29 lines
926 B
C++
29 lines
926 B
C++
//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef UNICODEFILEHELPERS_H
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#define UNICODEFILEHELPERS_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <stdlib.h>
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// helper functions for parsing unicode file buffers
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ucs2 *AdvanceOverWhitespace(ucs2 *start);
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ucs2 *ReadUnicodeToken(ucs2 *start, ucs2 *token, int tokenBufferSize, bool "ed);
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ucs2 *ReadUnicodeTokenNoSpecial(ucs2 *start, ucs2 *token, int tokenBufferSize, bool "ed);
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ucs2 *ReadToEndOfLine(ucs2 *start);
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// writing to unicode files via CUtlBuffer
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class CUtlBuffer;
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void WriteUnicodeString(CUtlBuffer &buffer, const wchar_t *string, bool addQuotes = false);
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void WriteAsciiStringAsUnicode(CUtlBuffer &buffer, const char *string, bool addQuotes = false);
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#endif // UNICODEFILEHELPERS_H
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