# Eraser Configuration file # # (thanks to calcu0, calcu0@prtc.net, for the documentation and formatting) # # BOT NOTES: # + Each bot occupies one line. # + String fields are enclosed in quotation marks (") # + Obviously, a hash (#) character signifies a comment line # + Skins will be ignored in teamplay mode, with color coded skins being used instead (see # Teamplay section) # + Individual bots can be added manually using "bot_name " # + A bot with the Quad powerup, will automatically go into "psycho" mode :) # # SETTING NOTES: # 1) Firing Accuracy Referes to aim quality, (1[shoot for luck] - 5[THRESH]) # 2) A high aggressiveness doesn't necessarily result in a kick-ass player. They'll # be less likely to build up a sufficient arsenal of weapons, and may not retreat from an # unsuccessful attack until it's too late. On the other hand, they'll be more likely to stick # out an attack at the chance of getting more frags, rather than less kills (as a retreat # would yeild). A high aggressiveness could also produce more frags by shooting others first. # 3) A bot with high combat skills will yeild a harder to hit bot, it will improve the # tactics it will use on jumping, strafing and dodging not only your shots but your sight; # while a bot with a low combat skill rating will generally stand in one spot shooting # sometimes. # 4) The Favorite Weapon, need I explain. Anyways, it signifies the bot will always try to # either get first and use most often. # 5) QuadFreak toggles the bots use or anxiety to get a quad... Watch out for them mood # swings ;) # 6) Camper toggles if the bot will tend to camp out or not DUH!! # 7) Average ping signifies the aparent average ping of bots, just a static addition anyways, # cool if ya wanna fool your friends ;) [bots] # "BotName" # | "Class" # | | FiringAccuracy (1-5) # | | | Aggressiveness (1-5) # | | | | CombatSkills (1-5) # | | | | | FavoriteWeapon (2-24]) # | | | | | | QuadFreak (1[yes] - 0[no]) # | | | | | | | Camper (1[yes] - 0[no]) # | | | | | | | | AveragePing (0-400 [for realism's sake]) # | | | | | | | | | # | | | | | | | | | # Cyborgs "ReconBot1" "1" 5 5 5 3 0 0 300 "NurseBot1" "2" 5 5 5 12 0 0 400 "EngineerBot1" "3" 5 1 5 22 0 1 400 "MarineBot1" "4" 5 5 5 7 0 0 600 "CyborgBot1" "5" 5 5 5 6 0 0 430 "ArsonistBot1" "6" 5 5 5 17 0 0 200 "GunnerBot1" "7" 5 1 5 5 0 1 200 "SniperBot1" "8" 5 1 5 8 0 1 230 "SpyBot1" "9" 5 5 5 4 0 0 300 "MercenaryBot1" "10" 5 5 5 23 0 0 200 # Males "ReconBot2" "1" 5 5 5 3 0 0 300 "NurseBot2" "2" 5 5 5 12 0 0 400 "EngineerBot2" "3" 5 1 5 22 0 1 400 "MarineBot2" "4" 5 5 5 7 0 0 600 "CyborgBot2" "5" 5 5 5 6 0 0 430 "ArsonistBot2" "6" 5 5 5 17 0 0 200 "GunnerBot2" "7" 5 1 5 5 0 1 200 "SniperBot2" "8" 5 1 5 8 0 1 230 "SpyBot2" "9" 5 5 5 4 0 0 300 "MercenaryBot2" "10" 5 5 5 23 0 0 200 # Females "ReconBot3" "1" 5 5 5 3 0 0 300 "NurseBot3" "2" 5 5 5 12 0 0 400 "EngineerBot3" "3" 5 1 5 22 0 1 400 "MarineBot3" "4" 5 5 5 7 0 0 600 "CyborgBot3" "5" 5 5 5 6 0 0 430 "ArsonistBot3" "6" 5 5 5 17 0 0 200 "GunnerBot3" "7" 5 1 5 5 0 1 200 "SniperBot3" "8" 5 1 5 8 0 1 230 "SpyBot3" "9" 5 5 5 4 0 0 300 "MercenaryBot3" "10" 5 5 5 23 0 0 200 # TEAM NOTES: # # + Each team consists of a series of bots, maximum of 32 per team # + When a human joins a team, the last bot on the list is removed from the game # + Unknown bots are assigned skills automatically, according to their name (so they'll be the # same each game) # + SPACES NOT ALLOWED IN TEAMNAMES !! # # FIELDS: Team name, Abbrev, Default Skin, [players] [teams] "WF" "BOT" "" ["Reconbot1" "Nursebot1" "Engineerbot1" "Marinebot1" "Cyborgbot1" "Arsonistbot1" "Spybot1" "Mercenarybot1" "Gunnerbot1" "Sniperbot1"] "GibBrothers" "GB" "" ["Cipher" "Nightops" "Major" "Razor"] "GirlPower" "GP" "" ["Athena" "Jezebel" "Stiletto" "Voodoo"] "MeOnly" "MO" "male/kw_white" [] # As the View Weapons patch grows to include more models, add them in here.. [view weapons] "male" "female" "cyborg"