sqwarmed/sdk_src/game/server/EventLog.h

55 lines
1.2 KiB
C++

//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#if !defined EVENTLOG_H
#define EVENTLOG_H
#ifdef _WIN32
#pragma once
#endif
#include "GameEventListener.h"
#include <igamesystem.h>
class CEventLog : public CGameEventListener, public CBaseGameSystem
{
public:
CEventLog();
virtual ~CEventLog();
public: // IGameEventListener Interface
virtual void FireGameEvent( IGameEvent * event );
public: // CBaseGameSystem overrides
virtual bool Init();
//virtual void Shutdown() {}
virtual void FormatPlayer( CBaseEntity *ent, char *str, int len ) const;
const char *FormatPlayer( CBaseEntity *ent ) const;
enum
{
PLAYER_LOGINFO_SIZE = 256,
};
protected:
virtual bool PrintEvent( IGameEvent * event );
virtual bool PrintGameEvent( IGameEvent * event );
virtual bool PrintPlayerEvent( IGameEvent * event );
virtual bool PrintTeamEvent( IGameEvent * event );
virtual bool PrintOtherEvent( IGameEvent * event );
};
extern CEventLog *GameLogSystem();
#endif // EVENTLOG_H