//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // // $NoKeywords: $ //===========================================================================// #ifndef PHONEMECONVERTER_H #define PHONEMECONVERTER_H #ifdef _WIN32 #pragma once #endif const char *ConvertPhoneme( int code ); int TextToPhoneme( const char *text ); float WeightForPhonemeCode( int code ); float WeightForPhoneme( char *text ); int NumPhonemes(); int TextToPhonemeIndex( const char *text ); const char *NameForPhonemeByIndex( int index ); int CodeForPhonemeByIndex( int index ); const char *DescForPhonemeByIndex( int index ); bool IsStandardPhoneme( int index ); unsigned char CodeToByteCode( int code ); int ByteCodeToCode( unsigned char byteCode ); #endif // PHONEMECONVERTER_H