Ama' here. Decided to add frame step support.

It's a bit nasty, however. Don't really know what else to do-
with this code other than attempt to support animations.

aeiou, I'm not really sure... again.
This commit is contained in:
yellows111 2023-11-13 12:54:35 +00:00
parent e77997efe2
commit eb5f41f9e8
1 changed files with 74 additions and 12 deletions

View File

@ -117,7 +117,7 @@
<h1 id="title1">&#xFF2E;&#xFF4F;&#x3000;&#xFF26;&#xFF49;&#xFF4C;&#xFF45;</h1> <h1 id="title1">&#xFF2E;&#xFF4F;&#x3000;&#xFF26;&#xFF49;&#xFF4C;&#xFF45;</h1>
<h1 id="title2">&#xFF2C;&#xFF4F;&#xFF41;&#xFF44;&#xFF45;&#xFF44;</h1> <h1 id="title2">&#xFF2C;&#xFF4F;&#xFF41;&#xFF44;&#xFF45;&#xFF44;</h1>
</div> </div>
<span>Background/icon preview (rotate: &larr;/&rarr; keys, scale: &uarr;/&darr; keys):</span><br> <span>Background/icon preview (Keyboard controls: rotate: &larr;/&rarr;, scale: &uarr;/&darr;, frame-step: &minus;/&equals;, change icon: 1:N/2:C/3:D):</span><br>
<canvas id="bgcanvas" width="480" height="480"></canvas> <canvas id="bgcanvas" width="480" height="480"></canvas>
<canvas id="iconcanvas" width="480" height="480"></canvas> <canvas id="iconcanvas" width="480" height="480"></canvas>
<hr> <hr>
@ -151,7 +151,7 @@
</p> </p>
<script> <script>
// I usually don't do in-body <script>'s, but I didn't want to do an await onload() again // I usually don't do in-body <script>'s, but I didn't want to do an await onload() again
const GlobalState = {rotations: 2, dataLength: 0, uniforms: {rotation: null, scale: null}}; const GlobalState = {rotations: 2, dataLength: 0, uniforms: {rotation: null, scale: null}, iconState: {source: null, currentIcon: null, currentSubmodel: 0, cachedIconSys: null}};
// I don't care HOW disgusting doing this is, I'm sick of pressing escape to clear these. // I don't care HOW disgusting doing this is, I'm sick of pressing escape to clear these.
let allInputs = document.querySelectorAll('input[type="file"]'); let allInputs = document.querySelectorAll('input[type="file"]');
allInputs.forEach( allInputs.forEach(
@ -164,7 +164,7 @@
// rotation stuff // rotation stuff
const rotationDensity = 60; const rotationDensity = 60;
document.body.onkeydown = function(ev) { document.body.onkeydown = function(ev) {
if(glBgContext === null) {return;} if(glBgContext === null || GlobalState.iconState.currentIcon === null) {return;}
if(typeof GlobalState.uniforms.rotation !== "undefined") { if(typeof GlobalState.uniforms.rotation !== "undefined") {
switch(ev.code) { switch(ev.code) {
case "ArrowLeft": { case "ArrowLeft": {
@ -187,6 +187,40 @@
if(GlobalState.scale >= 6.0) {GlobalState.scale = 6.0;} if(GlobalState.scale >= 6.0) {GlobalState.scale = 6.0;}
break; break;
} }
case "Minus": {
GlobalState.iconState.currentSubmodel--;
if(GlobalState.iconState.currentSubmodel < 0) {
GlobalState.iconState.currentSubmodel = GlobalState.iconState.currentIcon.numberOfShapes - 1;
}
renderIcon(GlobalState.iconState.currentIcon, GlobalState.iconState.cachedIconSys, false);
break;
}
case "Equal": {
GlobalState.iconState.currentSubmodel++;
if(GlobalState.iconState.currentSubmodel > (GlobalState.iconState.currentIcon.numberOfShapes - 1)) {
GlobalState.iconState.currentSubmodel = 0;
}
renderIcon(GlobalState.iconState.currentIcon, GlobalState.iconState.cachedIconSys, false);
break;
}
case "Digit1": {
GlobalState.iconState.currentSubmodel = 0;
GlobalState.iconState.currentIcon = GlobalState.iconState.source.n;
renderIcon(GlobalState.iconState.currentIcon, GlobalState.iconState.cachedIconSys, false);
break;
}
case "Digit2": {
GlobalState.iconState.currentSubmodel = 0;
GlobalState.iconState.currentIcon = GlobalState.iconState.source.c;
renderIcon(GlobalState.iconState.currentIcon, GlobalState.iconState.cachedIconSys, false);
break;
}
case "Digit3": {
GlobalState.iconState.currentSubmodel = 0;
GlobalState.iconState.currentIcon = GlobalState.iconState.source.d;
renderIcon(GlobalState.iconState.currentIcon, GlobalState.iconState.cachedIconSys, false);
break;
}
default: { default: {
return; return;
} }
@ -226,6 +260,7 @@
} }
} }
function resetDisplay() { function resetDisplay() {
//reset displayed elements
document.getElementById("title1").textContent = "\uff0d"; document.getElementById("title1").textContent = "\uff0d";
document.getElementById("title2").textContent = "\uff0d"; document.getElementById("title2").textContent = "\uff0d";
document.getElementById("iconn").textContent = "?"; document.getElementById("iconn").textContent = "?";
@ -235,8 +270,19 @@
document.getElementById("dateModified").textContent = "--:--:-- --/--/----"; document.getElementById("dateModified").textContent = "--:--:-- --/--/----";
document.getElementById("fileCommentGame").textContent = "(no title)"; document.getElementById("fileCommentGame").textContent = "(no title)";
document.getElementById("fileCommentName").textContent = "(no description)"; document.getElementById("fileCommentName").textContent = "(no description)";
//reset globalstate parameters
GlobalState.iconState.cachedIconSys = null;
GlobalState.iconState.currentIcon = null;
GlobalState.iconState.source = null;
GlobalState.uniforms.rotation = null;
GlobalState.uniforms.scale = null;
GlobalState.dataLength = 0;
GlobalState.rotations = 2;
GlobalState.iconState.currentSubmodel = 0;
//clear buffers
glFgContext.clear(glFgContext.COLOR_BUFFER_BIT | glFgContext.DEPTH_BUFFER_BIT);
} }
function renderIcon(iconData, fileMetadata = null) { function renderIcon(iconData, fileMetadata = null, clearData = true) {
if(fileMetadata === null) { if(fileMetadata === null) {
fileMetadata = { fileMetadata = {
"lighting": { "lighting": {
@ -249,7 +295,7 @@
] ]
} }
}; };
} };
if(glFgContext === null) {return -1;} else { if(glFgContext === null) {return -1;} else {
const texture = glFgContext.createTexture(); const texture = glFgContext.createTexture();
glFgContext.bindTexture(glFgContext.TEXTURE_2D, texture); glFgContext.bindTexture(glFgContext.TEXTURE_2D, texture);
@ -302,9 +348,9 @@
let colourArray = new Array(); let colourArray = new Array();
let uvArray = new Array(); let uvArray = new Array();
iconData.vertices.forEach(function(vertexObject){ iconData.vertices.forEach(function(vertexObject){
verticesArray.push(vertexObject.shapes[0].x); verticesArray.push(vertexObject.shapes[GlobalState.iconState.currentSubmodel].x);
verticesArray.push(vertexObject.shapes[0].y); verticesArray.push(vertexObject.shapes[GlobalState.iconState.currentSubmodel].y);
verticesArray.push(vertexObject.shapes[0].z); verticesArray.push(vertexObject.shapes[GlobalState.iconState.currentSubmodel].z);
colourArray.push(vertexObject.color.r/255); colourArray.push(vertexObject.color.r/255);
colourArray.push(vertexObject.color.g/255); colourArray.push(vertexObject.color.g/255);
colourArray.push(vertexObject.color.b/255); colourArray.push(vertexObject.color.b/255);
@ -340,7 +386,7 @@
// sets the angle uniform to 2/rotationDensity, this puts the icon at an angle. // sets the angle uniform to 2/rotationDensity, this puts the icon at an angle.
// globalize uniform rotation // globalize uniform rotation
GlobalState.uniforms.rotation = uniforms.rotation; GlobalState.uniforms.rotation = uniforms.rotation;
GlobalState.rotations = 2; if(clearData){GlobalState.rotations = 2;}
glFgContext.uniform1f(GlobalState.uniforms.rotation, GlobalState.rotations/rotationDensity); glFgContext.uniform1f(GlobalState.uniforms.rotation, GlobalState.rotations/rotationDensity);
//.section LIGHTING //.section LIGHTING
@ -350,7 +396,7 @@
//.section SCALING //.section SCALING
GlobalState.uniforms.scale = uniforms.scale; GlobalState.uniforms.scale = uniforms.scale;
GlobalState.scale = 3.5; if(clearData){GlobalState.scale = 3.5;}
glFgContext.uniform1f(GlobalState.uniforms.scale, GlobalState.scale); glFgContext.uniform1f(GlobalState.uniforms.scale, GlobalState.scale);
//.section WRITE //.section WRITE
@ -392,6 +438,10 @@
iconbox.files[0].arrayBuffer().then(function(d){ iconbox.files[0].arrayBuffer().then(function(d){
try { try {
let output = readIconFile(d); let output = readIconFile(d);
GlobalState.iconState.cachedIconSys = null;
GlobalState.iconState.source = null;
GlobalState.iconState.currentSubmodel = 0;
GlobalState.iconState.currentIcon = output;
renderIcon(output); renderIcon(output);
console.info("model data (ic*)",output); console.info("model data (ic*)",output);
} catch(e) { } catch(e) {
@ -415,6 +465,10 @@
Object.keys(output.filenames).forEach(function(file) { Object.keys(output.filenames).forEach(function(file) {
output2[file] = readIconFile(vFilesystem[vFilesystem.rootDirectory][output.filenames[file]].data); output2[file] = readIconFile(vFilesystem[vFilesystem.rootDirectory][output.filenames[file]].data);
}); });
GlobalState.iconState.cachedIconSys = output;
GlobalState.iconState.currentSubmodel = 0;
GlobalState.iconState.source = output2;
GlobalState.iconState.currentIcon = output2.n;
renderIcon(output2.n, output); renderIcon(output2.n, output);
let cTime = vFilesystem.timestamps.created; let cTime = vFilesystem.timestamps.created;
let mTime = vFilesystem.timestamps.modified; let mTime = vFilesystem.timestamps.modified;
@ -446,6 +500,10 @@
c: readIconFile(inputData.icons.c), c: readIconFile(inputData.icons.c),
d: readIconFile(inputData.icons.d), d: readIconFile(inputData.icons.d),
} }
GlobalState.iconState.cachedIconSys = output;
GlobalState.iconState.currentSubmodel = 0;
GlobalState.iconState.source = icons;
GlobalState.iconState.currentIcon = icons.n;
renderIcon(icons.n, output); renderIcon(icons.n, output);
let cTime = inputData.timestamps.created; let cTime = inputData.timestamps.created;
let mTime = inputData.timestamps.modified; let mTime = inputData.timestamps.modified;
@ -476,6 +534,10 @@
Object.keys(output.filenames).forEach(function(file) { Object.keys(output.filenames).forEach(function(file) {
output2[file] = readIconFile(vFilesystem[vFilesystem.rootDirectory][output.filenames[file]].data); output2[file] = readIconFile(vFilesystem[vFilesystem.rootDirectory][output.filenames[file]].data);
}); });
GlobalState.iconState.cachedIconSys = output;
GlobalState.iconState.currentSubmodel = 0;
GlobalState.iconState.source = output2;
GlobalState.iconState.currentIcon = output2.n;
renderIcon(output2.n, output); renderIcon(output2.n, output);
let cTime = vFilesystem.timestamps.created; let cTime = vFilesystem.timestamps.created;
let mTime = vFilesystem.timestamps.modified; let mTime = vFilesystem.timestamps.modified;
@ -567,12 +629,12 @@
document.getElementById("showExtractedInputOption").onchange = function(e) { document.getElementById("showExtractedInputOption").onchange = function(e) {
document.getElementById("advanced").style.display = ((e.target.checked) ? "block" : "none"); document.getElementById("advanced").style.display = ((e.target.checked) ? "block" : "none");
} }
//todo: More than one model shape rendering, other 2 icons, Animation parsing, animation tweening //todo: More than one model shape rendering, other 2 icons (technically done? NMW though), Animation parsing, animation tweening
</script> </script>
<span id="version">icondumper2 <span id="iconjsVersion">(unknown icon.js version)</span> [C: <span id="clientVersion">Loading...</span>] &mdash; &copy; <span id="currentYear">2023</span> yellows111</span> <span id="version">icondumper2 <span id="iconjsVersion">(unknown icon.js version)</span> [C: <span id="clientVersion">Loading...</span>] &mdash; &copy; <span id="currentYear">2023</span> yellows111</span>
<script> <script>
document.getElementById("iconjsVersion").textContent = ICONJS_VERSION; document.getElementById("iconjsVersion").textContent = ICONJS_VERSION;
document.getElementById("clientVersion").textContent = "0.6.4"; document.getElementById("clientVersion").textContent = "0.6.5";
document.getElementById("currentYear").textContent = (new Date()).getFullYear().toString(); document.getElementById("currentYear").textContent = (new Date()).getFullYear().toString();
</script> </script>
</body> </body>