2024-08-29 19:18:30 -04:00
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="8.00"
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Name="Server (Swarm)"
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ProjectGUID="{A26C0361-6B09-9E3D-5194-C9CB89243710}"
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>
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<Platforms>
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<Platform
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Name="Win32"
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/>
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</Platforms>
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<ToolFiles>
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</ToolFiles>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory=".\Debug_swarm"
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IntermediateDirectory=".\Debug_swarm"
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ConfigurationType="2"
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CharacterSet="2"
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>
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<Tool
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Name="VCPreBuildEventTool"
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CommandLine="if EXIST "..\..\..\game\swarm\bin\.\$(TargetFileName)" for /f "delims=" %%A in ('attrib "..\..\..\game\swarm\bin\.\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist ..\..\devtools\bin\vpccrccheck.exe ..\..\devtools\bin\vpccrccheck.exe -crc2 test_swarm.vcproj
if ERRORLEVEL 1 exit 1
"
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ExcludedFromBuild="false"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalOptions="/MP"
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Optimization="0"
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AdditionalIncludeDirectories="..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;.\;..\..\game\shared;..\..\utils\common;..\..\game\server\NextBot;$(IntDir);.\hl2;..\..\game\shared\hl2;.\swarm;..\..\game\shared\swarm;"
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PreprocessorDefinitions="WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=server;VPCGAME=swarm;VPCGAMECAPS=SWARM;_DLL_EXT=.dll;COMPILER_MSVC32;VPCGAME=swarm;VPCGAMECAPS=SWARM;_DLL_EXT=.dll;COMPILER_MSVC;MEMOVERRIDE_MODULE=server;_DLL_EXT=.dll;VPCGAME=swarm;VPCGAMECAPS=SWARM;_DLL_EXT=.dll;DLLNAME=server;VPCGAME=swarm;VPCGAMECAPS=SWARM;_DLL_EXT=.dll;GAME_DLL;VECTOR;VERSION_SAFE_STEAM_API_INTERFACES;PROTECTED_THINGS_ENABLE;VPCGAME=swarm;VPCGAMECAPS=SWARM;_DLL_EXT=.dll;sprintf=use_Q_snprintf_instead_of_sprintf;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead;VPCGAME=swarm;VPCGAMECAPS=SWARM;_DLL_EXT=.dll;INFESTED_DLL;SWARM_DLL;VPCGAME=swarm;VPCGAMECAPS=SWARM;_DLL_EXT=.dll"
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StringPooling="true"
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MinimalRebuild="true"
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ExceptionHandling="0"
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BasicRuntimeChecks="3"
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RuntimeLibrary="1"
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BufferSecurityCheck="false"
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EnableEnhancedInstructionSet="2"
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FloatingPointModel="2"
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ForceConformanceInForLoopScope="true"
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RuntimeTypeInfo="true"
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UsePrecompiledHeader="2"
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PrecompiledHeaderThrough="cbase.h"
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AssemblerListingLocation="$(IntDir)/"
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ObjectFile="$(IntDir)/"
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ProgramDataBaseFileName="$(IntDir)/"
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GenerateXMLDocumentationFiles="false"
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BrowseInformation="0"
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BrowseInformationFile="$(IntDir)/"
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WarningLevel="4"
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Detect64BitPortabilityProblems="true"
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DebugInformationFormat="4"
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CompileAs="2"
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ErrorReporting="1"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE"
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Culture="1033"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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ExcludedFromBuild="false"
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/>
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<Tool
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Name="VCLinkerTool"
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UseUnicodeResponseFiles="false"
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AdditionalDependencies=" winmm.lib"
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ShowProgress="0"
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OutputFile="$(OutDir)\server.dll"
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LinkIncremental="2"
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SuppressStartupBanner="true"
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AdditionalLibraryDirectories="..\..\lib\common\.;..\..\lib\public\."
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GenerateManifest="false"
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IgnoreDefaultLibraryNames="libc;libcd;libcmt"
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GenerateDebugInformation="true"
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ProgramDatabaseFile="$(IntDir)/$(TargetName).pdb"
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GenerateMapFile="true"
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MapFileName="$(IntDir)/$(TargetName).map"
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SubSystem="2"
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BaseAddress=" "
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TargetMachine="1"
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ErrorReporting="1"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCManifestTool"
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SuppressStartupBanner="true"
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/>
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<Tool
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Name="VCXDCMakeTool"
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SuppressStartupBanner="true"
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/>
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<Tool
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Name="VCBscMakeTool"
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SuppressStartupBanner="true"
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OutputFile="$(OutDir)/server.bsc"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCWebDeploymentTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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Description="Publishing to ..\..\..\game\swarm\bin\."
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CommandLine="if exist "..\..\..\game\swarm\bin\." goto ValveStart
mkdir "..\..\..\game\swarm\bin\."
:ValveStart
copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\swarm\bin\.\$(TargetFileName)"
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map "..\..\..\game\swarm\bin\.\$(TargetName).map"
copy "$(TargetDir)"$(TargetName).pdb "..\..\..\game\swarm\bin\.\$(TargetName).pdb"
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
"
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ExcludedFromBuild="false"
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/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory=".\Release_swarm"
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IntermediateDirectory=".\Release_swarm"
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ConfigurationType="2"
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CharacterSet="2"
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>
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<Tool
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Name="VCPreBuildEventTool"
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CommandLine="if EXIST "..\..\..\game\swarm\bin\.\$(TargetFileName)" for /f "delims=" %%A in ('attrib "..\..\..\game\swarm\bin\.\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist ..\..\devtools\bin\vpccrccheck.exe ..\..\devtools\bin\vpccrccheck.exe -crc2 test_swarm.vcproj
if ERRORLEVEL 1 exit 1
"
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ExcludedFromBuild="false"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalOptions="/MP"
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Optimization="2"
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InlineFunctionExpansion="2"
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EnableIntrinsicFunctions="true"
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FavorSizeOrSpeed="1"
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AdditionalIncludeDirectories="..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;.\;..\..\game\shared;..\..\utils\common;..\..\game\server\NextBot;$(IntDir);.\hl2;..\..\game\shared\hl2;.\swarm;..\..\game\shared\swarm;"
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PreprocessorDefinitions="WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=server;VPCGAME=swarm;VPCGAMECAPS=SWARM;_DLL_EXT=.dll;COMPILER_MSVC32;VPCGAME=swarm;VPCGAMECAPS=SWARM;_DLL_EXT=.dll;COMPILER_MSVC;MEMOVERRIDE_MODULE=server;_DLL_EXT=.dll;VPCGAME=swarm;VPCGAMECAPS=SWARM;_DLL_EXT=.dll;DLLNAME=server;VPCGAME=swarm;VPCGAMECAPS=SWARM;_DLL_EXT=.dll;GAME_DLL;VECTOR;VERSION_SAFE_STEAM_API_INTERFACES;PROTECTED_THINGS_ENABLE;VPCGAME=swarm;VPCGAMECAPS=SWARM;_DLL_EXT=.dll;sprintf=use_Q_snprintf_instead_of_sprintf;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead;VPCGAME=swarm;VPCGAMECAPS=SWARM;_DLL_EXT=.dll;INFESTED_DLL;SWARM_DLL;VPCGAME=swarm;VPCGAMECAPS=SWARM;_DLL_EXT=.dll"
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StringPooling="true"
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ExceptionHandling="0"
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RuntimeLibrary="0"
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BufferSecurityCheck="false"
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EnableFunctionLevelLinking="true"
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EnableEnhancedInstructionSet="2"
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FloatingPointModel="2"
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ForceConformanceInForLoopScope="true"
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RuntimeTypeInfo="true"
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UsePrecompiledHeader="2"
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PrecompiledHeaderThrough="cbase.h"
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AssemblerListingLocation="$(IntDir)/"
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ObjectFile="$(IntDir)/"
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ProgramDataBaseFileName="$(IntDir)/"
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GenerateXMLDocumentationFiles="false"
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|
BrowseInformation="0"
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BrowseInformationFile="$(IntDir)/"
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WarningLevel="4"
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Detect64BitPortabilityProblems="true"
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DebugInformationFormat="3"
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CompileAs="2"
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ErrorReporting="1"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE"
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Culture="1033"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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ExcludedFromBuild="false"
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/>
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<Tool
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Name="VCLinkerTool"
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UseUnicodeResponseFiles="false"
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AdditionalDependencies=" winmm.lib"
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ShowProgress="0"
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OutputFile="$(OutDir)\server.dll"
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LinkIncremental="1"
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SuppressStartupBanner="true"
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AdditionalLibraryDirectories="..\..\lib\common\.;..\..\lib\public\."
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GenerateManifest="false"
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IgnoreDefaultLibraryNames="libc;libcd;libcmtd"
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GenerateDebugInformation="true"
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ProgramDatabaseFile="$(IntDir)/$(TargetName).pdb"
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GenerateMapFile="true"
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MapFileName="$(IntDir)/$(TargetName).map"
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SubSystem="2"
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OptimizeReferences="2"
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EnableCOMDATFolding="2"
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BaseAddress=" "
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TargetMachine="1"
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ErrorReporting="1"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCManifestTool"
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SuppressStartupBanner="true"
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/>
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<Tool
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Name="VCXDCMakeTool"
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SuppressStartupBanner="true"
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/>
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<Tool
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Name="VCBscMakeTool"
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SuppressStartupBanner="true"
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OutputFile="$(OutDir)/server.bsc"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCWebDeploymentTool"
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/>
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<Tool
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|
Name="VCPostBuildEventTool"
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|
|
|
Description="Publishing to ..\..\..\game\swarm\bin\."
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CommandLine="if exist "..\..\..\game\swarm\bin\." goto ValveStart
mkdir "..\..\..\game\swarm\bin\."
:ValveStart
copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\swarm\bin\.\$(TargetFileName)"
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map "..\..\..\game\swarm\bin\.\$(TargetName).map"
copy "$(TargetDir)"$(TargetName).pdb "..\..\..\game\swarm\bin\.\$(TargetName).pdb"
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
"
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ExcludedFromBuild="false"
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/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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<Filter
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Name="VPC Scripts"
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>
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<File
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RelativePath="..\..\vpc_scripts\loadaddress.vpc"
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>
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</File>
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<File
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RelativePath=".\server_base.vpc"
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>
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</File>
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<File
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RelativePath=".\server_swarm.vpc"
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>
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</File>
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<File
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RelativePath="..\..\vpc_scripts\source_dll_base.vpc"
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>
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</File>
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<File
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RelativePath="..\..\vpc_scripts\source_dll_win32_base.vpc"
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>
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</File>
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<File
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RelativePath="..\..\vpc_scripts\source_dll_win32_debug.vpc"
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>
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</File>
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<File
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RelativePath="..\..\vpc_scripts\source_dll_win32_release.vpc"
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>
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</File>
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<File
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RelativePath="..\..\vpc_scripts\version.vpc"
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>
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</File>
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</Filter>
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<Filter
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Name="Source Files"
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>
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<File
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RelativePath="..\shared\achievement_saverestore.cpp"
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>
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</File>
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<File
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RelativePath="..\shared\achievement_saverestore.h"
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>
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</File>
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<File
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RelativePath="..\shared\achievementmgr.cpp"
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>
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</File>
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<File
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RelativePath="..\shared\achievementmgr.h"
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>
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</File>
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<File
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RelativePath="..\shared\activitylist.cpp"
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>
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</File>
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<File
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RelativePath="..\shared\activitylist.h"
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>
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</File>
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<File
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RelativePath=".\ai_activity.cpp"
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>
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</File>
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<File
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RelativePath="..\shared\ai_activity.h"
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>
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</File>
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<File
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RelativePath=".\ai_addon.cpp"
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>
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</File>
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<File
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<File
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<File
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<File
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<File
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<File
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RelativePath=".\swarm\asw_barrel_explosive.cpp"
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<File
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RelativePath=".\swarm\asw_barrel_explosive.h"
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<File
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RelativePath=".\swarm\asw_barrel_radioactive.cpp"
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<File
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<File
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RelativePath=".\swarm\asw_base_spawner.cpp"
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<File
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RelativePath=".\swarm\asw_base_spawner.h"
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<File
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RelativePath=".\swarm\asw_bloodhound.cpp"
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<File
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RelativePath=".\swarm\asw_bloodhound.h"
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<File
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RelativePath=".\swarm\asw_boomer.cpp"
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<File
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RelativePath=".\swarm\asw_boomer.h"
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<File
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RelativePath=".\swarm\asw_boomer_blob.cpp"
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<File
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RelativePath=".\swarm\asw_boomer_blob.h"
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<File
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RelativePath=".\swarm\asw_broadcast_camera.cpp"
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<File
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<File
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RelativePath=".\swarm\asw_buffgrenade_projectile.cpp"
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<File
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RelativePath=".\swarm\asw_buffgrenade_projectile.h"
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<File
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<File
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<File
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<File
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<File
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<File
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<File
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<File
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<File
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RelativePath=".\swarm\asw_client_corpse.cpp"
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<File
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<File
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RelativePath=".\swarm\asw_clientside_dummies.cpp"
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<File
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<File
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<File
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<File
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<File
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<File
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RelativePath=".\swarm\asw_debrief_info.cpp"
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<File
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RelativePath=".\swarm\asw_debrief_stats.cpp"
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<File
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<File
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<File
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RelativePath=".\swarm\asw_director.h"
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</File>
|
2024-08-29 19:27:02 -04:00
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RelativePath=".\swarm\asw_director_control.cpp"
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<File
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RelativePath=".\swarm\asw_director_control.h"
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</File>
|
2024-08-29 19:18:30 -04:00
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<File
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RelativePath=".\swarm\asw_director_intensity.cpp"
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<File
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RelativePath=".\swarm\asw_door.cpp"
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<File
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RelativePath=".\swarm\asw_door.h"
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</File>
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<File
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RelativePath=".\swarm\asw_door_area.cpp"
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</File>
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<File
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RelativePath=".\swarm\asw_door_area.h"
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</File>
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<File
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RelativePath=".\swarm\asw_door_padding.cpp"
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</File>
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<File
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RelativePath=".\swarm\asw_door_padding.h"
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</File>
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<File
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RelativePath=".\swarm\asw_drone_advanced.cpp"
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</File>
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<File
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RelativePath=".\swarm\asw_drone_advanced.h"
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</File>
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<File
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RelativePath=".\swarm\asw_drone_movement.cpp"
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</File>
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<File
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RelativePath=".\swarm\asw_drone_movement.h"
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</File>
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<File
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RelativePath=".\swarm\asw_drone_navigator.cpp"
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</File>
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<File
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RelativePath=".\swarm\asw_drone_navigator.h"
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</File>
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<File
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RelativePath=".\swarm\asw_drone_uber.cpp"
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</File>
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<File
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RelativePath=".\swarm\asw_drone_uber.h"
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</File>
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<File
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RelativePath=".\swarm\asw_dummy_vehicle.cpp"
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</File>
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<File
|
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RelativePath=".\swarm\asw_dummy_vehicle.h"
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</File>
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<File
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RelativePath=".\swarm\asw_dynamic_light.cpp"
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</File>
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<File
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RelativePath=".\swarm\asw_dynamic_light.h"
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</File>
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<File
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|
RelativePath=".\swarm\asw_egg.cpp"
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>
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</File>
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<File
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|
RelativePath=".\swarm\asw_egg.h"
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>
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|
</File>
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<File
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|
RelativePath=".\swarm\asw_entity_dissolve.cpp"
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>
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|
</File>
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|
<File
|
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|
RelativePath=".\swarm\asw_entity_dissolve.h"
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>
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|
</File>
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<File
|
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|
RelativePath=".\swarm\asw_entityflame.cpp"
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>
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|
</File>
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|
<File
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RelativePath=".\swarm\asw_entityflame.h"
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>
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</File>
|
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|
<File
|
|
|
|
RelativePath=".\swarm\asw_env_explosion.cpp"
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RelativePath=".\swarm\asw_objective_kill_aliens.cpp"
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RelativePath=".\swarm\asw_objective_kill_aliens.h"
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RelativePath=".\swarm\asw_objective_kill_eggs.cpp"
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RelativePath=".\swarm\asw_objective_kill_eggs.h"
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RelativePath=".\swarm\asw_objective_kill_goo.cpp"
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RelativePath=".\swarm\asw_objective_kill_goo.h"
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RelativePath=".\swarm\asw_objective_kill_queen.cpp"
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RelativePath=".\swarm\asw_objective_kill_queen.h"
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RelativePath=".\swarm\asw_objective_survive.cpp"
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RelativePath=".\swarm\asw_objective_survive.h"
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RelativePath=".\swarm\asw_objective_triggered.cpp"
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RelativePath=".\swarm\asw_objective_triggered.h"
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RelativePath=".\swarm\asw_order_nearby_aliens.cpp"
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RelativePath=".\swarm\asw_parasite.cpp"
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RelativePath="..\..\public\missionchooser\iasw_mission_chooser.h"
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RelativePath="..\..\public\missionchooser\iasw_random_missions.h"
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RelativePath="..\shared\swarm\asw_marine_skills.h"
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RelativePath="..\shared\swarm\asw_powerup_shared.cpp"
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RelativePath="..\shared\swarm\asw_prop_laserable_shared.cpp"
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RelativePath="..\shared\swarm\asw_prop_laserable_shared.h"
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RelativePath="..\shared\swarm\asw_queen_divers_shared.cpp"
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RelativePath="..\shared\swarm\asw_queen_divers_shared.h"
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RelativePath="..\shared\swarm\asw_queen_grabber_shared.cpp"
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RelativePath="..\shared\swarm\asw_queen_grabber_shared.h"
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RelativePath="..\shared\swarm\asw_remote_turret_shared.cpp"
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RelativePath="..\shared\swarm\asw_remote_turret_shared.h"
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RelativePath="..\shared\swarm\asw_scanner_objects_enumerator.cpp"
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RelativePath="..\shared\swarm\asw_scanner_objects_enumerator.h"
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RelativePath="..\shared\swarm\asw_shareddefs.cpp"
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RelativePath="..\shared\swarm\asw_shieldbug_shared.cpp"
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<File
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RelativePath="..\shared\swarm\asw_shotgun_pellet_predicted_shared.cpp"
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RelativePath="..\shared\swarm\asw_shotgun_pellet_predicted_shared.h"
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RelativePath="..\shared\swarm\asw_target_dummy_shared.cpp"
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<File
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RelativePath="..\shared\swarm\asw_target_dummy_shared.h"
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<File
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|
RelativePath="..\shared\swarm\asw_trace_filter_melee.cpp"
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>
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<File
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|
RelativePath="..\shared\swarm\asw_trace_filter_melee.h"
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>
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<File
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|
RelativePath="..\shared\swarm\asw_trace_filter_shot.cpp"
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>
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<File
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|
RelativePath="..\shared\swarm\asw_trace_filter_shot.h"
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>
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<File
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|
RelativePath="..\shared\swarm\asw_usableobjectsenumerator.cpp"
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>
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</File>
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|
|
RelativePath="..\shared\swarm\asw_usableobjectsenumerator.h"
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>
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<File
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|
|
RelativePath="..\shared\swarm\asw_usermessages.cpp"
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>
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|
</File>
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<File
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|
|
RelativePath="..\shared\swarm\asw_util_shared.cpp"
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>
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</File>
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<File
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|
|
RelativePath="..\shared\swarm\asw_util_shared.h"
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>
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|
</File>
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<File
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|
|
RelativePath="..\shared\swarm\asw_weapon_ammo_bag_shared.cpp"
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>
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|
</File>
|
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|
<File
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|
|
RelativePath="..\shared\swarm\asw_weapon_ammo_bag_shared.h"
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|
>
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|
</File>
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|
<File
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|
|
RelativePath="..\shared\swarm\asw_weapon_ammo_satchel_shared.cpp"
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>
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|
</File>
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|
<File
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|
|
RelativePath="..\shared\swarm\asw_weapon_ammo_satchel_shared.h"
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>
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|
</File>
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<File
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|
|
RelativePath="..\shared\swarm\asw_weapon_assault_shotgun_shared.cpp"
|
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>
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|
|
</File>
|
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|
<File
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|
|
RelativePath="..\shared\swarm\asw_weapon_assault_shotgun_shared.h"
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>
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|
</File>
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|
<File
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|
RelativePath="..\shared\swarm\asw_weapon_autogun_shared.cpp"
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|
>
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|
|
</File>
|
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|
<File
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|
|
RelativePath="..\shared\swarm\asw_weapon_autogun_shared.h"
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>
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|
</File>
|
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|
<File
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|
|
RelativePath="..\shared\swarm\asw_weapon_bait.cpp"
|
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|
>
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|
|
</File>
|
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|
<File
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|
|
RelativePath="..\shared\swarm\asw_weapon_bait.h"
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>
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|
|
</File>
|
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|
<File
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|
|
RelativePath="..\shared\swarm\asw_weapon_blink.cpp"
|
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|
>
|
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|
|
</File>
|
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|
<File
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|
|
RelativePath="..\shared\swarm\asw_weapon_blink.h"
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>
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|
</File>
|
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|
<File
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|
|
RelativePath="..\shared\swarm\asw_weapon_buff_grenade.cpp"
|
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|
>
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|
|
</File>
|
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|
<File
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|
|
RelativePath="..\shared\swarm\asw_weapon_buff_grenade.h"
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>
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|
|
</File>
|
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|
<File
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|
|
|
RelativePath="..\shared\swarm\asw_weapon_chainsaw_shared.cpp"
|
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|
|
>
|
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|
|
</File>
|
|
|
|
<File
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|
|
|
RelativePath="..\shared\swarm\asw_weapon_chainsaw_shared.h"
|
|
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|
>
|
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|
|
</File>
|
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|
<File
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|
|
|
RelativePath="..\shared\swarm\asw_weapon_electrified_armor.cpp"
|
|
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|
>
|
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|
|
</File>
|
|
|
|
<File
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|
|
|
RelativePath="..\shared\swarm\asw_weapon_electrified_armor.h"
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|
>
|
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|
|
</File>
|
|
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|
<File
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|
|
|
RelativePath="..\shared\swarm\asw_weapon_fire_extinguisher_shared.cpp"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
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|
|
|
RelativePath="..\shared\swarm\asw_weapon_fire_extinguisher_shared.h"
|
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|
>
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\shared\swarm\asw_weapon_fist.cpp"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\shared\swarm\asw_weapon_fist.h"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\shared\swarm\asw_weapon_flamer_shared.cpp"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\shared\swarm\asw_weapon_flamer_shared.h"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\shared\swarm\asw_weapon_flares_shared.cpp"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\shared\swarm\asw_weapon_flares_shared.h"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\shared\swarm\asw_weapon_flashlight_shared.cpp"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\shared\swarm\asw_weapon_flashlight_shared.h"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\shared\swarm\asw_weapon_flechette_shared.cpp"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\shared\swarm\asw_weapon_flechette_shared.h"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\shared\swarm\asw_weapon_freeze_grenades.cpp"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\shared\swarm\asw_weapon_freeze_grenades.h"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\shared\swarm\asw_weapon_grenade_launcher.cpp"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\shared\swarm\asw_weapon_grenade_launcher.h"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\shared\swarm\asw_weapon_grenades.cpp"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\shared\swarm\asw_weapon_grenades.h"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\shared\swarm\asw_weapon_heal_gun_shared.cpp"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\shared\swarm\asw_weapon_heal_gun_shared.h"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\shared\swarm\asw_weapon_healgrenade_shared.cpp"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\shared\swarm\asw_weapon_healgrenade_shared.h"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\shared\swarm\asw_weapon_hornet_barrage.cpp"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\shared\swarm\asw_weapon_hornet_barrage.h"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\shared\swarm\asw_weapon_jump_jet.cpp"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\shared\swarm\asw_weapon_jump_jet.h"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\shared\swarm\asw_weapon_laser_mines.cpp"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\shared\swarm\asw_weapon_laser_mines.h"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\shared\swarm\asw_weapon_medical_satchel_shared.cpp"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\shared\swarm\asw_weapon_medical_satchel_shared.h"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\shared\swarm\asw_weapon_medkit_shared.cpp"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\shared\swarm\asw_weapon_medkit_shared.h"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\shared\swarm\asw_weapon_mines_shared.cpp"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\shared\swarm\asw_weapon_mines_shared.h"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\shared\swarm\asw_weapon_minigun.cpp"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\shared\swarm\asw_weapon_minigun.h"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\shared\swarm\asw_weapon_mining_laser_shared.cpp"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
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