7062 lines
141 KiB
XML
7062 lines
141 KiB
XML
<?xml version="1.0" encoding="Windows-1252"?>
|
|
<VisualStudioProject
|
|
ProjectType="Visual C++"
|
|
Version="8.00"
|
|
Name="Server (Swarm)"
|
|
ProjectGUID="{A26C0361-6B09-9E3D-5194-C9CB89243710}"
|
|
>
|
|
<Platforms>
|
|
<Platform
|
|
Name="Win32"
|
|
/>
|
|
</Platforms>
|
|
<ToolFiles>
|
|
</ToolFiles>
|
|
<Configurations>
|
|
<Configuration
|
|
Name="Debug|Win32"
|
|
OutputDirectory=".\Debug_swarm"
|
|
IntermediateDirectory=".\Debug_swarm"
|
|
ConfigurationType="2"
|
|
CharacterSet="2"
|
|
>
|
|
<Tool
|
|
Name="VCPreBuildEventTool"
|
|
CommandLine="if EXIST "..\..\..\game\swarm\bin\.\$(TargetFileName)" for /f "delims=" %%A in ('attrib "..\..\..\game\swarm\bin\.\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist ..\..\devtools\bin\vpccrccheck.exe ..\..\devtools\bin\vpccrccheck.exe -crc2 test_swarm.vcproj
if ERRORLEVEL 1 exit 1
"
|
|
ExcludedFromBuild="false"
|
|
/>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
<Tool
|
|
Name="VCXMLDataGeneratorTool"
|
|
/>
|
|
<Tool
|
|
Name="VCWebServiceProxyGeneratorTool"
|
|
/>
|
|
<Tool
|
|
Name="VCMIDLTool"
|
|
/>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
AdditionalOptions="/MP"
|
|
Optimization="0"
|
|
AdditionalIncludeDirectories="..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;.\;..\..\game\shared;..\..\utils\common;..\..\game\server\NextBot;$(IntDir);.\hl2;..\..\game\shared\hl2;.\swarm;..\..\game\shared\swarm;"
|
|
PreprocessorDefinitions="WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=server;VPCGAME=swarm;VPCGAMECAPS=SWARM;_DLL_EXT=.dll;COMPILER_MSVC32;VPCGAME=swarm;VPCGAMECAPS=SWARM;_DLL_EXT=.dll;COMPILER_MSVC;MEMOVERRIDE_MODULE=server;_DLL_EXT=.dll;VPCGAME=swarm;VPCGAMECAPS=SWARM;_DLL_EXT=.dll;DLLNAME=server;VPCGAME=swarm;VPCGAMECAPS=SWARM;_DLL_EXT=.dll;GAME_DLL;VECTOR;VERSION_SAFE_STEAM_API_INTERFACES;PROTECTED_THINGS_ENABLE;VPCGAME=swarm;VPCGAMECAPS=SWARM;_DLL_EXT=.dll;sprintf=use_Q_snprintf_instead_of_sprintf;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead;VPCGAME=swarm;VPCGAMECAPS=SWARM;_DLL_EXT=.dll;INFESTED_DLL;SWARM_DLL;VPCGAME=swarm;VPCGAMECAPS=SWARM;_DLL_EXT=.dll"
|
|
StringPooling="true"
|
|
MinimalRebuild="true"
|
|
ExceptionHandling="0"
|
|
BasicRuntimeChecks="3"
|
|
RuntimeLibrary="1"
|
|
BufferSecurityCheck="false"
|
|
EnableEnhancedInstructionSet="2"
|
|
FloatingPointModel="2"
|
|
ForceConformanceInForLoopScope="true"
|
|
RuntimeTypeInfo="true"
|
|
UsePrecompiledHeader="2"
|
|
PrecompiledHeaderThrough="cbase.h"
|
|
AssemblerListingLocation="$(IntDir)/"
|
|
ObjectFile="$(IntDir)/"
|
|
ProgramDataBaseFileName="$(IntDir)/"
|
|
GenerateXMLDocumentationFiles="false"
|
|
BrowseInformation="0"
|
|
BrowseInformationFile="$(IntDir)/"
|
|
WarningLevel="4"
|
|
Detect64BitPortabilityProblems="true"
|
|
DebugInformationFormat="4"
|
|
CompileAs="2"
|
|
ErrorReporting="1"
|
|
/>
|
|
<Tool
|
|
Name="VCManagedResourceCompilerTool"
|
|
/>
|
|
<Tool
|
|
Name="VCResourceCompilerTool"
|
|
PreprocessorDefinitions="_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE"
|
|
Culture="1033"
|
|
/>
|
|
<Tool
|
|
Name="VCPreLinkEventTool"
|
|
ExcludedFromBuild="false"
|
|
/>
|
|
<Tool
|
|
Name="VCLinkerTool"
|
|
UseUnicodeResponseFiles="false"
|
|
AdditionalDependencies=" winmm.lib"
|
|
ShowProgress="0"
|
|
OutputFile="$(OutDir)\server.dll"
|
|
LinkIncremental="2"
|
|
SuppressStartupBanner="true"
|
|
AdditionalLibraryDirectories="..\..\lib\common\.;..\..\lib\public\."
|
|
GenerateManifest="false"
|
|
IgnoreDefaultLibraryNames="libc;libcd;libcmt"
|
|
GenerateDebugInformation="true"
|
|
ProgramDatabaseFile="$(IntDir)/$(TargetName).pdb"
|
|
GenerateMapFile="true"
|
|
MapFileName="$(IntDir)/$(TargetName).map"
|
|
SubSystem="2"
|
|
BaseAddress=" "
|
|
TargetMachine="1"
|
|
ErrorReporting="1"
|
|
/>
|
|
<Tool
|
|
Name="VCALinkTool"
|
|
/>
|
|
<Tool
|
|
Name="VCManifestTool"
|
|
SuppressStartupBanner="true"
|
|
/>
|
|
<Tool
|
|
Name="VCXDCMakeTool"
|
|
SuppressStartupBanner="true"
|
|
/>
|
|
<Tool
|
|
Name="VCBscMakeTool"
|
|
SuppressStartupBanner="true"
|
|
OutputFile="$(OutDir)/server.bsc"
|
|
/>
|
|
<Tool
|
|
Name="VCFxCopTool"
|
|
/>
|
|
<Tool
|
|
Name="VCAppVerifierTool"
|
|
/>
|
|
<Tool
|
|
Name="VCWebDeploymentTool"
|
|
/>
|
|
<Tool
|
|
Name="VCPostBuildEventTool"
|
|
Description="Publishing to ..\..\..\game\swarm\bin\."
|
|
CommandLine="if exist "..\..\..\game\swarm\bin\." goto ValveStart
mkdir "..\..\..\game\swarm\bin\."
:ValveStart
copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\swarm\bin\.\$(TargetFileName)"
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map "..\..\..\game\swarm\bin\.\$(TargetName).map"
copy "$(TargetDir)"$(TargetName).pdb "..\..\..\game\swarm\bin\.\$(TargetName).pdb"
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
"
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|
ExcludedFromBuild="false"
|
|
/>
|
|
</Configuration>
|
|
<Configuration
|
|
Name="Release|Win32"
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|
OutputDirectory=".\Release_swarm"
|
|
IntermediateDirectory=".\Release_swarm"
|
|
ConfigurationType="2"
|
|
CharacterSet="2"
|
|
>
|
|
<Tool
|
|
Name="VCPreBuildEventTool"
|
|
CommandLine="if EXIST "..\..\..\game\swarm\bin\.\$(TargetFileName)" for /f "delims=" %%A in ('attrib "..\..\..\game\swarm\bin\.\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist ..\..\devtools\bin\vpccrccheck.exe ..\..\devtools\bin\vpccrccheck.exe -crc2 test_swarm.vcproj
if ERRORLEVEL 1 exit 1
"
|
|
ExcludedFromBuild="false"
|
|
/>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
<Tool
|
|
Name="VCXMLDataGeneratorTool"
|
|
/>
|
|
<Tool
|
|
Name="VCWebServiceProxyGeneratorTool"
|
|
/>
|
|
<Tool
|
|
Name="VCMIDLTool"
|
|
/>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
AdditionalOptions="/MP"
|
|
Optimization="2"
|
|
InlineFunctionExpansion="2"
|
|
EnableIntrinsicFunctions="true"
|
|
FavorSizeOrSpeed="1"
|
|
AdditionalIncludeDirectories="..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;.\;..\..\game\shared;..\..\utils\common;..\..\game\server\NextBot;$(IntDir);.\hl2;..\..\game\shared\hl2;.\swarm;..\..\game\shared\swarm;"
|
|
PreprocessorDefinitions="WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=server;VPCGAME=swarm;VPCGAMECAPS=SWARM;_DLL_EXT=.dll;COMPILER_MSVC32;VPCGAME=swarm;VPCGAMECAPS=SWARM;_DLL_EXT=.dll;COMPILER_MSVC;MEMOVERRIDE_MODULE=server;_DLL_EXT=.dll;VPCGAME=swarm;VPCGAMECAPS=SWARM;_DLL_EXT=.dll;DLLNAME=server;VPCGAME=swarm;VPCGAMECAPS=SWARM;_DLL_EXT=.dll;GAME_DLL;VECTOR;VERSION_SAFE_STEAM_API_INTERFACES;PROTECTED_THINGS_ENABLE;VPCGAME=swarm;VPCGAMECAPS=SWARM;_DLL_EXT=.dll;sprintf=use_Q_snprintf_instead_of_sprintf;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead;VPCGAME=swarm;VPCGAMECAPS=SWARM;_DLL_EXT=.dll;INFESTED_DLL;SWARM_DLL;VPCGAME=swarm;VPCGAMECAPS=SWARM;_DLL_EXT=.dll"
|
|
StringPooling="true"
|
|
ExceptionHandling="0"
|
|
RuntimeLibrary="0"
|
|
BufferSecurityCheck="false"
|
|
EnableFunctionLevelLinking="true"
|
|
EnableEnhancedInstructionSet="2"
|
|
FloatingPointModel="2"
|
|
ForceConformanceInForLoopScope="true"
|
|
RuntimeTypeInfo="true"
|
|
UsePrecompiledHeader="2"
|
|
PrecompiledHeaderThrough="cbase.h"
|
|
AssemblerListingLocation="$(IntDir)/"
|
|
ObjectFile="$(IntDir)/"
|
|
ProgramDataBaseFileName="$(IntDir)/"
|
|
GenerateXMLDocumentationFiles="false"
|
|
BrowseInformation="0"
|
|
BrowseInformationFile="$(IntDir)/"
|
|
WarningLevel="4"
|
|
Detect64BitPortabilityProblems="true"
|
|
DebugInformationFormat="3"
|
|
CompileAs="2"
|
|
ErrorReporting="1"
|
|
/>
|
|
<Tool
|
|
Name="VCManagedResourceCompilerTool"
|
|
/>
|
|
<Tool
|
|
Name="VCResourceCompilerTool"
|
|
PreprocessorDefinitions="NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE"
|
|
Culture="1033"
|
|
/>
|
|
<Tool
|
|
Name="VCPreLinkEventTool"
|
|
ExcludedFromBuild="false"
|
|
/>
|
|
<Tool
|
|
Name="VCLinkerTool"
|
|
UseUnicodeResponseFiles="false"
|
|
AdditionalDependencies=" winmm.lib"
|
|
ShowProgress="0"
|
|
OutputFile="$(OutDir)\server.dll"
|
|
LinkIncremental="1"
|
|
SuppressStartupBanner="true"
|
|
AdditionalLibraryDirectories="..\..\lib\common\.;..\..\lib\public\."
|
|
GenerateManifest="false"
|
|
IgnoreDefaultLibraryNames="libc;libcd;libcmtd"
|
|
GenerateDebugInformation="true"
|
|
ProgramDatabaseFile="$(IntDir)/$(TargetName).pdb"
|
|
GenerateMapFile="true"
|
|
MapFileName="$(IntDir)/$(TargetName).map"
|
|
SubSystem="2"
|
|
OptimizeReferences="2"
|
|
EnableCOMDATFolding="2"
|
|
BaseAddress=" "
|
|
TargetMachine="1"
|
|
ErrorReporting="1"
|
|
/>
|
|
<Tool
|
|
Name="VCALinkTool"
|
|
/>
|
|
<Tool
|
|
Name="VCManifestTool"
|
|
SuppressStartupBanner="true"
|
|
/>
|
|
<Tool
|
|
Name="VCXDCMakeTool"
|
|
SuppressStartupBanner="true"
|
|
/>
|
|
<Tool
|
|
Name="VCBscMakeTool"
|
|
SuppressStartupBanner="true"
|
|
OutputFile="$(OutDir)/server.bsc"
|
|
/>
|
|
<Tool
|
|
Name="VCFxCopTool"
|
|
/>
|
|
<Tool
|
|
Name="VCAppVerifierTool"
|
|
/>
|
|
<Tool
|
|
Name="VCWebDeploymentTool"
|
|
/>
|
|
<Tool
|
|
Name="VCPostBuildEventTool"
|
|
Description="Publishing to ..\..\..\game\swarm\bin\."
|
|
CommandLine="if exist "..\..\..\game\swarm\bin\." goto ValveStart
mkdir "..\..\..\game\swarm\bin\."
:ValveStart
copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\swarm\bin\.\$(TargetFileName)"
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map "..\..\..\game\swarm\bin\.\$(TargetName).map"
copy "$(TargetDir)"$(TargetName).pdb "..\..\..\game\swarm\bin\.\$(TargetName).pdb"
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
"
|
|
ExcludedFromBuild="false"
|
|
/>
|
|
</Configuration>
|
|
</Configurations>
|
|
<References>
|
|
</References>
|
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<Files>
|
|
<Filter
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|
Name="VPC Scripts"
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>
|
|
<File
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RelativePath="..\..\vpc_scripts\loadaddress.vpc"
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>
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</File>
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<File
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RelativePath=".\server_base.vpc"
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>
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</File>
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<File
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RelativePath=".\server_swarm.vpc"
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>
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</File>
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<File
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RelativePath="..\..\vpc_scripts\source_dll_base.vpc"
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>
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</File>
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<File
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RelativePath="..\..\vpc_scripts\source_dll_win32_base.vpc"
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>
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</File>
|
|
<File
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RelativePath="..\..\vpc_scripts\source_dll_win32_debug.vpc"
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>
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</File>
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|
<File
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RelativePath="..\..\vpc_scripts\source_dll_win32_release.vpc"
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>
|
|
</File>
|
|
<File
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|
RelativePath="..\..\vpc_scripts\version.vpc"
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>
|
|
</File>
|
|
</Filter>
|
|
<Filter
|
|
Name="Source Files"
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>
|
|
<File
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RelativePath="..\shared\achievement_saverestore.cpp"
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>
|
|
</File>
|
|
<File
|
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RelativePath="..\shared\achievement_saverestore.h"
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>
|
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</File>
|
|
<File
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RelativePath="..\shared\achievementmgr.cpp"
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>
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|
</File>
|
|
<File
|
|
RelativePath="..\shared\achievementmgr.h"
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>
|
|
</File>
|
|
<File
|
|
RelativePath="..\shared\activitylist.cpp"
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>
|
|
</File>
|
|
<File
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|
RelativePath="..\shared\activitylist.h"
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>
|
|
</File>
|
|
<File
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|
RelativePath=".\ai_activity.cpp"
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>
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</File>
|
|
<File
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RelativePath="..\shared\ai_activity.h"
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>
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</File>
|
|
<File
|
|
RelativePath=".\ai_addon.cpp"
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>
|
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</File>
|
|
<File
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|
RelativePath=".\ai_addon.h"
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>
|
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</File>
|
|
<File
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|
RelativePath=".\ai_agent.cpp"
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>
|
|
</File>
|
|
<File
|
|
RelativePath=".\ai_agent.h"
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>
|
|
</File>
|
|
<File
|
|
RelativePath=".\ai_baseactor.cpp"
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>
|
|
</File>
|
|
<File
|
|
RelativePath=".\ai_baseactor.h"
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>
|
|
</File>
|
|
<File
|
|
RelativePath=".\ai_basehumanoid.cpp"
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>
|
|
</File>
|
|
<File
|
|
RelativePath=".\ai_basehumanoid.h"
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>
|
|
</File>
|
|
<File
|
|
RelativePath=".\ai_basenpc.cpp"
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>
|
|
</File>
|
|
<File
|
|
RelativePath=".\ai_basenpc.h"
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>
|
|
</File>
|
|
<File
|
|
RelativePath=".\ai_basenpc_flyer.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath=".\ai_basenpc_flyer.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath=".\ai_basenpc_flyer_new.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath=".\ai_basenpc_flyer_new.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath=".\ai_basenpc_movement.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath=".\ai_basenpc_physicsflyer.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath=".\ai_basenpc_physicsflyer.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath=".\ai_basenpc_schedule.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath=".\ai_basenpc_squad.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath=".\ai_behavior.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath=".\ai_behavior.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath=".\ai_behavior_assault.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath=".\ai_behavior_assault.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath=".\ai_behavior_fear.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath=".\ai_behavior_fear.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath=".\ai_behavior_fightfromcover.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath=".\ai_behavior_fightfromcover.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath=".\ai_behavior_follow.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath=".\ai_behavior_follow.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath=".\ai_behavior_lead.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath=".\ai_behavior_lead.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath=".\ai_behavior_rappel.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath=".\ai_behavior_rappel.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath=".\ai_behavior_standoff.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath=".\ai_behavior_standoff.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath=".\ai_behavior_template.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath=".\ai_behavior_template_generate.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath=".\ai_blended_movement.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath=".\ai_blended_movement.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath=".\ai_component.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath=".\ai_concommands.cpp"
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