/ WF Config file / (note -any part of a line following the "/" character is ignored) [general] classdef = team10.class / Defines the class definition file to use. map_voting = 0 / allow map voting? map_rotation = 0 / map rotation; 0=sequence 1=random zbot_detect = 0 / Stop those zbots! weaponfilename = / Used to change default damage/speed of weapons and grenades frag_logging = 0 / if 1, turns on frag logging logfilename = std.log / Name of the frag log file ref_password = / If it's blank, nobody can be the ref floodertime = 5 / messages typed quicker x seconds will be considered flooding unbalanced_limit = 3 / prevents teams with too many people from taking frag. 0 = no checking zoid_flagcap = 0 / set for old style flag captures auto_team_balance = 0 / Turns on automatic team balancing anarchy = 0 / special mode for death match instead of ctf play special_lights = 0 / Allows switchable and rotating lights. Could cause extra lag!! no_fort_respawn = 0 / disable same fort respawn? (the rest are probably not usefull) no_decoys = 0 / decoys disabled? no_flying = 0 / flying disabled? decoy_pursue = 0 / no longer usefull no_turret = 0 / turrets disabled? no_earthquakes = 0 / earthquakes disabled? (not used) no_player_classes = 0 / don't think this works any more friendly_fire = 0 / does not determine damage, but targeting of weapons no_grapple = 0 / grapple disabled? no_homing = 0 / homing missles disabled? / Message of the day - Used by menus and "motd" command / up to 3 lines / NOTE - DONT PUT COMMENTS ON MOTD LINES BECAUSE IT MIGHT BE A URL WITH / CHAR [motd] WEAPONS FACTORY SERVER Hosted by John Smith http://www.johnsmith.com [maplist] / List of maps 2fort8wf 2fortse2 acid3 blastoma2wf cancer1wf chernobyl dropzone headshot2 mckinley1wf purifier slab7 tkv2 tufort welt3wf wickedx wonfort2 zardoz4se [banwords] / Players can't say these words cunt CUNT fuck FUCK asshole ASSHOLE ass ASS prick PRICK dick DICK nigger NIGGER [classlimits] 1 = 99 / recon 2 = 99 / nurse 3 = 3 / engineer 4 = 99 / marine 5 = 99 / cyborg 6 = 99 / arsonist 7 = 99 / gunner 8 = 99 / sniper 9 = 99 / spy 10 = 99 / mercenary [Scoring] frag_points = 1 suicide_points = -1 sentry_points = 1 capture_bonus = 15 team_bonus = 10 recovery_bonus = 1 flag_bonus = 0 frag_carrier_bonus = 2 carrier_danger_protect_bonus = 2 carrier_protect_bonus = 1 flag_defense_bonus = 1 return_flag_assist_bonus = 1 frag_carrier_assist_bonus = 2 ### (Anything below the #### is ignored) Notes on scoring: Point Name Default Value Description ------------------------- ------------- --------------------- frag_points 1 points for a frag suicide_points -1 points for a suicide sentry_points 1 points for killing a sentry gun capture_bonus 15 what you get for capture team_bonus 10 what your team gets for capture recovery_bonus 1 what you get for recovery flag_bonus 0 what you get for picking up enemy flag frag_carrier_bonus 2 what you get for fragging enemy flag carrier carrier_danger_protect_bonus 2 bonus for fragging someone who has recently hurt your flag carrier carrier_protect_bonus 1 bonus for fragging someone while either you or your target are near your flag carrier flag_defense_bonus 1 bonus for fragging someone while either you or your target are near your flag return_flag_assist_bonus 1 awarded for returning a flag that causes a capture to happen almost immediately frag_carrier_assist_bonus 2 award for fragging a flag carrier if a capture happens almost immediately