59 lines
1.4 KiB
C++
59 lines
1.4 KiB
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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//
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// hud_msg.cpp
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//
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#include "cbase.h"
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#include "clientmode.h"
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#include "hudelement.h"
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#include "keyvalues.h"
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#include "vgui_controls/AnimationController.h"
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#include "engine/IEngineSound.h"
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#include <bitbuf.h>
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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/// USER-DEFINED SERVER MESSAGE HANDLERS
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void CHud::MsgFunc_ResetHUD( bf_read &msg )
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{
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ResetHUD();
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}
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void CHud::ResetHUD()
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{
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// clear all hud data
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GetClientMode()->GetViewportAnimationController()->CancelAllAnimations();
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for ( int i = 0; i < GetHudList().Count(); i++ )
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{
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GetHudList()[i]->Reset();
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}
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GetClientMode()->GetViewportAnimationController()->RunAllAnimationsToCompletion();
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#ifndef _XBOX
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// reset sensitivity
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m_flMouseSensitivity = 0;
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m_flMouseSensitivityFactor = 0;
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#endif
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHud::MsgFunc_SendAudio( bf_read &msg )
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{
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char szString[2048];
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msg.ReadString( szString, sizeof(szString) );
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CLocalPlayerFilter filter;
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C_BaseEntity::EmitSound( filter, SOUND_FROM_LOCAL_PLAYER, szString );
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}
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