GLFW
3.0.2
A multi-platform library for OpenGL, window and input
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Typedefs | |
typedef void(* | GLFWglproc )(void) |
Client API function pointer type. More... | |
Functions | |
void | glfwMakeContextCurrent (GLFWwindow *window) |
Makes the context of the specified window current for the calling thread. More... | |
GLFWwindow * | glfwGetCurrentContext (void) |
Returns the window whose context is current on the calling thread. More... | |
void | glfwSwapBuffers (GLFWwindow *window) |
Swaps the front and back buffers of the specified window. More... | |
void | glfwSwapInterval (int interval) |
Sets the swap interval for the current context. More... | |
int | glfwExtensionSupported (const char *extension) |
Returns whether the specified extension is available. More... | |
GLFWglproc | glfwGetProcAddress (const char *procname) |
Returns the address of the specified function for the current context. More... | |
typedef void(* GLFWglproc)(void) |
Generic function pointer used for returning client API function pointers without forcing a cast from a regular pointer.
int glfwExtensionSupported | ( | const char * | extension | ) |
This function returns whether the specified OpenGL or context creation API extension is supported by the current context. For example, on Windows both the OpenGL and WGL extension strings are checked.
[in] | extension | The ASCII encoded name of the extension. |
GL_TRUE
if the extension is available, or GL_FALSE
otherwise.GLFWwindow* glfwGetCurrentContext | ( | void | ) |
This function returns the window whose context is current on the calling thread.
NULL
if no window's context is current.GLFWglproc glfwGetProcAddress | ( | const char * | procname | ) |
This function returns the address of the specified client API or extension function, if it is supported by the current context.
[in] | procname | The ASCII encoded name of the function. |
NULL
if the function is unavailable.void glfwMakeContextCurrent | ( | GLFWwindow * | window | ) |
This function makes the context of the specified window current on the calling thread. A context can only be made current on a single thread at a time and each thread can have only a single current context at a time.
[in] | window | The window whose context to make current, or NULL to detach the current context. |
void glfwSwapBuffers | ( | GLFWwindow * | window | ) |
This function swaps the front and back buffers of the specified window. If the swap interval is greater than zero, the GPU driver waits the specified number of screen updates before swapping the buffers.
[in] | window | The window whose buffers to swap. |
void glfwSwapInterval | ( | int | interval | ) |
This function sets the swap interval for the current context, i.e. the number of screen updates to wait before swapping the buffers of a window and returning from glfwSwapBuffers. This is sometimes called 'vertical synchronization', 'vertical retrace synchronization' or 'vsync'.
Contexts that support either of the WGL_EXT_swap_control_tear
and GLX_EXT_swap_control_tear
extensions also accept negative swap intervals, which allow the driver to swap even if a frame arrives a little bit late. You can check for the presence of these extensions using glfwExtensionSupported. For more information about swap tearing, see the extension specifications.
[in] | interval | The minimum number of screen updates to wait for until the buffers are swapped by glfwSwapBuffers. |