368 lines
14 KiB
JavaScript
368 lines
14 KiB
JavaScript
const __messengerjs__ = {
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"sessionID": null,
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"imTheChannelOwner": false,
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"myNickname": "",
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"onloadfunction": null,
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"onloadargs": null,
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"fade": null,
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"channelSocket": null,
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"getWSAddress": null,
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"callIfExists": null,
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"beforeUnloadHandler": null,
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"ParseCommandString": null,
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"EncodeCommandString": null,
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"changeUsernameDialog": null
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}
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__messengerjs__.getWSAddress = function() {
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const ws = "ws://localhost:19180/connect";
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const wss = "wss://localhost:19543/connect";
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if(window.location.host === "localhost" || window.location.protocol === "file:") {
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// local users probably want ws
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return ws;
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}
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if(window.hasOwnProperty("isSecureContext")) {
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if(window.isSecureContext) {
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// use wss
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return wss;
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} else {
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// use ws
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return ws;
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}
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} else {
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// use wss (can't be sure)
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return wss;
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}
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}
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__messengerjs__.channelSocket = new WebSocket(__messengerjs__.getWSAddress());
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__messengerjs__.fade = document.createElement("div");
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__messengerjs__.fade.style.cssText = "position: absolute;top:0;left:0;width:100%;height:100%;background:rgba(0,0,0,0.75);color:white;text-align:center;font-family:sans-serif;";
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__messengerjs__.fade.textContent = "connecting to WebSocket server...";
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__messengerjs__.callIfExists = function(fnName) {
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// THIS function exists because some of the events we call may not exist on the client... why?
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if(typeof window[fnName] === "function") {
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window[fnName]();
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}
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}
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__messengerjs__.beforeUnloadHandler = function(ev) {
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Channel_OnAppClose();
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__messengerjs__.channelSocket.send(new TextEncoder("utf8").encode(__messengerjs__.EncodeCommandString(["disconnect"])));
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__messengerjs__.channelSocket.close(1000, "unloading");
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};
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/** @section guacamole **/
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__messengerjs__.ParseCommandString = function(instruction) {
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if(typeof instruction !== "string") {
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return;
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}
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let position = -1;
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let sections = new Array();
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for(;;) {
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let length = instruction.indexOf('.', position + 1);
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if(length === -1) {
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break;
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}
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position = (parseInt(instruction.slice(position + 1, length)) + length) + 1;
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if(position > instruction.length) {
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return;
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}
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sections.push(instruction.slice(length + 1, position)
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.replace(/'/g, "'")
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.replace(/"/g, '"')
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.replace(///g, '/')
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.replace(/</g, '<')
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.replace(/>/g, '>')
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.replace(/&/g, '&')
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);
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if(instruction.slice(position, position + 1) === ';') {
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break;
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}
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}
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return sections;
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}
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__messengerjs__.EncodeCommandString = function(sections) {
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if(Array.isArray(sections) === false) {
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return;
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}
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let instruction = new String();
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const argv = sections;
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for (let argc = 0; argc < sections.length ; argc++) {
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if(typeof sections[argc] !== "string") {
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if(sections[argc] === null || typeof sections[argc] === "undefined") {
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argv[argc] = "";
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} else {
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argv[argc] = sections[argc].toString();
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}
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}
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argv[argc] = argv[argc]
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.replace(/&/g, '&' )
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.replace(/>/g, '>' )
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.replace(/</g, '<' )
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.replace(/\//g, '/' )
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.replace(/"/g, '"')
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.replace(/'/g, "'")
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;
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instruction = instruction.concat(argv[argc].length.toString(), ".", argv[argc])
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instruction += (argc === sections.length - 1) ? ';' : ',';
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}
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return instruction;
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}
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/** window.external **/
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window.external.CloseApp = function() {
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Channel_OnAppClose();
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__messengerjs__.channelSocket.send(new TextEncoder("utf8").encode(__messengerjs__.EncodeCommandString(["disconnect"])));
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__messengerjs__.channelSocket.close(1000, "we called CloseApp");
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}
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// this is important because things expect it
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/** window.external.Channel **/
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window.external.Channel = {"Data": "", "SendData": null, "Initialize": null, "Error": {"Data": "", "Type": 0}}; // "Type" is a defined property
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// things may want Channel.IM: string and Channel.FileInfo: object {Path: string, Size: number, Progress: number<0-100>, Incoming: bool, Status: num<0-3>}
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window.external.Channel.SendData = function(d) {
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try {
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__messengerjs__.channelSocket.send(d)
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} catch(e) {
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window.external.Channel.Error.Data = d;
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window.external.Channel.Error.Type = 0xBAD50CE7|0; // bad socket, might change this to something else
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__messengerjs__.callIfExists("Channel_OnDataError");
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__messengerjs__.callIfExists("Channel_OnTypeChanged");
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if(__messengerjs__.channelSocket.readyState !== 1) {
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__messengerjs__.fade.textContent = "the connection was closed while trying to send data."
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__messengerjs__.fade.style.display = "block";
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}
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}
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}; // this is dumb but trying to redirect this gives you TypeError's
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window.external.Channel.Initialize = function() {
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// no idea we're already pretty initalized by the time most things call
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__messengerjs__.callIfExists("Channel_OnTypeChanged"); // make client check if its even connected still
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};
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Object.defineProperty(window.external.Channel, "Type", {
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get: function Type() {
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if(__messengerjs__.channelSocket.readyState === 1) {
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return 1; // Indirect;
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} else {
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return 2; // Disconnected;
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}
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}
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});
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/** window.external.Users **/
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// yes i define these as the default users... should be created a bit more dynamically
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// problem with that is that i'm yet to find a 1 user activity that calls any of these... ReplaceIM abuse maybe?
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// avaliablity of these properties depends on the permission flags, especially UserProperties being enabled
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window.external.yellows111_Users = [
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{"Name": "Initiator", "Email": "initiator@messenger.js", "GlobalIP": "0.0.0.0", "LocalIP": "0.0.0.0", "PUID": "0"},
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{"Name": "Target", "Email": "target@messenger.js", "GlobalIP": "0.0.0.0", "LocalIP": "0.0.0.1", "PUID": "1"}
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];
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window.external.Users = {"Me": null, "Inviter": null, "Item": null}; // "Count" is a defined property
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/** window.external.Users._NewEnum **/
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window.external.Users[Symbol.iterator] = function*() {
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yield window.external.yellows111_Users[0];
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yield window.external.yellows111_Users[1];
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};
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window.external.Users.Item = function(which){
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return window.external.yellows111_Users[which];
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}
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Object.defineProperty(window.external.Users, "Count", {
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get: function Count() {
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return window.external.yellows111_Users.length; // 2
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}
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});
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/** Some early activities use a lower case "Me", support that like this... **/
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Object.defineProperty(window.external.Users, "me", {
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get: function me() {
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return window.external.Users.Me;
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}
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});
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/*
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window.external.Messenger exists but all it does is:
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* allow you to open the Options dialog (on a certain page: number)
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* allow you to open the phone dialer (with a predetermined number: string)
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so why would i even bother?
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*/
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/** websocket stuff **/
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__messengerjs__.channelSocket.binaryType = "arraybuffer"; // the alternative is blob.arrayBuffer(); IT'S A PROMISE CALL AND PROMISES SUXX
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__messengerjs__.channelSocket.onmessage = function(event) {
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switch(event.data.constructor.name) {
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case "String": {
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// is a Activity message
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window.external.Channel.Data = event.data;
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Channel_OnDataReceived();
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break;
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}
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case "ArrayBuffer": {
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// is a Command message
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let args = __messengerjs__.ParseCommandString(new TextDecoder("utf8").decode(event.data));
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switch(args[0]) {
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case "rename": {
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__messengerjs__.myNickname = args[3];
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break;
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}
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case "ready": {
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console.log("joined channel successfully.");
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// todo: allow targets to change username, not only initiators
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__messengerjs__.fade.textContent = "waiting for opponent to join this channel...";
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const nameDialog = document.createElement("div");
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nameDialog.style.textAlign = "center";
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const usernameInput = document.createElement("input");
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const usernameButton = document.createElement("button");
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const helpText = document.createElement("p");
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usernameInput.onkeydown = function() {
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usernameInput.setCustomValidity("");
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}
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usernameInput.style.marginRight = "2px";
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nameDialog.appendChild(usernameInput);
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usernameButton.textContent = "Change Username";
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usernameButton.onclick = function() {
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if(/^[\w ]{3,32}$/u.test(usernameInput.value.trim())) {
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__messengerjs__.channelSocket.send(
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new TextEncoder("utf8").encode(__messengerjs__.EncodeCommandString(["rename", usernameInput.value.trim()]))
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);
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} else {
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usernameInput.setCustomValidity("Username must be between 3 and 32 alphanumeric characters, spaces are allowed.");
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usernameInput.reportValidity();
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}
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}
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usernameButton.style.marginLeft = "2px";
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nameDialog.appendChild(usernameButton);
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helpText.textContent = "Usernames can be between 3 and 32 alphanumeric characters with spaces.";
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nameDialog.appendChild(helpText);
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__messengerjs__.fade.appendChild(document.createElement("br"));
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__messengerjs__.fade.appendChild(document.createElement("br"));
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__messengerjs__.fade.appendChild(nameDialog);
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window.addEventListener("beforeunload", __messengerjs__.beforeUnloadHandler);
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__messengerjs__.imTheChannelOwner = (args[1] !== "1");
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break;
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}
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case "error": {
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window.external.Channel.Error.Data = args[1];
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window.external.Channel.Error.Type = parseInt(args[2]);
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switch(args[2]) {
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case "0": { // if we're getting an error with STATUS_SUCCESSFUL... which sounds stupid, but i'm using it as SERVER_CLOSING)
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__messengerjs__.fade.textContent = "the channel server was closed. please try again later.";
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__messengerjs__.fade.style.display = "block";
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__messengerjs__.channelSocket.close(1000, "server shutdown acknoledged.");
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__messengerjs__.callIfExists("Channel_OnTypeChanged");
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Channel_OnRemoteAppClosed(); // they're gone
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Channel_OnAppClose(); // we're gone too
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break;
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}
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case "513": { // SERVER_BUSY = channel was full
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console.warn("channel was full, generating new room");
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__messengerjs__.sessionID = Math.random().toString(36).split('.')[1].substring(0,8);
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history.pushState(null, "", "#channel=" + __messengerjs__.sessionID);
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__messengerjs__.channelSocket.send(new TextEncoder("utf8").encode(__messengerjs__.EncodeCommandString(["connect", __messengerjs__.sessionID, window.GameCode])));
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break;
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}
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default: {
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__messengerjs__.fade.textContent = "server error: " + args[1] + " code (" + args[2] + ")";
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__messengerjs__.fade.style.display = "block";
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__messengerjs__.channelSocket.close(1000, "server sent non-zero error");
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__messengerjs__.callIfExists("Channel_OnTypeChanged");
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__messengerjs__.callIfExists("Channel_OnDataError"); // this may just attempt to retry to send the failed data... when we're already closed;
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}
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}
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break;
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}
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case "adduser": {
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__messengerjs__.fade.style.display = "none";
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if(__messengerjs__.imTheChannelOwner === false) {
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window.external.yellows111_Users[1].Name = __messengerjs__.myNickname;
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window.external.yellows111_Users[0].Name = args[2];
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} else {
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window.external.yellows111_Users[1].Name = args[2];
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window.external.yellows111_Users[0].Name = __messengerjs__.myNickname;
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}
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if(__messengerjs__.imTheChannelOwner === true) {
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window.external.Users.Me = window.external.yellows111_Users[0];
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window.external.Users.Inviter = window.external.yellows111_Users[0];
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} else {
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window.external.Users.Me = window.external.yellows111_Users[1];
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window.external.Users.Inviter = window.external.yellows111_Users[0];
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}
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document.title = __messengerjs__.myNickname + ": " + document.title;
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/** beyond even hack territory **/
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if(typeof __messengerjs__.onloadfunction === "function") {
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__messengerjs__.onloadfunction(__messengerjs__.onloadargs);
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}
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Channel_OnRemoteAppLoaded();
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__messengerjs__.callIfExists("Channel_OnTypeChanged");
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break;
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}
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case "remuser": {
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__messengerjs__.fade.textContent = "opponent (" + args[1] + ") disconnected. refresh to get a new session!";
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__messengerjs__.fade.style.display = "block";
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window.removeEventListener("beforeunload", __messengerjs__.beforeUnloadHandler);
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Channel_OnRemoteAppClosed();
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__messengerjs__.channelSocket.send(new TextEncoder("utf8").encode(__messengerjs__.EncodeCommandString(["disconnect"])));
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__messengerjs__.channelSocket.close(1000, "opponent left");
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break;
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}
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case "sync": {
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__messengerjs__.channelSocket.send(new TextEncoder("utf8").encode(__messengerjs__.EncodeCommandString(["sync", (new Date).getTime()])));
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break;
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}
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default: {
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console.warn("unknown instruction sequence:", args);
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}
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}
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break;
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}
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}
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}
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__messengerjs__.channelSocket.onerror = function(ev) {
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window.external.Channel.Error.Data = "WebSocket generic error";
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__messengerjs__.fade.textContent = "encountered a WebSocket error"
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__messengerjs__.fade.style.display = "block";
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__messengerjs__.callIfExists("Channel_OnDataError");
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}
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__messengerjs__.channelSocket.onclose = function() {
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__messengerjs__.callIfExists("Channel_OnTypeChanged");
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}
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function createWSEventsNowThatImReady() {
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if(__messengerjs__.channelSocket.readyState === 1) {
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// if we're already there
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__messengerjs__.channelSocket.send(new TextEncoder("utf8").encode(__messengerjs__.EncodeCommandString(["rename"])));
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__messengerjs__.channelSocket.send(new TextEncoder("utf8").encode(__messengerjs__.EncodeCommandString(["connect", __messengerjs__.sessionID, window.GameCode])));
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}
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__messengerjs__.channelSocket.onopen = function() {
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__messengerjs__.channelSocket.send(new TextEncoder("utf8").encode(__messengerjs__.EncodeCommandString(["rename"])));
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__messengerjs__.channelSocket.send(new TextEncoder("utf8").encode(__messengerjs__.EncodeCommandString(["connect", __messengerjs__.sessionID, window.GameCode])));
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}
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}
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/** pure evil **/
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__messengerjs__.OnLoadInterrupt = function(ev) {
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document.body.appendChild(__messengerjs__.fade);
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if(new URL(location.href).hash.substring(1).split("=")[0] === "channel") {
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__messengerjs__.sessionID = new URL(location.href).hash.substring(1).split("=")[1];
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} else {
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__messengerjs__.sessionID = Math.random().toString(36).split('.')[1].substring(0,8);
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history.pushState(null, "", "#channel=" + __messengerjs__.sessionID);
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}
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createWSEventsNowThatImReady();
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__messengerjs__.onloadargs = ev;
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}
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document.addEventListener("DOMContentLoaded", function(event) {
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// do document.body.onload too since some things suck and like doing that
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if(typeof document.body.onload === "function") {
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__messengerjs__.onloadfunction = document.body.onload;
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}
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window.onload = __messengerjs__.OnLoadInterrupt;
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Object.defineProperty(window, "onload", {
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set: function onload(fn) {
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__messengerjs__.onloadfunction = fn;
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}
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});
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});
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