//Debug routine - create fake functions for bot code /* #include "g_local.h" #include "bot_procs.h" void OptimizeRouteCache() { int i; i = 1; } void CalcRoutes(int node_index) { int i; i = 1; } int ClosestNodeToEnt(edict_t *self, int check_fullbox, int check_all_nodes) { return 0; } float PathToEnt(edict_t *self, edict_t *target, int check_fullbox, int check_all_nodes) { return 0; } void Debug_ShowPathToGoal(edict_t *self, edict_t *goalent) { } edict_t *matching_trail(vec3_t spot) { return NULL; } void AddTrailToPortals(edict_t *trail) { } int GetGridPortal(float pos) { return 0; } void NodeDebug(char *fmt, ...) { } void CheckMoveForNodes(edict_t *ent) { } void CalcItemPaths(edict_t *ent) { } void PlayerTrail_Init (void) { } void PlayerTrail_Add (edict_t *self, vec3_t spot, edict_t *goalent, int nocheck, int calc_routes, int node_type) { } void PlayerTrail_New (vec3_t spot) { } void WriteTrail () { } edict_t *PlayerTrail_PickFirst (edict_t *self) { return NULL; } edict_t *PlayerTrail_PickNext (edict_t *self) { return NULL; } edict_t *PlayerTrail_LastSpot (void) { return NULL; } */