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6e7f0d9094
Author | SHA1 | Date |
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yellows111 | 6e7f0d9094 | |
yellows111 | e0e5396bd8 |
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@ -6,10 +6,11 @@ I wanted to play the old MSN(r) Messenger(tm) Activities online.
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## Client compatibility:
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Server: whatever node.js version uWS supports
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Client: does it ES6?
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## TODOs
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* Client synchronization should be "less bad and less prone to desynching"
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* Add something!
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## Desires
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* Discover more Activities that aren't Flash-based, and hope they don't use some other foregone extension.
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@ -184,7 +184,7 @@ channelSocket.onmessage = function(event) {
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break;
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}
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default: {
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__messengerjs__.fade.textContent = "server error:" + args[1] + "code (" + args[2] + ")";
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__messengerjs__.fade.textContent = "server error: " + args[1] + " code (" + args[2] + ")";
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__messengerjs__.fade.style.display = "block";
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channelSocket.close(1000, "server sent non-zero error");
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__messengerjs__.callIfExists("Channel_OnTypeChanged");
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10
server.js
10
server.js
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@ -1,4 +1,4 @@
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const config = {port: 9091};
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const config = {"__proto__": null, port: 9091};
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var uidcounter = 0;
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Object.freeze(config); // Config should not be modified after initialization!
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@ -93,7 +93,7 @@ const MessageParser = function(webSocket, message, isBinary) {
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}
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let getChannelId = args[1];
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if(server.numSubscribers(`channels/${getChannelId}`) >= 2) {
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// this room is full
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// this channel is full
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webSocket.send(EncodeCommandString(["error", "channel has too many members", 513]), true);
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break;
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}
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@ -104,12 +104,12 @@ const MessageParser = function(webSocket, message, isBinary) {
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}
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if(ChannelStorage.has(getChannelId) === false) {
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// make the channel right then and there
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console.log(`creating #${getChannelId} for (${webSocket.getUserData().uid})`);
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console.log(`creating #${getChannelId} (fourCC: ${args2}) for (${webSocket.getUserData().uid})`);
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ChannelStorage.set(getChannelId, {"owner": webSocket.getUserData().uid, "fourCC": args[2]});
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};
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if(ChannelStorage.get(getChannelId).fourCC !== args[2]) {
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// if the fourCC is not the same as the channel, error as such
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webSocket.send(EncodeCommandString(["error", `data is incompatible! (You: ${args[2]}, Remote: ${ChannelStorage.get(getChannelId).fourCC}.`, 256]), true);
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webSocket.send(EncodeCommandString(["error", `Activity is incompatible! (You: ${args[2]}, Remote: ${ChannelStorage.get(getChannelId).fourCC}).`, 256]), true);
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break;
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}
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@ -145,7 +145,7 @@ const MessageParser = function(webSocket, message, isBinary) {
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EncodeCommandString(["remuser", UserAttachedNameStorage.get(webSocket.getUserData().uid)]),
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true
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);
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// if room is empty, delete it
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// if channel is empty, delete it
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if(server.numSubscribers(`channels/${UserAttachedChannelStorage.get(webSocket.getUserData().uid)}`) === 0) {
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console.log(`deleting #${UserAttachedChannelStorage.get(webSocket.getUserData().uid)} since (${webSocket.getUserData().uid}) left, leaving it with no members`);
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ChannelStorage.delete(UserAttachedChannelStorage.get(webSocket.getUserData().uid));
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