//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Draws CSPort's death notices // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "hudelement.h" #include "hud_macros.h" #include "c_playerresource.h" #include "iclientmode.h" #include #include #include #include #include #include #include "clientmode_shared.h" #include "c_baseplayer.h" #include "c_team.h" #include "tf_shareddefs.h" #include "hud_basedeathnotice.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" static ConVar hud_deathnotice_time( "hud_deathnotice_time", "6", 0 ); using namespace vgui; //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- CHudBaseDeathNotice::CHudBaseDeathNotice( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "HudDeathNotice" ) { vgui::Panel *pParent = GetClientMode()->GetViewport(); SetParent( pParent ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CHudBaseDeathNotice::ApplySchemeSettings( IScheme *scheme ) { BaseClass::ApplySchemeSettings( scheme ); SetPaintBackgroundEnabled( false ); CalcRoundedCorners(); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CHudBaseDeathNotice::Init( void ) { ListenForGameEvent( "player_death" ); ListenForGameEvent( "object_destroyed" ); ListenForGameEvent( "teamplay_point_captured" ); ListenForGameEvent( "teamplay_capture_blocked" ); ListenForGameEvent( "teamplay_flag_event" ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CHudBaseDeathNotice::VidInit( void ) { m_DeathNotices.RemoveAll(); } //----------------------------------------------------------------------------- // Purpose: Draw if we've got at least one death notice in the queue //----------------------------------------------------------------------------- bool CHudBaseDeathNotice::ShouldDraw( void ) { return ( CHudElement::ShouldDraw() && ( m_DeathNotices.Count() ) ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- Color CHudBaseDeathNotice::GetTeamColor( int iTeamNumber ) { // By default, return the standard team color. Subclasses may override this. return g_PR->GetTeamColor( iTeamNumber ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CHudBaseDeathNotice::Paint() { // Retire any death notices that have expired RetireExpiredDeathNotices(); CBaseViewport *pViewport = dynamic_cast( GetClientModeNormal()->GetViewport() ); int yStart = pViewport->GetDeathMessageStartHeight(); surface()->DrawSetTextFont( m_hTextFont ); int xMargin = XRES( 10 ); int xSpacing = UTIL_ComputeStringWidth( m_hTextFont, L" " ); int iCount = m_DeathNotices.Count(); for ( int i = 0; i < iCount; i++ ) { DeathNoticeItem &msg = m_DeathNotices[i]; CHudTexture *icon = msg.iconDeath; wchar_t victim[256]=L""; wchar_t killer[256]=L""; // TEMP - print the death icon name if we don't have a material for it g_pVGuiLocalize->ConvertANSIToUnicode( msg.Victim.szName, victim, sizeof( victim ) ); g_pVGuiLocalize->ConvertANSIToUnicode( msg.Killer.szName, killer, sizeof( killer ) ); int iVictimTextWide = UTIL_ComputeStringWidth( m_hTextFont, victim ) + xSpacing; int iDeathInfoTextWide= msg.wzInfoText[0] ? UTIL_ComputeStringWidth( m_hTextFont, msg.wzInfoText ) + xSpacing : 0; int iKillerTextWide = killer[0] ? UTIL_ComputeStringWidth( m_hTextFont, killer ) + xSpacing : 0; int iLineTall = m_flLineHeight; int iTextTall = surface()->GetFontTall( m_hTextFont ); int iconWide = 0, iconTall = 0, iDeathInfoOffset = 0, iVictimTextOffset = 0, iconActualWide = 0; // Get the local position for this notice if ( icon ) { iconActualWide = icon->EffectiveWidth( 1.0f ); iconWide = iconActualWide + xSpacing; iconTall = icon->EffectiveHeight( 1.0f ); int iconTallDesired = iLineTall-YRES(2); Assert( 0 != iconTallDesired ); float flScale = (float) iconTallDesired / (float) iconTall; iconActualWide *= flScale; iconTall *= flScale; iconWide *= flScale; } int iTotalWide = iKillerTextWide + iconWide + iVictimTextWide + iDeathInfoTextWide + ( xMargin * 2 ); int y = yStart + ( ( iLineTall + m_flLineSpacing ) * i ); int yText = y + ( ( iLineTall - iTextTall ) / 2 ); int yIcon = y + ( ( iLineTall - iconTall ) / 2 ); int x=0; if ( m_bRightJustify ) { x = GetWide() - iTotalWide; } // draw a background panel for the message Vertex_t vert[NUM_BACKGROUND_COORD]; GetBackgroundPolygonVerts( x, y+1, x+iTotalWide, y+iLineTall-1, ARRAYSIZE( vert ), vert ); surface()->DrawSetTexture( -1 ); surface()->DrawSetColor( msg.bLocalPlayerInvolved ? m_clrLocalBGColor : m_clrBaseBGColor ); surface()->DrawTexturedPolygon( ARRAYSIZE( vert ), vert ); x += xMargin; if ( killer[0] ) { // Draw killer's name DrawText( x, yText, m_hTextFont, GetTeamColor( msg.Killer.iTeam ), killer ); x += iKillerTextWide; } // Draw death icon if ( icon ) { icon->DrawSelf( x, yIcon, iconActualWide, iconTall, m_clrIcon ); x += iconWide; } // Draw additional info text next to death icon if ( msg.wzInfoText[0] ) { if ( msg.bSelfInflicted ) { iDeathInfoOffset += iVictimTextWide; iVictimTextOffset -= iDeathInfoTextWide; } DrawText( x + iDeathInfoOffset, yText, m_hTextFont, Color(255,255,255,255), msg.wzInfoText ); x += iDeathInfoTextWide; } // Draw victims name DrawText( x + iVictimTextOffset, yText, m_hTextFont, GetTeamColor( msg.Victim.iTeam ), victim ); x += iVictimTextWide; } } //----------------------------------------------------------------------------- // Purpose: This message handler may be better off elsewhere //----------------------------------------------------------------------------- void CHudBaseDeathNotice::RetireExpiredDeathNotices() { // Remove any expired death notices. Loop backwards because we might remove one int iCount = m_DeathNotices.Count(); for ( int i = iCount-1; i >= 0; i-- ) { if ( gpGlobals->curtime > m_DeathNotices[i].GetExpiryTime() ) { m_DeathNotices.Remove(i); } } // Do we have too many death messages in the queue? if ( m_DeathNotices.Count() > 0 && m_DeathNotices.Count() > (int)m_flMaxDeathNotices ) { // First, remove any notices not involving the local player, since they are lower priority. iCount = m_DeathNotices.Count(); int iNeedToRemove = iCount - (int)m_flMaxDeathNotices; // loop condition is iCount-1 because we won't remove the most recent death notice, otherwise // new non-local-player-involved messages would not appear if the queue was full of messages involving the local player for ( int i = 0; i < iCount-1 && iNeedToRemove > 0 ; i++ ) { if ( !m_DeathNotices[i].bLocalPlayerInvolved ) { m_DeathNotices.Remove( i ); iCount--; iNeedToRemove--; } } // Now that we've culled any non-local-player-involved messages up to the amount we needed to remove, see // if we've removed enough iCount = m_DeathNotices.Count(); iNeedToRemove = iCount - (int)m_flMaxDeathNotices; if ( iNeedToRemove > 0 ) { // if we still have too many messages, then just remove however many we need, oldest first for ( int i = 0; i < iNeedToRemove; i++ ) { m_DeathNotices.Remove( 0 ); } } } } //----------------------------------------------------------------------------- // Purpose: Server's told us that someone's died //----------------------------------------------------------------------------- void CHudBaseDeathNotice::FireGameEvent( IGameEvent *event ) { if ( !g_PR ) { return; } if ( hud_deathnotice_time.GetFloat() == 0 ) { return; } const char *pszEventName = event->GetName(); // Add a new death message. Note we always look it up by index rather than create a reference or pointer to it; // additional messages may get added during this function that cause the underlying array to get realloced, so don't // ever keep a pointer to memory here. int iMsg = AddDeathNoticeItem(); int iLocalPlayerIndex = GetLocalPlayerIndex(); bool bPlayerDeath = FStrEq( pszEventName, "player_death" ); bool bObjectDeath = FStrEq( pszEventName, "object_destroyed" ); if ( bPlayerDeath || bObjectDeath ) { int victim = engine->GetPlayerForUserID( event->GetInt( "userid" ) ); int killer = engine->GetPlayerForUserID( event->GetInt( "attacker" ) ); const char *killedwith = event->GetString( "weapon" ); const char *killedwithweaponlog = event->GetString( "weapon_logclassname" ); if ( bObjectDeath && victim == 0 ) { // for now, no death notices of map placed objects m_DeathNotices.Remove( iMsg ); return; } // Get the names of the players const char *killer_name = g_PR->GetPlayerName( killer ); const char *victim_name = g_PR->GetPlayerName( victim ); if ( !killer_name ) { killer_name = ""; } if ( !victim_name ) { victim_name = ""; } // Make a new death notice bool bLocalPlayerInvolved = false; if ( iLocalPlayerIndex == killer || iLocalPlayerIndex == victim ) { bLocalPlayerInvolved = true; } m_DeathNotices[iMsg].bLocalPlayerInvolved = bLocalPlayerInvolved; m_DeathNotices[iMsg].Killer.iTeam = g_PR->GetTeam( killer ); m_DeathNotices[iMsg].Victim.iTeam = g_PR->GetTeam( victim ); Q_strncpy( m_DeathNotices[iMsg].Killer.szName, killer_name, ARRAYSIZE( m_DeathNotices[iMsg].Killer.szName ) ); Q_strncpy( m_DeathNotices[iMsg].Victim.szName, victim_name, ARRAYSIZE( m_DeathNotices[iMsg].Victim.szName ) ); if ( killedwith && *killedwith ) { Q_snprintf( m_DeathNotices[iMsg].szIcon, sizeof(m_DeathNotices[iMsg].szIcon), "d_%s", killedwith ); } if ( !killer || killer == victim ) { m_DeathNotices[iMsg].bSelfInflicted = true; m_DeathNotices[iMsg].Killer.szName[0] = 0; if ( event->GetInt( "damagebits" ) & DMG_FALL ) { // special case text for falling death V_wcsncpy( m_DeathNotices[iMsg].wzInfoText, g_pVGuiLocalize->Find( "#DeathMsg_Fall" ), sizeof( m_DeathNotices[iMsg].wzInfoText ) ); } else if ( ( event->GetInt( "damagebits" ) & DMG_VEHICLE ) || ( 0 == Q_stricmp( m_DeathNotices[iMsg].szIcon, "d_tracktrain" ) ) ) { // special case icon for hit-by-vehicle death Q_strncpy( m_DeathNotices[iMsg].szIcon, "d_vehicle", ARRAYSIZE( m_DeathNotices[iMsg].szIcon ) ); } } char sDeathMsg[512]; // Record the death notice in the console if ( m_DeathNotices[iMsg].bSelfInflicted ) { if ( !strcmp( m_DeathNotices[iMsg].szIcon, "d_worldspawn" ) ) { Q_snprintf( sDeathMsg, sizeof( sDeathMsg ), "%s died.", m_DeathNotices[iMsg].Victim.szName ); } else // d_world { Q_snprintf( sDeathMsg, sizeof( sDeathMsg ), "%s suicided.", m_DeathNotices[iMsg].Victim.szName ); } } else { Q_snprintf( sDeathMsg, sizeof( sDeathMsg ), "%s killed %s", m_DeathNotices[iMsg].Killer.szName, m_DeathNotices[iMsg].Victim.szName ); if ( killedwithweaponlog && killedwithweaponlog[0] && ( killedwithweaponlog[0] > 13 ) ) { Q_strncat( sDeathMsg, VarArgs( " with %s.", killedwithweaponlog ), sizeof( sDeathMsg ), COPY_ALL_CHARACTERS ); } else if ( m_DeathNotices[iMsg].szIcon[0] && ( m_DeathNotices[iMsg].szIcon[0] > 13 ) ) { Q_strncat( sDeathMsg, VarArgs( " with %s.", &m_DeathNotices[iMsg].szIcon[2] ), sizeof( sDeathMsg ), COPY_ALL_CHARACTERS ); } } Msg( "%s\n", sDeathMsg ); } else if ( FStrEq( "teamplay_point_captured", pszEventName ) ) { GetLocalizedControlPointName( event, m_DeathNotices[iMsg].Victim.szName, ARRAYSIZE( m_DeathNotices[iMsg].Victim.szName ) ); // Array of capper indices const char *cappers = event->GetString("cappers"); char szCappers[256]; szCappers[0] = '\0'; int len = Q_strlen(cappers); for( int i=0;i 0 && iPlayerIndex <= gpGlobals->maxClients ); const char *pPlayerName = g_PR->GetPlayerName( iPlayerIndex ); if ( i == 0 ) { // use first player as the team m_DeathNotices[iMsg].Killer.iTeam = g_PR->GetTeam( iPlayerIndex ); m_DeathNotices[iMsg].Victim.iTeam = TEAM_UNASSIGNED; } else { Q_strncat( szCappers, ", ", sizeof(szCappers), 2 ); } Q_strncat( szCappers, pPlayerName, sizeof(szCappers), COPY_ALL_CHARACTERS ); if ( iLocalPlayerIndex == iPlayerIndex ) m_DeathNotices[iMsg].bLocalPlayerInvolved = true; } Q_strncpy( m_DeathNotices[iMsg].Killer.szName, szCappers, sizeof(m_DeathNotices[iMsg].Killer.szName) ); V_wcsncpy( m_DeathNotices[iMsg].wzInfoText, g_pVGuiLocalize->Find( "#Msg_Captured" ), sizeof( m_DeathNotices[iMsg].wzInfoText ) ); // print a log message Msg( "%s captured %s for team #%d\n", m_DeathNotices[iMsg].Killer.szName, m_DeathNotices[iMsg].Victim.szName, m_DeathNotices[iMsg].Killer.iTeam ); } else if ( FStrEq( "teamplay_capture_blocked", pszEventName ) ) { GetLocalizedControlPointName( event, m_DeathNotices[iMsg].Victim.szName, ARRAYSIZE( m_DeathNotices[iMsg].Victim.szName ) ); V_wcsncpy( m_DeathNotices[iMsg].wzInfoText, g_pVGuiLocalize->Find( "#Msg_Defended" ), sizeof( m_DeathNotices[iMsg].wzInfoText ) ); int iPlayerIndex = event->GetInt( "blocker" ); const char *blocker_name = g_PR->GetPlayerName( iPlayerIndex ); Q_strncpy( m_DeathNotices[iMsg].Killer.szName, blocker_name, ARRAYSIZE( m_DeathNotices[iMsg].Killer.szName ) ); m_DeathNotices[iMsg].Killer.iTeam = g_PR->GetTeam( iPlayerIndex ); if ( iLocalPlayerIndex == iPlayerIndex ) m_DeathNotices[iMsg].bLocalPlayerInvolved = true; // print a log message Msg( "%s defended %s for team #%d\n", m_DeathNotices[iMsg].Killer.szName, m_DeathNotices[iMsg].Victim.szName, m_DeathNotices[iMsg].Killer.iTeam ); } else if ( FStrEq( "teamplay_flag_event", pszEventName ) ) { const char *pszMsgKey = NULL; int iEventType = event->GetInt( "eventtype" ); switch ( iEventType ) { case TF_FLAGEVENT_PICKUP: pszMsgKey = "#Msg_PickedUpFlag"; break; case TF_FLAGEVENT_CAPTURE: pszMsgKey = "#Msg_CapturedFlag"; break; case TF_FLAGEVENT_DEFEND: pszMsgKey = "#Msg_DefendedFlag"; break; // Add this when we can get localization for it //case TF_FLAGEVENT_DROPPED: // pszMsgKey = "#Msg_DroppedFlag"; // break; default: // unsupported, don't put anything up m_DeathNotices.Remove( iMsg ); return; } wchar_t *pwzEventText = g_pVGuiLocalize->Find( pszMsgKey ); Assert( pwzEventText ); if ( pwzEventText ) { V_wcsncpy( m_DeathNotices[iMsg].wzInfoText, pwzEventText, sizeof( m_DeathNotices[iMsg].wzInfoText ) ); } else { V_memset( m_DeathNotices[iMsg].wzInfoText, 0, sizeof( m_DeathNotices[iMsg].wzInfoText ) ); } int iPlayerIndex = event->GetInt( "player" ); const char *szPlayerName = g_PR->GetPlayerName( iPlayerIndex ); Q_strncpy( m_DeathNotices[iMsg].Killer.szName, szPlayerName, ARRAYSIZE( m_DeathNotices[iMsg].Killer.szName ) ); m_DeathNotices[iMsg].Killer.iTeam = g_PR->GetTeam( iPlayerIndex ); if ( iLocalPlayerIndex == iPlayerIndex ) m_DeathNotices[iMsg].bLocalPlayerInvolved = true; } OnGameEvent( event, m_DeathNotices[iMsg] ); if ( !m_DeathNotices[iMsg].iconDeath && m_DeathNotices[iMsg].szIcon ) { // Try and find the death identifier in the icon list // On consoles, we flip usage of the inverted icon to make it more visible bool bInverted = m_DeathNotices[iMsg].bLocalPlayerInvolved; if ( IsConsole() ) { bInverted = !bInverted; } m_DeathNotices[iMsg].iconDeath = GetIcon( m_DeathNotices[iMsg].szIcon, bInverted ); if ( !m_DeathNotices[iMsg].iconDeath ) { // Can't find it, so use the default skull & crossbones icon m_DeathNotices[iMsg].iconDeath = GetIcon( "d_skull_tf", m_DeathNotices[iMsg].bLocalPlayerInvolved ); } } } //----------------------------------------------------------------------------- // Purpose: Gets the localized name of the control point sent in the event //----------------------------------------------------------------------------- void CHudBaseDeathNotice::GetLocalizedControlPointName( IGameEvent *event, char *namebuf, int namelen ) { // Cap point name ( MATTTODO: can't we find this from the point index ? ) const char *pName = event->GetString( "cpname", "Unnamed Control Point" ); const wchar_t *pLocalizedName = g_pVGuiLocalize->Find( pName ); if ( pLocalizedName ) { g_pVGuiLocalize->ConvertUnicodeToANSI( pLocalizedName, namebuf, namelen ); } else { Q_strncpy( namebuf, pName, namelen ); } } //----------------------------------------------------------------------------- // Purpose: Adds a new death notice to the queue //----------------------------------------------------------------------------- int CHudBaseDeathNotice::AddDeathNoticeItem() { int iMsg = m_DeathNotices.AddToTail(); DeathNoticeItem &msg = m_DeathNotices[iMsg]; msg.flCreationTime = gpGlobals->curtime; return iMsg; } //----------------------------------------------------------------------------- // Purpose: draw text helper //----------------------------------------------------------------------------- void CHudBaseDeathNotice::DrawText( int x, int y, HFont hFont, Color clr, const wchar_t *szText ) { surface()->DrawSetTextPos( x, y ); surface()->DrawSetTextColor( clr ); surface()->DrawSetTextFont( hFont ); //reset the font, draw icon can change it surface()->DrawUnicodeString( szText, FONT_DRAW_NONADDITIVE ); } //----------------------------------------------------------------------------- // Purpose: Creates a rounded-corner polygon that fits in the specified bounds //----------------------------------------------------------------------------- void CHudBaseDeathNotice::GetBackgroundPolygonVerts( int x0, int y0, int x1, int y1, int iVerts, vgui::Vertex_t vert[] ) { Assert( iVerts == NUM_BACKGROUND_COORD ); // use the offsets we generated for one corner and apply those to the passed-in dimensions to create verts for the poly for ( int i = 0; i < NUM_CORNER_COORD; i++ ) { int j = ( NUM_CORNER_COORD-1 ) - i; // upper left corner vert[i].Init( Vector2D( x0 + m_CornerCoord[i].x, y0 + m_CornerCoord[i].y ) ); // upper right corner vert[i+NUM_CORNER_COORD].Init( Vector2D( x1 - m_CornerCoord[j].x, y0 + m_CornerCoord[j].y ) ); // lower right corner vert[i+(NUM_CORNER_COORD*2)].Init( Vector2D( x1 - m_CornerCoord[i].x, y1 - m_CornerCoord[i].y ) ); // lower left corner vert[i+(NUM_CORNER_COORD*3)].Init( Vector2D( x0 + m_CornerCoord[j].x, y1 - m_CornerCoord[j].y) ); } } //----------------------------------------------------------------------------- // Purpose: Creates the offsets for rounded corners based on current screen res //----------------------------------------------------------------------------- void CHudBaseDeathNotice::CalcRoundedCorners() { // generate the offset geometry for upper left corner int iMax = ARRAYSIZE( m_CornerCoord ); for ( int i = 0; i < iMax; i++ ) { m_CornerCoord[i].x = m_flCornerRadius * ( 1 - cos( ( (float) i / (float) (iMax - 1 ) ) * ( M_PI / 2 ) ) ); m_CornerCoord[i].y = m_flCornerRadius * ( 1 - sin( ( (float) i / (float) (iMax - 1 ) ) * ( M_PI / 2 ) ) ); } } //----------------------------------------------------------------------------- // Purpose: Gets specified icon //----------------------------------------------------------------------------- CHudTexture *CHudBaseDeathNotice::GetIcon( const char *szIcon, bool bInvert ) { // get the inverted version if specified if ( bInvert && 0 == V_strncmp( "d_", szIcon, 2 ) ) { // change prefix from d_ to dneg_ char szIconTmp[255] = "dneg_"; V_strcat( szIconTmp, szIcon+2, ARRAYSIZE( szIconTmp ) ); CHudTexture *pIcon = HudIcons().GetIcon( szIconTmp ); // return inverted version if found if ( pIcon ) return pIcon; // if we didn't find the inverted version, keep going and try the normal version } return HudIcons().GetIcon( szIcon ); } //----------------------------------------------------------------------------- // Purpose: Gets the expiry time for this death notice item //----------------------------------------------------------------------------- float DeathNoticeItem::GetExpiryTime() { float flDuration = hud_deathnotice_time.GetFloat(); if ( bLocalPlayerInvolved ) { // if the local player is involved, make the message last longer flDuration *= 2; } return flCreationTime + flDuration; }