594 lines
21 KiB
C++
594 lines
21 KiB
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Draws CSPort's death notices
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "hudelement.h"
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#include "hud_macros.h"
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#include "c_playerresource.h"
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#include "iclientmode.h"
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#include <vgui_controls/controls.h>
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#include <vgui_controls/panel.h>
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#include <vgui/ISurface.h>
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#include <vgui/ILocalize.h>
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#include <KeyValues.h>
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#include <game_controls/baseviewport.h>
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#include "clientmode_shared.h"
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#include "c_baseplayer.h"
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#include "c_team.h"
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#include "tf_shareddefs.h"
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#include "hud_basedeathnotice.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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static ConVar hud_deathnotice_time( "hud_deathnotice_time", "6", 0 );
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using namespace vgui;
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CHudBaseDeathNotice::CHudBaseDeathNotice( const char *pElementName ) :
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CHudElement( pElementName ), BaseClass( NULL, "HudDeathNotice" )
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{
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vgui::Panel *pParent = GetClientMode()->GetViewport();
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SetParent( pParent );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudBaseDeathNotice::ApplySchemeSettings( IScheme *scheme )
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{
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BaseClass::ApplySchemeSettings( scheme );
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SetPaintBackgroundEnabled( false );
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CalcRoundedCorners();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudBaseDeathNotice::Init( void )
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{
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ListenForGameEvent( "player_death" );
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ListenForGameEvent( "object_destroyed" );
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ListenForGameEvent( "teamplay_point_captured" );
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ListenForGameEvent( "teamplay_capture_blocked" );
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ListenForGameEvent( "teamplay_flag_event" );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudBaseDeathNotice::VidInit( void )
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{
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m_DeathNotices.RemoveAll();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Draw if we've got at least one death notice in the queue
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//-----------------------------------------------------------------------------
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bool CHudBaseDeathNotice::ShouldDraw( void )
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{
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return ( CHudElement::ShouldDraw() && ( m_DeathNotices.Count() ) );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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Color CHudBaseDeathNotice::GetTeamColor( int iTeamNumber )
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{
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// By default, return the standard team color. Subclasses may override this.
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return g_PR->GetTeamColor( iTeamNumber );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudBaseDeathNotice::Paint()
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{
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// Retire any death notices that have expired
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RetireExpiredDeathNotices();
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CBaseViewport *pViewport = dynamic_cast<CBaseViewport *>( GetClientModeNormal()->GetViewport() );
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int yStart = pViewport->GetDeathMessageStartHeight();
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surface()->DrawSetTextFont( m_hTextFont );
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int xMargin = XRES( 10 );
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int xSpacing = UTIL_ComputeStringWidth( m_hTextFont, L" " );
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int iCount = m_DeathNotices.Count();
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for ( int i = 0; i < iCount; i++ )
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{
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DeathNoticeItem &msg = m_DeathNotices[i];
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CHudTexture *icon = msg.iconDeath;
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wchar_t victim[256]=L"";
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wchar_t killer[256]=L"";
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// TEMP - print the death icon name if we don't have a material for it
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g_pVGuiLocalize->ConvertANSIToUnicode( msg.Victim.szName, victim, sizeof( victim ) );
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g_pVGuiLocalize->ConvertANSIToUnicode( msg.Killer.szName, killer, sizeof( killer ) );
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int iVictimTextWide = UTIL_ComputeStringWidth( m_hTextFont, victim ) + xSpacing;
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int iDeathInfoTextWide= msg.wzInfoText[0] ? UTIL_ComputeStringWidth( m_hTextFont, msg.wzInfoText ) + xSpacing : 0;
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int iKillerTextWide = killer[0] ? UTIL_ComputeStringWidth( m_hTextFont, killer ) + xSpacing : 0;
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int iLineTall = m_flLineHeight;
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int iTextTall = surface()->GetFontTall( m_hTextFont );
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int iconWide = 0, iconTall = 0, iDeathInfoOffset = 0, iVictimTextOffset = 0, iconActualWide = 0;
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// Get the local position for this notice
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if ( icon )
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{
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iconActualWide = icon->EffectiveWidth( 1.0f );
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iconWide = iconActualWide + xSpacing;
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iconTall = icon->EffectiveHeight( 1.0f );
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int iconTallDesired = iLineTall-YRES(2);
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Assert( 0 != iconTallDesired );
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float flScale = (float) iconTallDesired / (float) iconTall;
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iconActualWide *= flScale;
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iconTall *= flScale;
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iconWide *= flScale;
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}
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int iTotalWide = iKillerTextWide + iconWide + iVictimTextWide + iDeathInfoTextWide + ( xMargin * 2 );
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int y = yStart + ( ( iLineTall + m_flLineSpacing ) * i );
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int yText = y + ( ( iLineTall - iTextTall ) / 2 );
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int yIcon = y + ( ( iLineTall - iconTall ) / 2 );
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int x=0;
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if ( m_bRightJustify )
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{
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x = GetWide() - iTotalWide;
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}
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// draw a background panel for the message
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Vertex_t vert[NUM_BACKGROUND_COORD];
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GetBackgroundPolygonVerts( x, y+1, x+iTotalWide, y+iLineTall-1, ARRAYSIZE( vert ), vert );
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surface()->DrawSetTexture( -1 );
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surface()->DrawSetColor( msg.bLocalPlayerInvolved ? m_clrLocalBGColor : m_clrBaseBGColor );
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surface()->DrawTexturedPolygon( ARRAYSIZE( vert ), vert );
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x += xMargin;
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if ( killer[0] )
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{
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// Draw killer's name
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DrawText( x, yText, m_hTextFont, GetTeamColor( msg.Killer.iTeam ), killer );
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x += iKillerTextWide;
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}
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// Draw death icon
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if ( icon )
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{
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icon->DrawSelf( x, yIcon, iconActualWide, iconTall, m_clrIcon );
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x += iconWide;
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}
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// Draw additional info text next to death icon
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if ( msg.wzInfoText[0] )
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{
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if ( msg.bSelfInflicted )
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{
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iDeathInfoOffset += iVictimTextWide;
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iVictimTextOffset -= iDeathInfoTextWide;
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}
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DrawText( x + iDeathInfoOffset, yText, m_hTextFont, Color(255,255,255,255), msg.wzInfoText );
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x += iDeathInfoTextWide;
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}
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// Draw victims name
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DrawText( x + iVictimTextOffset, yText, m_hTextFont, GetTeamColor( msg.Victim.iTeam ), victim );
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x += iVictimTextWide;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: This message handler may be better off elsewhere
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//-----------------------------------------------------------------------------
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void CHudBaseDeathNotice::RetireExpiredDeathNotices()
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{
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// Remove any expired death notices. Loop backwards because we might remove one
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int iCount = m_DeathNotices.Count();
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for ( int i = iCount-1; i >= 0; i-- )
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{
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if ( gpGlobals->curtime > m_DeathNotices[i].GetExpiryTime() )
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{
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m_DeathNotices.Remove(i);
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}
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}
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// Do we have too many death messages in the queue?
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if ( m_DeathNotices.Count() > 0 &&
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m_DeathNotices.Count() > (int)m_flMaxDeathNotices )
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{
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// First, remove any notices not involving the local player, since they are lower priority.
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iCount = m_DeathNotices.Count();
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int iNeedToRemove = iCount - (int)m_flMaxDeathNotices;
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// loop condition is iCount-1 because we won't remove the most recent death notice, otherwise
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// new non-local-player-involved messages would not appear if the queue was full of messages involving the local player
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for ( int i = 0; i < iCount-1 && iNeedToRemove > 0 ; i++ )
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{
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if ( !m_DeathNotices[i].bLocalPlayerInvolved )
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{
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m_DeathNotices.Remove( i );
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iCount--;
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iNeedToRemove--;
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}
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}
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// Now that we've culled any non-local-player-involved messages up to the amount we needed to remove, see
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// if we've removed enough
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iCount = m_DeathNotices.Count();
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iNeedToRemove = iCount - (int)m_flMaxDeathNotices;
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if ( iNeedToRemove > 0 )
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{
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// if we still have too many messages, then just remove however many we need, oldest first
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for ( int i = 0; i < iNeedToRemove; i++ )
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{
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m_DeathNotices.Remove( 0 );
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}
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Server's told us that someone's died
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//-----------------------------------------------------------------------------
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void CHudBaseDeathNotice::FireGameEvent( IGameEvent *event )
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{
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if ( !g_PR )
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{
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return;
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}
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if ( hud_deathnotice_time.GetFloat() == 0 )
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{
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return;
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}
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const char *pszEventName = event->GetName();
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// Add a new death message. Note we always look it up by index rather than create a reference or pointer to it;
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// additional messages may get added during this function that cause the underlying array to get realloced, so don't
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// ever keep a pointer to memory here.
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int iMsg = AddDeathNoticeItem();
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int iLocalPlayerIndex = GetLocalPlayerIndex();
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bool bPlayerDeath = FStrEq( pszEventName, "player_death" );
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bool bObjectDeath = FStrEq( pszEventName, "object_destroyed" );
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if ( bPlayerDeath || bObjectDeath )
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{
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int victim = engine->GetPlayerForUserID( event->GetInt( "userid" ) );
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int killer = engine->GetPlayerForUserID( event->GetInt( "attacker" ) );
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const char *killedwith = event->GetString( "weapon" );
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const char *killedwithweaponlog = event->GetString( "weapon_logclassname" );
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if ( bObjectDeath && victim == 0 )
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{
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// for now, no death notices of map placed objects
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m_DeathNotices.Remove( iMsg );
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return;
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}
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// Get the names of the players
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const char *killer_name = g_PR->GetPlayerName( killer );
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const char *victim_name = g_PR->GetPlayerName( victim );
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if ( !killer_name )
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{
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killer_name = "";
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}
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if ( !victim_name )
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{
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victim_name = "";
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}
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// Make a new death notice
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bool bLocalPlayerInvolved = false;
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if ( iLocalPlayerIndex == killer || iLocalPlayerIndex == victim )
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{
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bLocalPlayerInvolved = true;
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}
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m_DeathNotices[iMsg].bLocalPlayerInvolved = bLocalPlayerInvolved;
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m_DeathNotices[iMsg].Killer.iTeam = g_PR->GetTeam( killer );
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m_DeathNotices[iMsg].Victim.iTeam = g_PR->GetTeam( victim );
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Q_strncpy( m_DeathNotices[iMsg].Killer.szName, killer_name, ARRAYSIZE( m_DeathNotices[iMsg].Killer.szName ) );
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Q_strncpy( m_DeathNotices[iMsg].Victim.szName, victim_name, ARRAYSIZE( m_DeathNotices[iMsg].Victim.szName ) );
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if ( killedwith && *killedwith )
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{
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Q_snprintf( m_DeathNotices[iMsg].szIcon, sizeof(m_DeathNotices[iMsg].szIcon), "d_%s", killedwith );
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}
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if ( !killer || killer == victim )
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{
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m_DeathNotices[iMsg].bSelfInflicted = true;
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m_DeathNotices[iMsg].Killer.szName[0] = 0;
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if ( event->GetInt( "damagebits" ) & DMG_FALL )
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{
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// special case text for falling death
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V_wcsncpy( m_DeathNotices[iMsg].wzInfoText, g_pVGuiLocalize->Find( "#DeathMsg_Fall" ), sizeof( m_DeathNotices[iMsg].wzInfoText ) );
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}
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else if ( ( event->GetInt( "damagebits" ) & DMG_VEHICLE ) || ( 0 == Q_stricmp( m_DeathNotices[iMsg].szIcon, "d_tracktrain" ) ) )
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{
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// special case icon for hit-by-vehicle death
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Q_strncpy( m_DeathNotices[iMsg].szIcon, "d_vehicle", ARRAYSIZE( m_DeathNotices[iMsg].szIcon ) );
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}
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}
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char sDeathMsg[512];
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// Record the death notice in the console
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if ( m_DeathNotices[iMsg].bSelfInflicted )
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{
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if ( !strcmp( m_DeathNotices[iMsg].szIcon, "d_worldspawn" ) )
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{
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Q_snprintf( sDeathMsg, sizeof( sDeathMsg ), "%s died.", m_DeathNotices[iMsg].Victim.szName );
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}
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else // d_world
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{
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Q_snprintf( sDeathMsg, sizeof( sDeathMsg ), "%s suicided.", m_DeathNotices[iMsg].Victim.szName );
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}
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}
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else
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{
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Q_snprintf( sDeathMsg, sizeof( sDeathMsg ), "%s killed %s", m_DeathNotices[iMsg].Killer.szName, m_DeathNotices[iMsg].Victim.szName );
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if ( killedwithweaponlog && killedwithweaponlog[0] && ( killedwithweaponlog[0] > 13 ) )
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{
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Q_strncat( sDeathMsg, VarArgs( " with %s.", killedwithweaponlog ), sizeof( sDeathMsg ), COPY_ALL_CHARACTERS );
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}
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else if ( m_DeathNotices[iMsg].szIcon[0] && ( m_DeathNotices[iMsg].szIcon[0] > 13 ) )
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{
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Q_strncat( sDeathMsg, VarArgs( " with %s.", &m_DeathNotices[iMsg].szIcon[2] ), sizeof( sDeathMsg ), COPY_ALL_CHARACTERS );
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}
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}
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Msg( "%s\n", sDeathMsg );
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}
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else if ( FStrEq( "teamplay_point_captured", pszEventName ) )
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{
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GetLocalizedControlPointName( event, m_DeathNotices[iMsg].Victim.szName, ARRAYSIZE( m_DeathNotices[iMsg].Victim.szName ) );
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// Array of capper indices
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const char *cappers = event->GetString("cappers");
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char szCappers[256];
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szCappers[0] = '\0';
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int len = Q_strlen(cappers);
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for( int i=0;i<len;i++ )
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{
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int iPlayerIndex = (int)cappers[i];
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Assert( iPlayerIndex > 0 && iPlayerIndex <= gpGlobals->maxClients );
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const char *pPlayerName = g_PR->GetPlayerName( iPlayerIndex );
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if ( i == 0 )
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{
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// use first player as the team
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m_DeathNotices[iMsg].Killer.iTeam = g_PR->GetTeam( iPlayerIndex );
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m_DeathNotices[iMsg].Victim.iTeam = TEAM_UNASSIGNED;
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}
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else
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{
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Q_strncat( szCappers, ", ", sizeof(szCappers), 2 );
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}
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Q_strncat( szCappers, pPlayerName, sizeof(szCappers), COPY_ALL_CHARACTERS );
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if ( iLocalPlayerIndex == iPlayerIndex )
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m_DeathNotices[iMsg].bLocalPlayerInvolved = true;
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}
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Q_strncpy( m_DeathNotices[iMsg].Killer.szName, szCappers, sizeof(m_DeathNotices[iMsg].Killer.szName) );
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V_wcsncpy( m_DeathNotices[iMsg].wzInfoText, g_pVGuiLocalize->Find( "#Msg_Captured" ), sizeof( m_DeathNotices[iMsg].wzInfoText ) );
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// print a log message
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Msg( "%s captured %s for team #%d\n", m_DeathNotices[iMsg].Killer.szName, m_DeathNotices[iMsg].Victim.szName, m_DeathNotices[iMsg].Killer.iTeam );
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}
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else if ( FStrEq( "teamplay_capture_blocked", pszEventName ) )
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{
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GetLocalizedControlPointName( event, m_DeathNotices[iMsg].Victim.szName, ARRAYSIZE( m_DeathNotices[iMsg].Victim.szName ) );
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V_wcsncpy( m_DeathNotices[iMsg].wzInfoText, g_pVGuiLocalize->Find( "#Msg_Defended" ), sizeof( m_DeathNotices[iMsg].wzInfoText ) );
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int iPlayerIndex = event->GetInt( "blocker" );
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const char *blocker_name = g_PR->GetPlayerName( iPlayerIndex );
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Q_strncpy( m_DeathNotices[iMsg].Killer.szName, blocker_name, ARRAYSIZE( m_DeathNotices[iMsg].Killer.szName ) );
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m_DeathNotices[iMsg].Killer.iTeam = g_PR->GetTeam( iPlayerIndex );
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if ( iLocalPlayerIndex == iPlayerIndex )
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m_DeathNotices[iMsg].bLocalPlayerInvolved = true;
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// print a log message
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Msg( "%s defended %s for team #%d\n", m_DeathNotices[iMsg].Killer.szName, m_DeathNotices[iMsg].Victim.szName, m_DeathNotices[iMsg].Killer.iTeam );
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}
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else if ( FStrEq( "teamplay_flag_event", pszEventName ) )
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{
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const char *pszMsgKey = NULL;
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int iEventType = event->GetInt( "eventtype" );
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switch ( iEventType )
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{
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case TF_FLAGEVENT_PICKUP:
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pszMsgKey = "#Msg_PickedUpFlag";
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break;
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case TF_FLAGEVENT_CAPTURE:
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pszMsgKey = "#Msg_CapturedFlag";
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break;
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case TF_FLAGEVENT_DEFEND:
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pszMsgKey = "#Msg_DefendedFlag";
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break;
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// Add this when we can get localization for it
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//case TF_FLAGEVENT_DROPPED:
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// pszMsgKey = "#Msg_DroppedFlag";
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// break;
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default:
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// unsupported, don't put anything up
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m_DeathNotices.Remove( iMsg );
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return;
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}
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wchar_t *pwzEventText = g_pVGuiLocalize->Find( pszMsgKey );
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Assert( pwzEventText );
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if ( pwzEventText )
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{
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V_wcsncpy( m_DeathNotices[iMsg].wzInfoText, pwzEventText, sizeof( m_DeathNotices[iMsg].wzInfoText ) );
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}
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else
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{
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V_memset( m_DeathNotices[iMsg].wzInfoText, 0, sizeof( m_DeathNotices[iMsg].wzInfoText ) );
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}
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int iPlayerIndex = event->GetInt( "player" );
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const char *szPlayerName = g_PR->GetPlayerName( iPlayerIndex );
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Q_strncpy( m_DeathNotices[iMsg].Killer.szName, szPlayerName, ARRAYSIZE( m_DeathNotices[iMsg].Killer.szName ) );
|
|
m_DeathNotices[iMsg].Killer.iTeam = g_PR->GetTeam( iPlayerIndex );
|
|
if ( iLocalPlayerIndex == iPlayerIndex )
|
|
m_DeathNotices[iMsg].bLocalPlayerInvolved = true;
|
|
}
|
|
|
|
OnGameEvent( event, m_DeathNotices[iMsg] );
|
|
|
|
if ( !m_DeathNotices[iMsg].iconDeath && m_DeathNotices[iMsg].szIcon )
|
|
{
|
|
// Try and find the death identifier in the icon list
|
|
// On consoles, we flip usage of the inverted icon to make it more visible
|
|
bool bInverted = m_DeathNotices[iMsg].bLocalPlayerInvolved;
|
|
if ( IsConsole() )
|
|
{
|
|
bInverted = !bInverted;
|
|
}
|
|
m_DeathNotices[iMsg].iconDeath = GetIcon( m_DeathNotices[iMsg].szIcon, bInverted );
|
|
if ( !m_DeathNotices[iMsg].iconDeath )
|
|
{
|
|
// Can't find it, so use the default skull & crossbones icon
|
|
m_DeathNotices[iMsg].iconDeath = GetIcon( "d_skull_tf", m_DeathNotices[iMsg].bLocalPlayerInvolved );
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Gets the localized name of the control point sent in the event
|
|
//-----------------------------------------------------------------------------
|
|
void CHudBaseDeathNotice::GetLocalizedControlPointName( IGameEvent *event, char *namebuf, int namelen )
|
|
{
|
|
// Cap point name ( MATTTODO: can't we find this from the point index ? )
|
|
const char *pName = event->GetString( "cpname", "Unnamed Control Point" );
|
|
const wchar_t *pLocalizedName = g_pVGuiLocalize->Find( pName );
|
|
|
|
if ( pLocalizedName )
|
|
{
|
|
g_pVGuiLocalize->ConvertUnicodeToANSI( pLocalizedName, namebuf, namelen );
|
|
}
|
|
else
|
|
{
|
|
Q_strncpy( namebuf, pName, namelen );
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Adds a new death notice to the queue
|
|
//-----------------------------------------------------------------------------
|
|
int CHudBaseDeathNotice::AddDeathNoticeItem()
|
|
{
|
|
int iMsg = m_DeathNotices.AddToTail();
|
|
DeathNoticeItem &msg = m_DeathNotices[iMsg];
|
|
msg.flCreationTime = gpGlobals->curtime;
|
|
return iMsg;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: draw text helper
|
|
//-----------------------------------------------------------------------------
|
|
void CHudBaseDeathNotice::DrawText( int x, int y, HFont hFont, Color clr, const wchar_t *szText )
|
|
{
|
|
surface()->DrawSetTextPos( x, y );
|
|
surface()->DrawSetTextColor( clr );
|
|
surface()->DrawSetTextFont( hFont ); //reset the font, draw icon can change it
|
|
surface()->DrawUnicodeString( szText, FONT_DRAW_NONADDITIVE );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Creates a rounded-corner polygon that fits in the specified bounds
|
|
//-----------------------------------------------------------------------------
|
|
void CHudBaseDeathNotice::GetBackgroundPolygonVerts( int x0, int y0, int x1, int y1, int iVerts, vgui::Vertex_t vert[] )
|
|
{
|
|
Assert( iVerts == NUM_BACKGROUND_COORD );
|
|
// use the offsets we generated for one corner and apply those to the passed-in dimensions to create verts for the poly
|
|
for ( int i = 0; i < NUM_CORNER_COORD; i++ )
|
|
{
|
|
int j = ( NUM_CORNER_COORD-1 ) - i;
|
|
// upper left corner
|
|
vert[i].Init( Vector2D( x0 + m_CornerCoord[i].x, y0 + m_CornerCoord[i].y ) );
|
|
// upper right corner
|
|
vert[i+NUM_CORNER_COORD].Init( Vector2D( x1 - m_CornerCoord[j].x, y0 + m_CornerCoord[j].y ) );
|
|
// lower right corner
|
|
vert[i+(NUM_CORNER_COORD*2)].Init( Vector2D( x1 - m_CornerCoord[i].x, y1 - m_CornerCoord[i].y ) );
|
|
// lower left corner
|
|
vert[i+(NUM_CORNER_COORD*3)].Init( Vector2D( x0 + m_CornerCoord[j].x, y1 - m_CornerCoord[j].y) );
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Creates the offsets for rounded corners based on current screen res
|
|
//-----------------------------------------------------------------------------
|
|
void CHudBaseDeathNotice::CalcRoundedCorners()
|
|
{
|
|
// generate the offset geometry for upper left corner
|
|
int iMax = ARRAYSIZE( m_CornerCoord );
|
|
for ( int i = 0; i < iMax; i++ )
|
|
{
|
|
m_CornerCoord[i].x = m_flCornerRadius * ( 1 - cos( ( (float) i / (float) (iMax - 1 ) ) * ( M_PI / 2 ) ) );
|
|
m_CornerCoord[i].y = m_flCornerRadius * ( 1 - sin( ( (float) i / (float) (iMax - 1 ) ) * ( M_PI / 2 ) ) );
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Gets specified icon
|
|
//-----------------------------------------------------------------------------
|
|
CHudTexture *CHudBaseDeathNotice::GetIcon( const char *szIcon, bool bInvert )
|
|
{
|
|
// get the inverted version if specified
|
|
if ( bInvert && 0 == V_strncmp( "d_", szIcon, 2 ) )
|
|
{
|
|
// change prefix from d_ to dneg_
|
|
char szIconTmp[255] = "dneg_";
|
|
V_strcat( szIconTmp, szIcon+2, ARRAYSIZE( szIconTmp ) );
|
|
CHudTexture *pIcon = HudIcons().GetIcon( szIconTmp );
|
|
// return inverted version if found
|
|
if ( pIcon )
|
|
return pIcon;
|
|
// if we didn't find the inverted version, keep going and try the normal version
|
|
}
|
|
return HudIcons().GetIcon( szIcon );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Gets the expiry time for this death notice item
|
|
//-----------------------------------------------------------------------------
|
|
float DeathNoticeItem::GetExpiryTime()
|
|
{
|
|
float flDuration = hud_deathnotice_time.GetFloat();
|
|
if ( bLocalPlayerInvolved )
|
|
{
|
|
// if the local player is involved, make the message last longer
|
|
flDuration *= 2;
|
|
}
|
|
return flCreationTime + flDuration;
|
|
} |