90 lines
1.1 KiB
C
90 lines
1.1 KiB
C
//Debug routine - create fake functions for bot code
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/*
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#include "g_local.h"
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#include "bot_procs.h"
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void OptimizeRouteCache()
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{
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int i;
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i = 1;
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}
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void CalcRoutes(int node_index)
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{
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int i;
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i = 1;
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}
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int ClosestNodeToEnt(edict_t *self, int check_fullbox, int check_all_nodes)
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{
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return 0;
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}
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float PathToEnt(edict_t *self, edict_t *target, int check_fullbox, int check_all_nodes)
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{
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return 0;
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}
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void Debug_ShowPathToGoal(edict_t *self, edict_t *goalent)
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{
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}
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edict_t *matching_trail(vec3_t spot)
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{
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return NULL;
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}
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void AddTrailToPortals(edict_t *trail)
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{
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}
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int GetGridPortal(float pos)
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{
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return 0;
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}
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void NodeDebug(char *fmt, ...)
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{
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}
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void CheckMoveForNodes(edict_t *ent)
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{
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}
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void CalcItemPaths(edict_t *ent)
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{
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}
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void PlayerTrail_Init (void)
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{
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}
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void PlayerTrail_Add (edict_t *self, vec3_t spot, edict_t *goalent, int nocheck, int calc_routes, int node_type)
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{
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}
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void PlayerTrail_New (vec3_t spot)
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{
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}
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void WriteTrail ()
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{
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}
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edict_t *PlayerTrail_PickFirst (edict_t *self)
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{
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return NULL;
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}
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edict_t *PlayerTrail_PickNext (edict_t *self)
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{
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return NULL;
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}
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edict_t *PlayerTrail_LastSpot (void)
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{
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return NULL;
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}
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*/ |