51 lines
1.2 KiB
C++
51 lines
1.2 KiB
C++
#ifndef _DEFINED_ASW_USABLEOBJECTSENUMERATOR_H
|
|
#define _DEFINED_ASW_USABLEOBJECTSENUMERATOR_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "utlvector.h"
|
|
#include "ehandle.h"
|
|
#include "ispatialpartition.h"
|
|
|
|
#ifndef CLIENT_DLL
|
|
#define C_BaseEntity CBaseEntity
|
|
#define C_ASW_Player CASW_Player
|
|
#define C_ASW_Marine CASW_Marine
|
|
#endif
|
|
|
|
class C_BaseEntity;
|
|
class C_ASW_Player;
|
|
|
|
#define ASW_PARTITION_ALL_SERVER_EDICTS ( \
|
|
PARTITION_ENGINE_NON_STATIC_EDICTS | \
|
|
PARTITION_ENGINE_STATIC_PROPS | \
|
|
PARTITION_ENGINE_TRIGGER_EDICTS | \
|
|
PARTITION_ENGINE_SOLID_EDICTS \
|
|
)
|
|
|
|
// Enumator class for finding nearby usable items
|
|
class CASW_UsableObjectsEnumerator : public IPartitionEnumerator
|
|
{
|
|
DECLARE_CLASS_NOBASE( CASW_UsableObjectsEnumerator );
|
|
public:
|
|
//Forced constructor
|
|
CASW_UsableObjectsEnumerator( float radius, C_ASW_Player *pPlayer );
|
|
|
|
//Actual work code
|
|
virtual IterationRetval_t EnumElement( IHandleEntity *pHandleEntity );
|
|
|
|
int GetObjectCount();
|
|
|
|
C_BaseEntity *GetObject( int index );
|
|
|
|
public:
|
|
//Data members
|
|
float m_flRadiusSquared;
|
|
|
|
CUtlVector< CHandle< C_BaseEntity > > m_Objects;
|
|
C_ASW_Player *m_pLocal;
|
|
};
|
|
|
|
#endif // _DEFINED_ASW_USABLEOBJECTSENUMERATOR_H
|