed_zero_nan_preserve{};
2021-03-21 19:28:37 -04:00
bool support_fp64_signed_zero_nan_preserve{};
bool support_explicit_workgroup_layout{};
2021-03-23 20:27:17 -04:00
bool support_vote{};
bool warp_size_potentially_larger_than_guest{};
// FClamp is broken and OpFMax + OpFMin should be used instead
bool has_broken_spirv_clamp{};
std::array<AttributeType, 32> generic_input_types{};
bool convert_depth_mode{};
2021-03-30 02:58:46 -04:00
std::optional<float> fixed_state_point_size;
2021-02-16 22:59:28 -05:00
};
} // namespace Shader