//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef UNICODEFILEHELPERS_H #define UNICODEFILEHELPERS_H #ifdef _WIN32 #pragma once #endif #include // helper functions for parsing unicode file buffers ucs2 *AdvanceOverWhitespace(ucs2 *start); ucs2 *ReadUnicodeToken(ucs2 *start, ucs2 *token, int tokenBufferSize, bool "ed); ucs2 *ReadUnicodeTokenNoSpecial(ucs2 *start, ucs2 *token, int tokenBufferSize, bool "ed); ucs2 *ReadToEndOfLine(ucs2 *start); // writing to unicode files via CUtlBuffer class CUtlBuffer; void WriteUnicodeString(CUtlBuffer &buffer, const wchar_t *string, bool addQuotes = false); void WriteAsciiStringAsUnicode(CUtlBuffer &buffer, const char *string, bool addQuotes = false); #endif // UNICODEFILEHELPERS_H