q2wf-portable/bots.cfg

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# Eraser Configuration file
#
# (thanks to calcu0, calcu0@prtc.net, for the documentation and formatting)
#
# BOT NOTES:
# + Each bot occupies one line.
# + String fields are enclosed in quotation marks (")
# + Obviously, a hash (#) character signifies a comment line
# + Skins will be ignored in teamplay mode, with color coded skins being used instead (see
# Teamplay section)
# + Individual bots can be added manually using "bot_name <name>"
# + A bot with the Quad powerup, will automatically go into "psycho" mode :)
#
# SETTING NOTES:
# 1) Firing Accuracy Referes to aim quality, (1[shoot for luck] - 5[THRESH])
# 2) A high aggressiveness doesn't necessarily result in a kick-ass player. They'll
# be less likely to build up a sufficient arsenal of weapons, and may not retreat from an
# unsuccessful attack until it's too late. On the other hand, they'll be more likely to stick
# out an attack at the chance of getting more frags, rather than less kills (as a retreat
# would yeild). A high aggressiveness could also produce more frags by shooting others first.
# 3) A bot with high combat skills will yeild a harder to hit bot, it will improve the
# tactics it will use on jumping, strafing and dodging not only your shots but your sight;
# while a bot with a low combat skill rating will generally stand in one spot shooting
# sometimes.
# 4) The Favorite Weapon, need I explain. Anyways, it signifies the bot will always try to
# either get first and use most often.
# 5) QuadFreak toggles the bots use or anxiety to get a quad... Watch out for them mood
# swings ;)
# 6) Camper toggles if the bot will tend to camp out or not DUH!!
# 7) Average ping signifies the aparent average ping of bots, just a static addition anyways,
# cool if ya wanna fool your friends ;)
[bots]
# "BotName"
# | "Class"
# | | FiringAccuracy (1-5)
# | | | Aggressiveness (1-5)
# | | | | CombatSkills (1-5)
# | | | | | FavoriteWeapon (2-24])
# | | | | | | QuadFreak (1[yes] - 0[no])
# | | | | | | | Camper (1[yes] - 0[no])
# | | | | | | | | AveragePing (0-400 [for realism's sake])
# | | | | | | | | |
# | | | | | | | | |
# Cyborgs
"ReconBot1" "1" 5 5 5 3 0 0 300
"NurseBot1" "2" 5 5 5 12 0 0 400
"EngineerBot1" "3" 5 1 5 22 0 1 400
"MarineBot1" "4" 5 5 5 7 0 0 600
"CyborgBot1" "5" 5 5 5 6 0 0 430
"ArsonistBot1" "6" 5 5 5 17 0 0 200
"GunnerBot1" "7" 5 1 5 5 0 1 200
"SniperBot1" "8" 5 1 5 8 0 1 230
"SpyBot1" "9" 5 5 5 4 0 0 300
"MercenaryBot1" "10" 5 5 5 23 0 0 200
# Males
"ReconBot2" "1" 5 5 5 3 0 0 300
"NurseBot2" "2" 5 5 5 12 0 0 400
"EngineerBot2" "3" 5 1 5 22 0 1 400
"MarineBot2" "4" 5 5 5 7 0 0 600
"CyborgBot2" "5" 5 5 5 6 0 0 430
"ArsonistBot2" "6" 5 5 5 17 0 0 200
"GunnerBot2" "7" 5 1 5 5 0 1 200
"SniperBot2" "8" 5 1 5 8 0 1 230
"SpyBot2" "9" 5 5 5 4 0 0 300
"MercenaryBot2" "10" 5 5 5 23 0 0 200
# Females
"ReconBot3" "1" 5 5 5 3 0 0 300
"NurseBot3" "2" 5 5 5 12 0 0 400
"EngineerBot3" "3" 5 1 5 22 0 1 400
"MarineBot3" "4" 5 5 5 7 0 0 600
"CyborgBot3" "5" 5 5 5 6 0 0 430
"ArsonistBot3" "6" 5 5 5 17 0 0 200
"GunnerBot3" "7" 5 1 5 5 0 1 200
"SniperBot3" "8" 5 1 5 8 0 1 230
"SpyBot3" "9" 5 5 5 4 0 0 300
"MercenaryBot3" "10" 5 5 5 23 0 0 200
# TEAM NOTES:
#
# + Each team consists of a series of bots, maximum of 32 per team
# + When a human joins a team, the last bot on the list is removed from the game
# + Unknown bots are assigned skills automatically, according to their name (so they'll be the
# same each game)
# + SPACES NOT ALLOWED IN TEAMNAMES !!
#
# FIELDS: Team name, Abbrev, Default Skin, [players]
[teams]
"WF" "BOT" "" ["Reconbot1" "Nursebot1" "Engineerbot1" "Marinebot1" "Cyborgbot1" "Arsonistbot1" "Spybot1" "Mercenarybot1" "Gunnerbot1" "Sniperbot1"]
"GibBrothers" "GB" "" ["Cipher" "Nightops" "Major" "Razor"]
"GirlPower" "GP" "" ["Athena" "Jezebel" "Stiletto" "Voodoo"]
"MeOnly" "MO" "male/kw_white" []
# As the View Weapons patch grows to include more models, add them in here..
[view weapons]
"male"
"female"
"cyborg"