Easter Egg! ...s are now implemented
made gyrocopter voice faster to play, since it had a delay of like 0.40s
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@ -102,6 +102,18 @@ new GuiChunkedBitmapCtrl(playMissionGui) {
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bitmap = "./play/text_window";
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wrap = "0";
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};
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new GuiBitmapCtrl(PM_EggIcon) {
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profile = "GuiDefaultProfile";
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horizSizing = "width";
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vertSizing = "height";
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position = "275 40";
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extent = "16 24";
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minExtent = "8 8";
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visible = "1";
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helpTag = "0";
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bitmap = "./play/egg_nf";
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wrap = "0";
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};
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new GuiBitmapCtrl(PM_preview) {
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profile = "GuiDefaultProfile";
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horizSizing = "right";
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@ -616,6 +628,7 @@ function PM_setSelected( %row )
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%descText = %descText @ "<spush><font:DomCasualD:24><lmargin:0>\nTime to Qualify: " @ formatTime(%mission.time) @ "<spop>";
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%file = %mission.file;
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PM_EggIcon.setBitmap(($pref::easterEggCollected[%file] == 1) ? "marble/client/ui/play/egg" : "marble/client/ui/play/egg_nf");
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getBestTimes(%file);
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%descText = %descText @ "<lmargin:0>\n\n<spush><font:DomCasualD:24>Best Times:<spop><lmargin:10><tab:0,130,180><font:Arial Bold:14>\n\n";
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for(%i = 0; %i < 3; %i++)
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@ -0,0 +1,62 @@
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//-----------------------------------------------------------------------------
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// Kevin Blast Sources
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Easter Egg
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//-----------------------------------------------------------------------------
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datablock AudioProfile(GotEggSfx)
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{
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filename = "~/data/sound/gotEggVoice.wav";
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description = AudioDefault3d;
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preload = true;
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};
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datablock AudioProfile(GotThatEggAlready)
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{
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filename = "~/data/sound/gotpowerup.wav";
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description = AudioDefault3d;
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preload = true;
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};
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function EasterEgg::onPickup(%this,%obj,%user,%amount)
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{
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echo("onPickup");
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Parent::onPickup(%this,%obj,%user,%amount);
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%user.client.onFoundEasterEgg(%amount);
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return true;
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}
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function EasterEgg::saveState(%this,%obj,%state)
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{
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%state.object[%obj.getId()] = %obj.isHidden();
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}
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function EasterEgg::restoreState(%this,%obj,%state)
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{
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%obj.hide(%state.object[%obj.getId()]);
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}
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//-----------------------------------------------------------------------------
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datablock ItemData(EasterEgg)
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{
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// Mission editor category
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category = "Misc";
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// it's dumb but there isn't a GenericInventoryItem class;
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// and we want onPickup to fire.
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className = "PowerUp";
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// Basic Item properties
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shapeFile = "~/data/shapes/items/easteregg.dts";
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mass = 1;
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friction = 1;
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elasticity = 0.3;
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// Dynamic properties defined by the scripts
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pickupName = "the Easter Egg!";
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maxInventory = 1;
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noRespawn = true;
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noPickupMessage = true;
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};
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@ -67,6 +67,9 @@ function onServerCreated()
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exec("./signs.cs");
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exec("./fireworks.cs");
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//modded items
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exec("./easterEgg.cs");
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// Platforms and interior doors
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exec("./pathedInteriors.cs");
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@ -503,6 +506,19 @@ function GameConnection::onFoundGem(%this,%amount)
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PlayGui.setGemCount(%this.gemCount);
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}
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function GameConnection::onFoundEasterEgg(%this, %amount)
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{
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if($pref::easterEggCollected[$Server::MissionFile] == 1) {
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messageClient(%this, 'MsgItemPickup', '\c0You already have this Easter Egg.');
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%this.play2d(GotThatEggAlready);
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}
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else
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{
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$pref::easterEggCollected[$Server::MissionFile] = 1;
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messageClient(%this, 'MsgItemPickup', '\c0You got the Easter Egg!');
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%this.play2d(GotEggSfx);
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}
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}
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//-----------------------------------------------------------------------------
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