51 lines
1.2 KiB
C
51 lines
1.2 KiB
C
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#ifndef _DEFINED_ASW_USABLEOBJECTSENUMERATOR_H
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#define _DEFINED_ASW_USABLEOBJECTSENUMERATOR_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "utlvector.h"
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#include "ehandle.h"
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#include "ispatialpartition.h"
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#ifndef CLIENT_DLL
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#define C_BaseEntity CBaseEntity
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#define C_ASW_Player CASW_Player
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#define C_ASW_Marine CASW_Marine
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#endif
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class C_BaseEntity;
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class C_ASW_Player;
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#define ASW_PARTITION_ALL_SERVER_EDICTS ( \
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PARTITION_ENGINE_NON_STATIC_EDICTS | \
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PARTITION_ENGINE_STATIC_PROPS | \
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PARTITION_ENGINE_TRIGGER_EDICTS | \
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PARTITION_ENGINE_SOLID_EDICTS \
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)
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// Enumator class for finding nearby usable items
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class CASW_UsableObjectsEnumerator : public IPartitionEnumerator
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{
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DECLARE_CLASS_NOBASE( CASW_UsableObjectsEnumerator );
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public:
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//Forced constructor
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CASW_UsableObjectsEnumerator( float radius, C_ASW_Player *pPlayer );
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//Actual work code
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virtual IterationRetval_t EnumElement( IHandleEntity *pHandleEntity );
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int GetObjectCount();
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C_BaseEntity *GetObject( int index );
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public:
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//Data members
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float m_flRadiusSquared;
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CUtlVector< CHandle< C_BaseEntity > > m_Objects;
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C_ASW_Player *m_pLocal;
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};
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#endif // _DEFINED_ASW_USABLEOBJECTSENUMERATOR_H
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