2dfc356da4
since the parsers work now, my bad ... I have a horrendous idea. ```js /** pure evil **/ Object.defineProperty(window, "onload", { set: function onload(fn) { __messengerjs__onloadfunction = fn; } }); ``` It may be sin... but it may fix usernames... commiting before i try it |
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.gitignore | ||
README.md | ||
client.js | ||
package-lock.json | ||
package.json | ||
server.js |
README.md
Messenger.js Third Edition
A MSN(r) Messenger(tm) Activity API Emulation script client with a WebSocket server.
Why?
I wanted to play the old MSN(r) Messenger(tm) Activities online.
Client compatibility:
Server: whatever node.js version uWS supports Client: does it ES6?
TODOs
- Client synchronization should be "less bad and less prone to desynching"
Desires
- Discover more Activities that aren't Flash-based, and hope they don't use some other foregone extension.
- Pray Ruffle finally starts supporting the scripability APIs needed to support Flash-based activities.