enderman0125
874b3cc5cd
make tube dive less asshole
2024-03-29 19:53:14 -04:00
enderman0125
840f37a25a
increment version to 1.4
2024-03-25 17:28:38 -04:00
yellows111
e8f06dd821
Level Compatibility: GetItemPlatinum|GemItemPink
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closes #1
2024-03-20 21:31:44 +00:00
yellows111
c89e03f5c4
better resolution switcher then default
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probably works on mac too (i dont have a powerpc that can run mbg to test lol) but eh whatever
looks like a proto because i dont want to write a custom gui component for this right now but whatever works
2024-03-20 17:37:23 +00:00
yellows111
e7c419ef1a
Always use 74 vertical basis for all resolutions
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Should make the game more consistant
Changes: You cannot win a level or save Easter Egg collection after opening the Level Editor
To rectify this, exit from the level and re-enter it, which resets the state.
...or you could be willing to disregard it by setting alwaysDisqualify to 0.
2024-03-18 14:55:13 +00:00
enderman0125
58c98539c3
kill me
2024-03-13 17:29:38 -04:00
enderman0125
e3c4500f68
replace easter egg sounds with mbp0507
2024-03-13 17:28:04 -04:00
enderman0125
088ca5cbf3
Finish expert levels. These suck
2024-03-12 14:37:28 -04:00
enderman0125
6d97e37405
finish advanced and 5 expert levels
2024-03-12 14:16:22 -04:00
enderman0125
13c908a63e
Merge branch 'master' of https://git.kevinthe.horse/KevinSoftware/KevinBlast
2024-03-12 14:07:15 -04:00
enderman0125
0dad1cd72e
Finish advanced levels
2024-03-12 13:57:04 -04:00
yellows111
98501c761d
actually get these textures in this time
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i keep forgetting to commit them
make pipes less seizure inducing too
TODO; figure out what ~/data/shapes/box01test was
2024-03-12 17:36:01 +00:00
yellows111
216add57ed
Add the thousandth of a second to timers.
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remove blindly annoying onPickup from console (was a leftover from debugging)
2024-03-12 14:32:44 +00:00
enderman0125
16d798b9a9
Around half of the levels have easter eggs now
2024-03-11 23:10:09 -04:00
enderman0125
7005adc3d8
Bump version to 1.3.2
2024-03-11 20:21:55 -04:00
yellows111
124725184a
Easter Egg! ...s are now implemented
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made gyrocopter voice faster to play, since it had a delay of like 0.40s
2024-03-12 00:13:27 +00:00
yellows111
6461f18a0f
save game more frequently
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save game when mission screen is setPlayMissionGui is called which is reasonable enough
2024-03-11 19:36:48 +00:00
yellows111
4ecd19e20c
reintroduce MOTD/version check
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now that we have the content for it
2024-03-11 17:58:51 +00:00
yellows111
fdc4ddd9d2
new powerup voice sounds
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since congrats.wav was well received by QA and these also pass - recorded lovingly with sndrec32 <3
2024-03-11 17:33:27 +00:00
yellows111
35a70c21e6
Fix congratulations gui not being removed on retry
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Why would you want to replay the level after beating it, I don't know, but sure.
2024-03-11 17:13:39 +00:00
yellows111
71a29803ff
make actual sound
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i made sure to say exactly what i wanted to say
2024-03-11 16:45:48 +00:00
yellows111
d1c43b6583
Add the end-screen for beating The Final Challenge to make the mission text true
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TODO: record real voice for congrats.wav
2024-03-11 13:03:09 +00:00
yellows111
d80a53951f
add the respawn key to marble/client/scripts/default.bind.cs
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TODO: make this rebindable
2024-03-11 08:45:41 +00:00
yellows111
46d5e974bc
remove all _ files that were used to premake a directory
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if this breaks something, which i don't think it did, feel free to revert
2024-03-11 07:26:36 +00:00
yellows111
e0bedc9f78
Update .gitignore to disallow more binaries and the /tmp directory
2024-03-11 07:24:21 +00:00
yellows111
331225bbb9
Remove all compiled objects.
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Include *.dso in the gitignore and improve rules.
Also include generated config.cs and prefs.cs (defaults.cs and default.bind.cs exist)
2024-03-11 07:09:45 +00:00
enderman0125
ec09dde345
init
2024-03-10 20:27:00 -04:00