q2wf-portable/wfserver.ini

124 lines
3.9 KiB
INI
Executable File

/ WF Config file
/ (note -any part of a line following the "/" character is ignored)
[general]
classdef = team10.class / Defines the class definition file to use.
map_voting = 0 / allow map voting?
map_rotation = 0 / map rotation; 0=sequence 1=random
zbot_detect = 0 / Stop those zbots!
weaponfilename = / Used to change default damage/speed of weapons and grenades
frag_logging = 0 / if 1, turns on frag logging
logfilename = std.log / Name of the frag log file
ref_password = / If it's blank, nobody can be the ref
floodertime = 5 / messages typed quicker x seconds will be considered flooding
unbalanced_limit = 3 / prevents teams with too many people from taking frag. 0 = no checking
zoid_flagcap = 0 / set for old style flag captures
auto_team_balance = 0 / Turns on automatic team balancing
anarchy = 0 / special mode for death match instead of ctf play
special_lights = 0 / Allows switchable and rotating lights. Could cause extra lag!!
no_fort_respawn = 0 / disable same fort respawn? (the rest are probably not usefull)
no_decoys = 0 / decoys disabled?
no_flying = 0 / flying disabled?
decoy_pursue = 0 / no longer usefull
no_turret = 0 / turrets disabled?
no_earthquakes = 0 / earthquakes disabled? (not used)
no_player_classes = 0 / don't think this works any more
friendly_fire = 0 / does not determine damage, but targeting of weapons
no_grapple = 0 / grapple disabled?
no_homing = 0 / homing missles disabled?
/ Message of the day - Used by menus and "motd" command
/ up to 3 lines
/ NOTE - DONT PUT COMMENTS ON MOTD LINES BECAUSE IT MIGHT BE A URL WITH / CHAR
[motd]
WEAPONS FACTORY SERVER
Hosted by John Smith
http://www.johnsmith.com
[maplist] / List of maps
2fort8wf
2fortse2
acid3
blastoma2wf
cancer1wf
chernobyl
dropzone
headshot2
mckinley1wf
purifier
slab7
tkv2
tufort
welt3wf
wickedx
wonfort2
zardoz4se
[banwords] / Players can't say these words
cunt
CUNT
fuck
FUCK
asshole
ASSHOLE
ass
ASS
prick
PRICK
dick
DICK
nigger
NIGGER
[classlimits]
1 = 99 / recon
2 = 99 / nurse
3 = 3 / engineer
4 = 99 / marine
5 = 99 / cyborg
6 = 99 / arsonist
7 = 99 / gunner
8 = 99 / sniper
9 = 99 / spy
10 = 99 / mercenary
[Scoring]
frag_points = 1
suicide_points = -1
sentry_points = 1
capture_bonus = 15
team_bonus = 10
recovery_bonus = 1
flag_bonus = 0
frag_carrier_bonus = 2
carrier_danger_protect_bonus = 2
carrier_protect_bonus = 1
flag_defense_bonus = 1
return_flag_assist_bonus = 1
frag_carrier_assist_bonus = 2
###
(Anything below the #### is ignored)
Notes on scoring:
Point Name Default Value Description
------------------------- ------------- ---------------------
frag_points 1 points for a frag
suicide_points -1 points for a suicide
sentry_points 1 points for killing a sentry gun
capture_bonus 15 what you get for capture
team_bonus 10 what your team gets for capture
recovery_bonus 1 what you get for recovery
flag_bonus 0 what you get for picking up enemy flag
frag_carrier_bonus 2 what you get for fragging enemy flag carrier
carrier_danger_protect_bonus 2 bonus for fragging someone who has recently hurt your flag carrier
carrier_protect_bonus 1 bonus for fragging someone while either you or your target are near your flag carrier
flag_defense_bonus 1 bonus for fragging someone while either you or your target are near your flag
return_flag_assist_bonus 1 awarded for returning a flag that causes a capture to happen almost immediately
frag_carrier_assist_bonus 2 award for fragging a flag carrier if a capture happens almost immediately