29 lines
827 B
C
29 lines
827 B
C
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//===== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//===========================================================================//
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#ifndef PHONEMECONVERTER_H
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#define PHONEMECONVERTER_H
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#ifdef _WIN32
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#pragma once
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#endif
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const char *ConvertPhoneme( int code );
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int TextToPhoneme( const char *text );
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float WeightForPhonemeCode( int code );
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float WeightForPhoneme( char *text );
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int NumPhonemes();
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int TextToPhonemeIndex( const char *text );
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const char *NameForPhonemeByIndex( int index );
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int CodeForPhonemeByIndex( int index );
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const char *DescForPhonemeByIndex( int index );
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bool IsStandardPhoneme( int index );
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unsigned char CodeToByteCode( int code );
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int ByteCodeToCode( unsigned char byteCode );
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#endif // PHONEMECONVERTER_H
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