42 lines
964 B
C++
42 lines
964 B
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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// $NoKeywords: $
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//=============================================================================//
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#ifndef ILOADINGDISC_H
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#define ILOADINGDISC_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui/VGUI.h>
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namespace vgui
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{
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class Panel;
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}
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abstract_class ILoadingDisc
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{
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public:
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virtual void Create( vgui::VPANEL parent ) = 0;
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virtual void Destroy( void ) = 0;
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// loading disc
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virtual void SetLoadingVisible( bool bVisible ) = 0;
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// paused disc
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virtual void SetPausedVisible( bool bVisible ) = 0;
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// level loading progress, returns true if the screen needs updating
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virtual bool UpdateProgressBar( float progress, const char *statusText ) = 0;
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virtual unsigned int GetLoadingVPANEL( void ) = 0;
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};
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extern ILoadingDisc *loadingdisc;
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#endif // ILOADINGDISC_H
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