sqwarmed/sdk_src/game/client/hud_msg.cpp

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2024-08-29 19:18:30 -04:00
//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
//
// hud_msg.cpp
//
#include "cbase.h"
#include "clientmode.h"
#include "hudelement.h"
#include "keyvalues.h"
#include "vgui_controls/AnimationController.h"
#include "engine/IEngineSound.h"
#include <bitbuf.h>
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
/// USER-DEFINED SERVER MESSAGE HANDLERS
void CHud::MsgFunc_ResetHUD( bf_read &msg )
{
ResetHUD();
}
void CHud::ResetHUD()
{
// clear all hud data
GetClientMode()->GetViewportAnimationController()->CancelAllAnimations();
for ( int i = 0; i < GetHudList().Count(); i++ )
{
GetHudList()[i]->Reset();
}
GetClientMode()->GetViewportAnimationController()->RunAllAnimationsToCompletion();
#ifndef _XBOX
// reset sensitivity
m_flMouseSensitivity = 0;
m_flMouseSensitivityFactor = 0;
#endif
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHud::MsgFunc_SendAudio( bf_read &msg )
{
char szString[2048];
msg.ReadString( szString, sizeof(szString) );
CLocalPlayerFilter filter;
C_BaseEntity::EmitSound( filter, SOUND_FROM_LOCAL_PLAYER, szString );
}