0.8.2: It's a bitmask.

I knew writing that as a test would be worth it.
This commit is contained in:
yellows111 2024-02-15 00:14:08 +00:00
parent 4031ec9e18
commit b0212bc607
2 changed files with 246 additions and 84 deletions

21
icon.js
View File

@ -7,7 +7,7 @@ var ICONJS_STRICT = true;
* @constant {string}
* @default
*/
const ICONJS_VERSION = "0.8.1";
const ICONJS_VERSION = "0.8.2";
/**
* The RC4 key used for ciphering CodeBreaker Saves.
@ -162,15 +162,18 @@ function setStrictness(value) {
* @access protected
*/
function getTextureFormat(i) {
if (i<8) {
if(i==3) {
return 'N';
if(ICONJS_DEBUG) {
console.debug("Texture format: %i", i);
}
// bit 1: enable smooth shading (TODO)
// bit 2: ??? something weird with colours, check iconwriter.js output...
if(!!(i & 4)) { // if bit 3 (textured)...
if(!!(i & 8)) { // if bit 4 (compressed)...
return "C"; // Compressed.
}
return 'U';
} else if (i>=8) {
return 'C';
} else {
return void(0);
return "U"; // Uncompressed.
} else { // if bit 3 isn't set...
return "N"; // No texture.
}
}

View File

@ -7,163 +7,163 @@ const iconHeader = new Uint8Array([
// format: [xxyyzzaa][xxyyzzaa][uuvv][rgba], (8 + 8 + 4 + 4) (position.xyzw, normal.xyzw, texcoords.st, colour.rgba)
// 0x1000 = 4096 (1.0f), 0xf000 = -4096 (-1.0f)
// color is lime green (0, 255, 0, 127)
// color is lime green (64, 255, 64, 127)
const iconData = new Uint8Array([
// 1/36, [-1, -1, -1], [0.25, 0.25] poly 1.1 z-1
0x00, 0xf0, 0x00, 0xf0, 0x00, 0xf0, 0x00, 0x04,
0x00, 0xf0, 0x00, 0xf0, 0x00, 0xf0, 0x00, 0x04,
0x00, 0x04, 0x00, 0x04, 0x40, 0xff, 0x00, 0x7f,
0x00, 0x04, 0x00, 0x04, 0x40, 0xff, 0x40, 0x7f,
// 2/36, [-1, 1, -1], [0.25, 0.75] poly 1.2 z-1
0x00, 0xf0, 0x00, 0x10, 0x00, 0xf0, 0x00, 0x04,
0x00, 0xf0, 0x00, 0x10, 0x00, 0xf0, 0x00, 0x04,
0x00, 0x04, 0x00, 0x0c, 0x40, 0xff, 0x00, 0x7f,
0x00, 0x04, 0x00, 0x0c, 0x40, 0xff, 0x40, 0x7f,
// 3/36, [ 1, -1, -1], [0.75, 0.75] poly 1.3 z-1
0x00, 0x10, 0x00, 0x10, 0x00, 0xf0, 0x00, 0x04,
0x00, 0x10, 0x00, 0x10, 0x00, 0xf0, 0x00, 0x04,
0x00, 0x0c, 0x00, 0x0c, 0x40, 0xff, 0x00, 0x7f,
0x00, 0x0c, 0x00, 0x0c, 0x40, 0xff, 0x40, 0x7f,
// 4/36, [ 1, 1, -1] poly 2.1 z-1
0x00, 0x10, 0x00, 0x10, 0x00, 0xf0, 0x00, 0x04,
0x00, 0x10, 0x00, 0x10, 0x00, 0xf0, 0x00, 0x04,
0x00, 0x04, 0x00, 0x0c, 0x40, 0xff, 0x00, 0x7f,
0x00, 0x04, 0x00, 0x0c, 0x40, 0xff, 0x40, 0x7f,
// 5/36, [ 1, -1, -1] poly 2.2 z-1
0x00, 0x10, 0x00, 0xf0, 0x00, 0xf0, 0x00, 0x04,
0x00, 0x10, 0x00, 0xf0, 0x00, 0xf0, 0x00, 0x04,
0x00, 0x04, 0x00, 0x04, 0x40, 0xff, 0x00, 0x7f,
0x00, 0x04, 0x00, 0x04, 0x40, 0xff, 0x40, 0x7f,
// 6/36, [-1, 1, -1] poly 2.3 z-1
0x00, 0xf0, 0x00, 0xf0, 0x00, 0xf0, 0x00, 0x04,
0x00, 0xf0, 0x00, 0xf0, 0x00, 0xf0, 0x00, 0x04,
0x00, 0x0c, 0x00, 0x0c, 0x40, 0xff, 0x00, 0x7f,
0x00, 0x0c, 0x00, 0x0c, 0x40, 0xff, 0x40, 0x7f,
// 7/36, [-1, -1, -1] poly 3.1 x-1
0x00, 0xf0, 0x00, 0xf0, 0x00, 0xf0, 0x00, 0x04,
0x00, 0xf0, 0x00, 0xf0, 0x00, 0xf0, 0x00, 0x04,
0x00, 0x04, 0x00, 0x04, 0x40, 0xff, 0x00, 0x7f,
0x00, 0x04, 0x00, 0x04, 0x40, 0xff, 0x40, 0x7f,
// 8/36, [-1, -1, 1] poly 3.2 x-1
0x00, 0xf0, 0x00, 0x10, 0x00, 0x10, 0x00, 0x04,
0x00, 0xf0, 0x00, 0x10, 0x00, 0x10, 0x00, 0x04,
0x00, 0x0c, 0x00, 0x0c, 0x40, 0xff, 0x00, 0x7f,
0x00, 0x0c, 0x00, 0x0c, 0x40, 0xff, 0x40, 0x7f,
// 9/36, [-1, 1, -1] poly 3.3 x-1
0x00, 0xf0, 0x00, 0x10, 0x00, 0xf0, 0x00, 0x04,
0x00, 0xf0, 0x00, 0x10, 0x00, 0xf0, 0x00, 0x04,
0x00, 0x04, 0x00, 0x0c, 0x40, 0xff, 0x00, 0x7f,
0x00, 0x04, 0x00, 0x0c, 0x40, 0xff, 0x40, 0x7f,
//10/36, [-1, -1, -1] poly 4.1 x-1
0x00, 0xf0, 0x00, 0xf0, 0x00, 0xf0, 0x00, 0x04,
0x00, 0xf0, 0x00, 0xf0, 0x00, 0xf0, 0x00, 0x04,
0x00, 0x04, 0x00, 0x04, 0x40, 0xff, 0x00, 0x7f,
0x00, 0x04, 0x00, 0x04, 0x40, 0xff, 0x40, 0x7f,
//11/36, [-1, -1, 1] poly 4.2 x-1
0x00, 0xf0, 0x00, 0xf0, 0x00, 0x10, 0x00, 0x04,
0x00, 0xf0, 0x00, 0xf0, 0x00, 0x10, 0x00, 0x04,
0x00, 0x04, 0x00, 0x0c, 0x40, 0xff, 0x00, 0x7f,
0x00, 0x04, 0x00, 0x0c, 0x40, 0xff, 0x40, 0x7f,
//12/36, [-1, 1, 1] poly 4.3 x-1
0x00, 0xf0, 0x00, 0x10, 0x00, 0x10, 0x00, 0x04,
0x00, 0xf0, 0x00, 0x10, 0x00, 0x10, 0x00, 0x04,
0x00, 0x0c, 0x00, 0x0c, 0x40, 0xff, 0x00, 0x7f,
0x00, 0x0c, 0x00, 0x0c, 0x40, 0xff, 0x40, 0x7f,
//13/36, [-1, 1, -1] poly 5.1 y+1
0x00, 0xf0, 0x00, 0x10, 0x00, 0xf0, 0x00, 0x04,
0x00, 0xf0, 0x00, 0x10, 0x00, 0xf0, 0x00, 0x04,
0x00, 0x04, 0x00, 0x04, 0x40, 0xff, 0x00, 0x7f,
0x00, 0x04, 0x00, 0x04, 0x40, 0xff, 0x40, 0x7f,
//14/36, [-1, 1, 1] poly 5.2 y+1
0x00, 0xf0, 0x00, 0x10, 0x00, 0x10, 0x00, 0x04,
0x00, 0xf0, 0x00, 0x10, 0x00, 0x10, 0x00, 0x04,
0x00, 0x04, 0x00, 0x0c, 0x40, 0xff, 0x00, 0x7f,
0x00, 0x04, 0x00, 0x0c, 0x40, 0xff, 0x40, 0x7f,
//15/36, [ 1, 1, -1] poly 5.3 y+1
0x00, 0x10, 0x00, 0x10, 0x00, 0xf0, 0x00, 0x04,
0x00, 0x10, 0x00, 0x10, 0x00, 0xf0, 0x00, 0x04,
0x00, 0x0c, 0x00, 0x0c, 0x40, 0xff, 0x00, 0x7f,
0x00, 0x0c, 0x00, 0x0c, 0x40, 0xff, 0x40, 0x7f,
//16/36, [ 1, 1, -1] poly 6.1 y+1
0x00, 0x10, 0x00, 0x10, 0x00, 0xf0, 0x00, 0x04,
0x00, 0x10, 0x00, 0x10, 0x00, 0xf0, 0x00, 0x04,
0x00, 0x04, 0x00, 0x04, 0x40, 0xff, 0x00, 0x7f,
0x00, 0x04, 0x00, 0x04, 0x40, 0xff, 0x40, 0x7f,
//17/36, [-1, 1, 1] poly 6.2 y+1
0x00, 0xf0, 0x00, 0x10, 0x00, 0x10, 0x00, 0x04,
0x00, 0xf0, 0x00, 0x10, 0x00, 0x10, 0x00, 0x04,
0x00, 0x04, 0x00, 0x0c, 0x40, 0xff, 0x00, 0x7f,
0x00, 0x04, 0x00, 0x0c, 0x40, 0xff, 0x40, 0x7f,
//18/36, [ 1, 1, 1] poly 6.3 y+1
0x00, 0x10, 0x00, 0x10, 0x00, 0x10, 0x00, 0x04,
0x00, 0x10, 0x00, 0x10, 0x00, 0x10, 0x00, 0x04,
0x00, 0x0c, 0x00, 0x0c, 0x40, 0xff, 0x00, 0x7f,
0x00, 0x0c, 0x00, 0x0c, 0x40, 0xff, 0x40, 0x7f,
//19/36, [ 1, 1, -1] poly 7.1 x+1
0x00, 0x10, 0x00, 0x10, 0x00, 0xf0, 0x00, 0x04,
0x00, 0x10, 0x00, 0x10, 0x00, 0xf0, 0x00, 0x04,
0x00, 0x04, 0x00, 0x04, 0x40, 0xff, 0x00, 0x7f,
0x00, 0x04, 0x00, 0x04, 0x40, 0xff, 0x40, 0x7f,
//20/36, [ 1, 1, 1] poly 7.2 x+1
0x00, 0x10, 0x00, 0x10, 0x00, 0x10, 0x00, 0x04,
0x00, 0x10, 0x00, 0x10, 0x00, 0x10, 0x00, 0x04,
0x00, 0x04, 0x00, 0x0c, 0x40, 0xff, 0x00, 0x7f,
0x00, 0x04, 0x00, 0x0c, 0x40, 0xff, 0x40, 0x7f,
//21/36, [ 1, -1, -1] poly 7.3 x+1
0x00, 0x10, 0x00, 0xf0, 0x00, 0xf0, 0x00, 0x04,
0x00, 0x10, 0x00, 0xf0, 0x00, 0xf0, 0x00, 0x04,
0x00, 0x0c, 0x00, 0x0c, 0x40, 0xff, 0x00, 0x7f,
0x00, 0x0c, 0x00, 0x0c, 0x40, 0xff, 0x40, 0x7f,
//22/36, [ 1, 1, 1] poly 8.1 x+1
0x00, 0x10, 0x00, 0x10, 0x00, 0x10, 0x00, 0x04,
0x00, 0x10, 0x00, 0x10, 0x00, 0x10, 0x00, 0x04,
0x00, 0x04, 0x00, 0x04, 0x40, 0xff, 0x00, 0x7f,
0x00, 0x04, 0x00, 0x04, 0x40, 0xff, 0x40, 0x7f,
//23/36, [ 1, -1, 1] poly 8.2 x+1
0x00, 0x10, 0x00, 0xf0, 0x00, 0x10, 0x00, 0x04,
0x00, 0x10, 0x00, 0xf0, 0x00, 0x10, 0x00, 0x04,
0x00, 0x04, 0x00, 0x0c, 0x40, 0xff, 0x00, 0x7f,
0x00, 0x04, 0x00, 0x0c, 0x40, 0xff, 0x40, 0x7f,
//24/36, [ 1, -1, -1] poly 8.3 x+1
0x00, 0x10, 0x00, 0xf0, 0x00, 0xf0, 0x00, 0x04,
0x00, 0x10, 0x00, 0xf0, 0x00, 0xf0, 0x00, 0x04,
0x00, 0x0c, 0x00, 0x0c, 0x40, 0xff, 0x00, 0x7f,
0x00, 0x0c, 0x00, 0x0c, 0x40, 0xff, 0x40, 0x7f,
//25/36, [-1, -1, -1] poly 9.1 y-1
0x00, 0xf0, 0x00, 0xf0, 0x00, 0xf0, 0x00, 0x04,
0x00, 0xf0, 0x00, 0xf0, 0x00, 0xf0, 0x00, 0x04,
0x00, 0x04, 0x00, 0x04, 0x40, 0xff, 0x00, 0x7f,
0x00, 0x04, 0x00, 0x04, 0x40, 0xff, 0x40, 0x7f,
//26/36, [ 1, -1, -1] poly 9.2 y-1
0x00, 0x10, 0x00, 0xf0, 0x00, 0xf0, 0x00, 0x04,
0x00, 0x10, 0x00, 0xf0, 0x00, 0xf0, 0x00, 0x04,
0x00, 0x04, 0x00, 0x0c, 0x40, 0xff, 0x00, 0x7f,
0x00, 0x04, 0x00, 0x0c, 0x40, 0xff, 0x40, 0x7f,
//27/36, [-1, -1, 1] poly 9.3 y-1
0x00, 0xf0, 0x00, 0xf0, 0x00, 0x10, 0x00, 0x04,
0x00, 0xf0, 0x00, 0xf0, 0x00, 0x10, 0x00, 0x04,
0x00, 0x0c, 0x00, 0x0c, 0x40, 0xff, 0x00, 0x7f,
0x00, 0x0c, 0x00, 0x0c, 0x40, 0xff, 0x40, 0x7f,
//28/36, [-1, -1, 1] poly 10.1 y-1
0x00, 0xf0, 0x00, 0xf0, 0x00, 0x10, 0x00, 0x04,
0x00, 0xf0, 0x00, 0xf0, 0x00, 0x10, 0x00, 0x04,
0x00, 0x04, 0x00, 0x04, 0x40, 0xff, 0x00, 0x7f,
0x00, 0x04, 0x00, 0x04, 0x40, 0xff, 0x40, 0x7f,
//29/36, [ 1, -1, -1] poly 10.2 y-1
0x00, 0x10, 0x00, 0xf0, 0x00, 0xf0, 0x00, 0x04,
0x00, 0x10, 0x00, 0xf0, 0x00, 0xf0, 0x00, 0x04,
0x00, 0x04, 0x00, 0x0c, 0x40, 0xff, 0x00, 0x7f,
0x00, 0x04, 0x00, 0x0c, 0x40, 0xff, 0x40, 0x7f,
//30/36, [ 1, -1, 1] poly 10.3 y-1
0x00, 0x10, 0x00, 0xf0, 0x00, 0x10, 0x00, 0x04,
0x00, 0x10, 0x00, 0xf0, 0x00, 0x10, 0x00, 0x04,
0x00, 0x0c, 0x00, 0x0c, 0x40, 0xff, 0x00, 0x7f,
0x00, 0x0c, 0x00, 0x0c, 0x40, 0xff, 0x40, 0x7f,
//31/36, [-1, 1, 1] poly 11.1 z+1
0x00, 0xf0, 0x00, 0x10, 0x00, 0x10, 0x00, 0x04,
0x00, 0xf0, 0x00, 0x10, 0x00, 0x10, 0x00, 0x04,
0x00, 0x04, 0x00, 0x04, 0x40, 0xff, 0x00, 0x7f,
0x00, 0x04, 0x00, 0x04, 0x40, 0xff, 0x40, 0x7f,
//32/36, [-1, -1, 1] poly 11.2 z+1
0x00, 0xf0, 0x00, 0xf0, 0x00, 0x10, 0x00, 0x04,
0x00, 0xf0, 0x00, 0xf0, 0x00, 0x10, 0x00, 0x04,
0x00, 0x04, 0x00, 0x0c, 0x40, 0xff, 0x00, 0x7f,
0x00, 0x04, 0x00, 0x0c, 0x40, 0xff, 0x40, 0x7f,
//33/36, [ 1, 1, 1] poly 11.3 z+1
0x00, 0x10, 0x00, 0x10, 0x00, 0x10, 0x00, 0x04,
0x00, 0x10, 0x00, 0x10, 0x00, 0x10, 0x00, 0x04,
0x00, 0x0c, 0x00, 0x0c, 0x40, 0xff, 0x00, 0x7f,
0x00, 0x0c, 0x00, 0x0c, 0x40, 0xff, 0x40, 0x7f,
//35/36, [ 1, -1, 1] poly 12.2 z+1
0x00, 0x10, 0x00, 0xf0, 0x00, 0x10, 0x00, 0x04,
0x00, 0x10, 0x00, 0xf0, 0x00, 0x10, 0x00, 0x04,
0x00, 0x04, 0x00, 0x0c, 0x40, 0xff, 0x00, 0x7f,
0x00, 0x04, 0x00, 0x0c, 0x40, 0xff, 0x40, 0x7f,
//34/36, [ 1, 1, 1] poly 12.1 z+1
0x00, 0x10, 0x00, 0x10, 0x00, 0x10, 0x00, 0x04,
0x00, 0x10, 0x00, 0x10, 0x00, 0x10, 0x00, 0x04,
0x00, 0x04, 0x00, 0x04, 0x40, 0xff, 0x00, 0x7f,
0x00, 0x04, 0x00, 0x04, 0x40, 0xff, 0x40, 0x7f,
//36/36, [-1, -1, 1] poly 12.3 z+1
0x00, 0xf0, 0x00, 0xf0, 0x00, 0x10, 0x00, 0x04,
0x00, 0xf0, 0x00, 0xf0, 0x00, 0x10, 0x00, 0x04,
0x00, 0x0c, 0x00, 0x0c, 0x40, 0xff, 0x00, 0x7f,
0x00, 0x0c, 0x00, 0x0c, 0x40, 0xff, 0x40, 0x7f,
]); // 864 bytes
const animData = new Uint8Array([
@ -177,49 +177,208 @@ const animData = new Uint8Array([
/** generate texture data **/
const texture_ = new Uint16Array(16384);
for (let indice = 0; indice < 16384; indice++) {
//texture_[indice] = 0b11111_00000_00000_1; //RGB5A1
texture_[indice] = 0b1_00000_00000_11111; //A1BGR5
//texture_[indice] = 0b00000_00000_11111_0; // BGR5A1
//texture_[indice] = 0xffff; // does this even texture vro
} // 32768 bytes
/** for compressed textures **/
const compressTexture_ = new Uint16Array(4);
compressTexture_[0] = 0x0004;
compressTexture_[1] = 0x0000;
compressTexture_[2] = 0x4000;
compressTexture_[3] = 0b1_11111_00000_00000;
const textureData = new Uint8Array(texture_.buffer);
const compressedTextureData = new Uint8Array(compressTexture_.buffer);
const IconFileArray = new Array(8);
/** ps2d data **/
const metadataSkeleton = new Uint8Array(Array.from({...[
0x50, 0x53, 0x32, 0x44, 0x00, 0x00,
0x20, 0x00, 0x00, 0x00, // PS2D files have a max limit of 16 characters per line
0x00, 0x00, 0x80, 0x00, 0x00, 0x00,
// color1.rgba
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
// color2.rgba
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
// color3.rgba
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
// color4.rgba
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
// pos1.xyzw
0x00, 0x00, 0x00, 0x3f, 0x00, 0x00, 0x00, 0x3f,
0x00, 0x00, 0x00, 0x3f, 0x00, 0x00, 0x00, 0x00,
// pos2.xyzw
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xbf,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
// pos3.xyzw
0x00, 0x00, 0x80, 0xbf, 0x00, 0x00, 0x80, 0xbf,
0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00,
// light1.rgba
0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x80, 0x3f,
0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00,
// light2.rgba
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
// light3.rgba
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
// amblight.rgba
0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x80, 0x3f,
0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00,
// title
0x82, 0x89, 0x82, 0x83, 0x82, 0x8f, 0x82, 0x8e, // icon
0x82, 0x84, 0x82, 0x95, 0x82, 0x8d, 0x82, 0x90, // dump
0x82, 0x85, 0x82, 0x92, 0x82, 0x51, 0x81, 0x40, // er2
0x82, 0x73, 0x82, 0x85, 0x82, 0x93, 0x82, 0x94, // Test
0x82, 0x73, 0x82, 0x85, 0x82, 0x98, 0x82, 0x94, // Text
0x82, 0x95, 0x82, 0x92, 0x82, 0x85, 0x81, 0x40, // ure
0x82, 0x73, 0x82, 0x99, 0x82, 0x90, 0x82, 0x85, // Type
0x81, 0x40, 0x82, 0x58, // 9
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
// file - normal
0x74, 0x65, 0x78, 0x74, 0x79, 0x70, 0x65, 0x31,
0x2E, 0x69, 0x63, 0x6E, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
// file - copying
0x74, 0x65, 0x78, 0x74, 0x79, 0x70, 0x65, 0x31,
0x2E, 0x69, 0x63, 0x6E, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
// file - deleting
0x74, 0x65, 0x78, 0x74, 0x79, 0x70, 0x65, 0x31,
0x2E, 0x69, 0x63, 0x6E, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
//], length:964}));
], length:1024})); // psu want block size
/** make icons **/
for (let iconIndice = 0; iconIndice < 8; iconIndice++) {
// actual test goes here!
// combine data together (header+data+animData+texture)
const combined = new Uint8Array(20+864+36+32768);
combined.set(iconHeader, 0);
combined.set(iconData, 20);
combined.set(animData, 20+864);
combined.set(textureData, 20+864+36);
const CombinedIconData = new Uint8Array(33792/*20+864+36+32768*/); // psu still want block size
CombinedIconData.set(iconHeader, 0);
CombinedIconData.set(iconData, 20);
CombinedIconData.set(animData, 20+864);
CombinedIconData.set(textureData, 20+864+36);
combined[8] = iconIndice; // set texture type
const CombinedCompressedIconData = new Uint8Array(1024/*20+864+36+16*/); // psu still want block size
CombinedCompressedIconData.set(iconHeader, 0);
CombinedCompressedIconData.set(iconData, 20);
CombinedCompressedIconData.set(animData, 20+864);
CombinedCompressedIconData.set(compressedTextureData, 20+864+36);
IconFileArray[iconIndice] = combined;
/** root directory **/
const psuHeader1 = new Uint8Array(Array.from({...[
0x27, 0x84, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
0x00, 0x16, 0x25, 0x12, 0x02, 0x05, 0xd2, 0x07,
0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x16, 0x16, 0x16, 0x16, 0x16, 0xd2, 0x16,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x69, 0x64, 0x32, 0x5f, 0x74, 0x65, 0x78, 0x74,
0x65, 0x73, 0x74, 0x39
], length:512}));
/** . **/
const psuHeader2 = new Uint8Array(Array.from({...[
0x27, 0x84, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x16, 0x25, 0x12, 0x02, 0x05, 0xd2, 0x07,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x16, 0x16, 0x16, 0x16, 0x16, 0xd2, 0x16,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x2e
], length:512}));
/** .. **/
const psuHeader3 = new Uint8Array(Array.from({...[
0x27, 0x84, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x16, 0x25, 0x12, 0x02, 0x05, 0xd2, 0x07,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x16, 0x16, 0x16, 0x16, 0x16, 0xd2, 0x16,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x2e, 0x2e
], length:512}));
/** icon.sys **/
const psuHeader4 = new Uint8Array(Array.from({...[
0x17, 0x84, 0x00, 0x00, 0xc4, 0x03, 0x00, 0x00,
0x00, 0x16, 0x25, 0x12, 0x02, 0x05, 0xd2, 0x07,
0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x16, 0x16, 0x16, 0x16, 0x16, 0xd2, 0x16,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x69, 0x63, 0x6f, 0x6e, 0x2e, 0x73, 0x79, 0x73
], length:512}));
/** textypeX.icn **/
const psuHeader5 = new Uint8Array(Array.from({...[
0x17, 0x84, 0x00, 0x00, 0x98, 0x83, 0x00, 0x00,
0x00, 0x16, 0x25, 0x12, 0x02, 0x05, 0xd2, 0x07,
0x0a, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x16, 0x16, 0x16, 0x16, 0x16, 0xd2, 0x16,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x74, 0x65, 0x78, 0x74, 0x79, 0x70, 0x65, 0x39,
0x2E, 0x69, 0x63, 0x6E
], length:512}));
/** write psus **/
for (let iconIndice = 0; iconIndice < 16; iconIndice++) {
let needsAlpha = 0;
let needsCompression = false;
if(iconIndice > 9) {
needsAlpha = 7; // if we're past 9, offset to start at A instead
}
if(iconIndice > 8) {
needsCompression = true;
}
const PsuFileOutput = new Uint8Array(needsCompression ? 5120 : 37888); // 6 compressed, 37 uncompressed blocks
if(needsCompression) {
psuHeader5[4] = 0xa8;
psuHeader5[5] = 0x03;
}
CombinedIconData[8] = iconIndice; // set texture type for uncompressed
CombinedCompressedIconData[8] = iconIndice; // set texture type for compressed
psuHeader1[75] = 0x30 + iconIndice+needsAlpha; // set folder name
psuHeader5[71] = 0x30 + iconIndice+needsAlpha; // set file name
metadataSkeleton[251] = 0x4f + iconIndice+needsAlpha; // set display name
metadataSkeleton[267] = 0x30 + iconIndice+needsAlpha; // set normal file name
metadataSkeleton[331] = 0x30 + iconIndice+needsAlpha; // set copy file name
metadataSkeleton[395] = 0x30 + iconIndice+needsAlpha; // set deleting file name
PsuFileOutput.set(psuHeader1,0);
PsuFileOutput.set(psuHeader2,512);
PsuFileOutput.set(psuHeader3,1024);
PsuFileOutput.set(psuHeader4,1536);
PsuFileOutput.set(metadataSkeleton,2048);
PsuFileOutput.set(psuHeader5,3072);
PsuFileOutput.set(needsCompression ? CombinedCompressedIconData : CombinedIconData, 3584);
// and then 512 bytes of padding since we don't reach a block yet
if(typeof require !== "undefined") {
require("fs").writeFileSync(`${iconIndice}_generated.icn`, combined);
require("fs").writeFileSync(`${iconIndice.toString(16)}_file.psu`, PsuFileOutput);
}
}
/** make ps2d's **/
const metadataSkeleton = new Uint8Array(Array.from({...[
0x50, 0x53, 0x32, 0x44, 0x00, 0x00, 0x00, 0x00, // todo: don't sleep on this, it's the byte where we split the title
], length:964}));
/**
0x82, 0x89, 0x82, 0x83, 0x82, 0x8f, 0x82, 0x8e, // icon
0x82, 0x84, 0x82, 0x95, 0x82, 0x8d, 0x82, 0x90, // dump
0x82, 0x85, 0x82, 0x92, 0x82, 0x51, 0x81, 0x40, // er2
0x82, 0x73, 0x82, 0x85, 0x82, 0x93, 0x82, 0x94, // Test
0x81, 0x46, 0x82, 0x73, 0x82, 0x85, 0x82, 0x98, // :Tex
0x82, 0x94, 0x82, 0x95, 0x82, 0x92, 0x82, 0x85, // ture
0x81, 0x40, 0x82, 0x73, 0x82, 0x99, 0x82, 0x90, // Typ
0x82, 0x85, 0x81, 0x40, 0x82, 0x58, 0x00, 0x00, // e 9
**/
//automatic psu generator?