//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $Workfile: $ // $Date: $ // $NoKeywords: $ //=============================================================================// #ifndef ILOADINGDISC_H #define ILOADINGDISC_H #ifdef _WIN32 #pragma once #endif #include namespace vgui { class Panel; } abstract_class ILoadingDisc { public: virtual void Create( vgui::VPANEL parent ) = 0; virtual void Destroy( void ) = 0; // loading disc virtual void SetLoadingVisible( bool bVisible ) = 0; // paused disc virtual void SetPausedVisible( bool bVisible ) = 0; // level loading progress, returns true if the screen needs updating virtual bool UpdateProgressBar( float progress, const char *statusText ) = 0; virtual unsigned int GetLoadingVPANEL( void ) = 0; }; extern ILoadingDisc *loadingdisc; #endif // ILOADINGDISC_H