//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// #if !defined EVENTLOG_H #define EVENTLOG_H #ifdef _WIN32 #pragma once #endif #include "GameEventListener.h" #include class CEventLog : public CGameEventListener, public CBaseGameSystem { public: CEventLog(); virtual ~CEventLog(); public: // IGameEventListener Interface virtual void FireGameEvent( IGameEvent * event ); public: // CBaseGameSystem overrides virtual bool Init(); //virtual void Shutdown() {} virtual void FormatPlayer( CBaseEntity *ent, char *str, int len ) const; const char *FormatPlayer( CBaseEntity *ent ) const; enum { PLAYER_LOGINFO_SIZE = 256, }; protected: virtual bool PrintEvent( IGameEvent * event ); virtual bool PrintGameEvent( IGameEvent * event ); virtual bool PrintPlayerEvent( IGameEvent * event ); virtual bool PrintTeamEvent( IGameEvent * event ); virtual bool PrintOtherEvent( IGameEvent * event ); }; extern CEventLog *GameLogSystem(); #endif // EVENTLOG_H